- November 13, 2023
- Trevor Sorensen, Mark Baldwin
STAR FLEET II - Krellan Commander Version 2.0
Platforms
About
"Star Fleet II: Krellan Commander Version 2.0" is a complex and detailed space war simulation where you start with a single battlecruiser and rise through the ranks, gaining more complexity and control. Each mission is a randomly-generated galactic war sandbox with specific objectives and multiple ways to accomplish them. Fight, board, and capture ships, send landing parties, and manage planetary invasions while avoiding defensive fire. This immersive game offers depth, detail, and strategic control like no other space game.
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- The game offers a deep and complex space conquest experience, allowing players to command a starship and engage in various strategic and tactical operations.
- The extensive manuals and tutorials provide a gradual learning curve, making it accessible for new players despite its initial complexity.
- Players appreciate the nostalgic ASCII graphics and the game's ability to deliver a rich gameplay experience reminiscent of classic DOS-era games.
- The game's controls can be cumbersome and slow, with input lag and a lack of modern UI features, which may frustrate some players.
- The graphics and overall presentation feel outdated by today's standards, which might deter players accustomed to modern visuals.
- The game requires a significant time investment to learn and master, which may not appeal to those looking for a more casual gaming experience.
story
26 mentions Positive Neutral NegativeThe game's story unfolds through a structured campaign of 35 missions, each introducing new objectives and increasing complexity, allowing players to progressively command larger fleets and engage in diverse tactical scenarios. While the missions are time-limited and fixed in structure, they feature randomized elements that enhance replayability and strategic depth. The guided tutorial system effectively eases players into the mechanics, making the learning curve manageable despite the game's initial intimidation factor.
“7 levels of 5 missions each provide an increasing scale of complexity from exploration and raids to leading planetary invasions all the way up to commanding entire fleets in a grand strategic layer.”
“What you do in the missions has consequences on the ones after it.”
“The game is intimidating to learn in a similar way the original Dwarf Fortress was, but a new player can easily jump in using a guided tutorial system which eases the player into learning only the information most relevant to them before certain missions.”
“Another thing that makes me personally sad, but might not bother others: from a systems perspective, the game screams for a more flexible (open world-ish) structure, but has time-limited missions in tiers instead.”
“The objectives for each mission seem fixed.”
“Doing so does not bring a great amount of honor; however, you may see reduced rewards from high command, or you may outright fail to complete your mission objectives in due time.”