Spy Fox In: Hold the Mustard
- June 6, 2014
- Humongous Entertainment
In "Spy Fox In: Hold the Mustard" , players help SPY Fox save the world's ketchup supply by navigating his M.E.S.S. through various environments. They must collect tomatoes and destroy robots created by the evil King Konglomerate in challenging arcade-style games designed for kids aged 5 to 10. This action-packed game features fast-paced gameplay, lovable characters, and high-quality animation that fans of Humongous Entertainment have come to expect.
Reviews
- The game features a fun and nostalgic storyline where Spy Fox must save the world's tomatoes from the villain King Konglomerate.
- Gameplay is enjoyable for kids, providing a simple and engaging experience with various power-ups and challenges.
- The emulator works well, with no frame drops, making it accessible for players looking to relive their childhood memories.
- The gameplay becomes repetitive quickly, with levels feeling very similar and lacking variety.
- Controls are clunky and unpolished, making the flying mechanics frustrating for some players.
- Fans of the original Spy Fox point-and-click games may be disappointed, as this title deviates significantly from that style.
- story8 mentions
- 25 % positive mentions
- 38 % neutral mentions
- 38 % negative mentions
The story features Spy Fox on a mission to thwart the villainous King Konglomerate, who aims to monopolize condiments by stealing tomatoes to eliminate ketchup. While the premise is engaging, many users feel the execution lacks depth, with a minimal plot that is not as compelling as previous Spy Fox titles, leading to disappointment in its storytelling quality.
“This time, there's a full story!”
“Here, Spy Fox is on a mission to stop the dastardly King Konglomerate from stealing all of the world's tomatoes to eliminate all of the world's ketchup and force everyone to use mustard instead!”
“Even the music hardly ever changes, and what little plot there is is abandoned by the end of the game.”
“Thought this was a story... this is not a story game like the other Spy Fox games!”
“The plot is about a mustard company CEO named King Konglomo (yes, he is a parody of King Kong) who is fed up that consumers are preferring ketchup over mustard.”
- gameplay3 mentions
- 100 % positive mentions
- -67 % neutral mentions
- 67 % negative mentions
The gameplay is criticized for its repetitive nature and lack of innovation, with controls feeling outdated and unrefined. While some mechanics, like jet gameplay, present a challenge, they contribute to an overall sense of monotony across levels.
“The gameplay is incredibly engaging, with a perfect balance of challenge and fun that keeps you coming back for more.”
“I love how the gameplay mechanics are intuitive yet deep, allowing for a variety of strategies and playstyles.”
“The fluidity of the gameplay makes every action feel satisfying, and the level design complements it perfectly.”
“The controls feel old and unpolished; even if they are practically fine, the gameplay is repetitive and there’s nothing more to it than meets the eye.”
“The only thing I can find myself disliking is the jet gameplay; I find it a little harder to control than I used to, but it's been a while.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect to be somewhat tedious, but overall, it is neither excessively frustrating nor particularly enjoyable.
“The grinding feels endless and often becomes a chore rather than an enjoyable part of the game.”
“I found the grinding to be repetitive and lacking in variety, making it hard to stay engaged.”
“While some grinding is expected, this game takes it to an extreme that feels more like a time sink than fun.”
- music1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The music in the game is noted for its lack of variety, with minimal changes throughout, which contributes to a sense of monotony. Additionally, the limited plot development further detracts from the overall experience.
“Even the music hardly ever changes, and what little plot there is is abandoned by the end of the game.”