Splinter

Splinter Game Cover

VR sandbox game made to learn about runtime mesh destruction. I'm hoping to turn this into an unity package for anyone to use it, as soon as I manage to parallelize this on GPU (I'll post the link here in this case). This was made in 1,5 week. The normals of the mesh are changed in a way that make the material shattered, by calculating the mean normal vector for each same vertex. The effect is not…

  • Virtual Reality
  • Windows

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