Splinter
- April 12, 2022
- gubebra
VR sandbox game made to learn about runtime mesh destruction. I'm hoping to turn this into an unity package for anyone to use it, as soon as I manage to parallelize this on GPU (I'll post the link here in this case). This was made in 1,5 week. The normals of the mesh are changed in a way that make the material shattered, by calculating the mean normal vector for each same vertex. The effect is not…