Skip to main content

Spec Ops: The Line

Yager have created a game that pulls no punches, creating a fantastically warped reality of war in an equally marvellous contemporary setting.
Spec Ops: The Line Game Cover
89%Game Brain Score
story, gameplay
stability, grinding
93% User Score Based on 27,269 reviews
Critic Score 82%Based on 5 reviews

Platforms

Playstation 3LinuxXbox 360Xbox Series X|SPCMac OSXbox OneXboxWindowsPlayStation
Spec Ops: The Line Game Cover

About

Spec Ops: The Line is a single player and multiplayer shooter game with a warfare theme. It was developed by YAGER and was released on June 25, 2012. It received positive reviews from critics and very positive reviews from players.

Spec Ops: The Line is a military third-person shooter set in a ruined Dubai. As Captain Martin Walker, you lead a Delta Force team to find survivors and restore order, but confrontation, ethical dilemmas, and escalating violence lead to shocking revelations. Its gripping narrative explores the psychology of war and the consequences of choice, making it a memorable and thought-provoking experience.

Skip User Reviews

93%
Audience ScoreBased on 27,269 reviews
story8.4k positive mentions
stability157 negative mentions

  • The story of *Spec Ops: The Line* is deeply emotional and thought-provoking, exploring the psychological toll of war and challenging traditional notions of heroism.
  • The atmosphere and visuals are striking, effectively capturing the desolation of a war-torn Dubai, complemented by exceptional sound design and a haunting soundtrack.
  • Character development, particularly of the protagonist Walker, is compelling and adds significant depth to the narrative, showcasing a gradual descent into moral ambiguity.
  • Gameplay mechanics are often criticized as generic, clunky, and repetitive, resembling outdated cover shooters from the early 2010s.
  • The game suffers from significant bugs and optimization issues, leading to inconsistent performance and frustrating gameplay experiences.
  • While there are choices in the story, many players feel they are largely inconsequential, diminishing the overall replayability and impact of the narrative.
  • story
    19,548 mentions Positive Neutral Negative

    The story of *Spec Ops: The Line* is widely praised for its depth and emotional impact, exploring the psychological toll of war and the moral ambiguities faced by soldiers. Players are drawn into a harrowing narrative that challenges traditional notions of heroism, culminating in shocking twists that leave a lasting impression. While the gameplay mechanics are often criticized as generic and clunky, the compelling storytelling and character development elevate the experience, making it a must-play for those interested in narrative-driven games.

    • “The story goes far beyond being just another shooter; it’s a confrontation and a psychological journey that every player should experience at least once.”
    • “Spec Ops: The Line is one of the best story-driven experiences I’ve played in years, showcasing the horrors of war and the psychological toll it takes on soldiers.”
    • “The story is rich, emotional, and thought-provoking in ways that few games ever achieve, constantly challenging your expectations of heroism and morality.”
    • “Though there are a couple of story choices in the game, most of them, except for the final one, are pointless and don't change the story at all.”
    • “The gameplay is alright, but the story, man, oh my god, the story is so freaking good.”
    • “The story is completely linear, with absolutely zero player choice involved (the white phosphorus scene being the most egregious example).”
  • gameplay
    8,746 mentions Positive Neutral Negative

    The gameplay of "Spec Ops: The Line" is often described as generic and dated, resembling typical third-person cover shooters from the early 2010s, such as "Gears of War." Many players find the mechanics clunky and repetitive, with issues like inconsistent cover systems and frustrating AI behavior. However, despite these shortcomings, the game is praised for its compelling narrative and emotional depth, which many reviewers argue outweigh the gameplay flaws, making it a worthwhile experience for those interested in a thought-provoking story.

    • “It's one of those shooters that is different, with a good story, atmosphere, and gameplay.”
    • “The ambiance and storyline resonate deeply, employing gameplay to emphasize its motifs.”
    • “Spec Ops: The Line may not break new ground in mechanics, but its narrative ambition, emotional weight, and brutal honesty elevate it far above its shooter peers.”
    • “Unfortunately, it has two major problems: one is the really outdated cover-shooter gameplay design and the other is that there are way too many combat encounters in general.”
    • “But besides that, the combat was very 2010s and the cover-based shooting mechanics were boring and got really repetitive.”
    • “Gameplay is a bit meh and the story may make your eyes roll a bit overall.”
  • graphics
    2,535 mentions Positive Neutral Negative

    The graphics of *Spec Ops: The Line* have received a mixed but generally positive reception, with many players noting that they hold up well for a game released in 2012. The visuals are often described as stunning, particularly in their depiction of a war-torn Dubai, with effective use of lighting and environmental detail that enhances the game's atmosphere. While some critiques mention that the graphics may not match modern AAA titles in fidelity, the unique art style and strong aesthetic choices contribute significantly to the overall experience, making it a visually compelling title even years after its release.

    • “The graphics are phenomenal and hold up perfectly.”
    • “Even after having played this 13 years after its release, the visuals and graphics still hold up really well. There is no such thing as perfection, but this game came pretty damn close!”
    • “The graphics and sound are also amazing -- the game is huge, and I wasn't surprised to see a credits roll the size of the Lord of the Rings movies.”
    • “The graphics did not age very well; the gameplay isn't special, but it's fun to play. However, the story, how it was written, depicts the madness of war very well.”
    • “The graphics are somewhat still okay/average, but the gameplay itself is very, very dated.”
    • “The graphics are extremely dated and were not impressive even by 2012 standards.”
  • music
    1,192 mentions Positive Neutral Negative

    The music in "Spec Ops: The Line" is widely praised for its exceptional soundtrack, which combines licensed classic rock tracks with haunting original compositions, effectively enhancing the game's emotional and narrative depth. Many reviewers highlight how the music complements the intense gameplay and atmospheric storytelling, creating a unique experience that resonates with players. However, the game's delisting due to music licensing issues has left many fans disappointed, as they believe the soundtrack is integral to the game's identity and impact.

    • “The soundtrack swings between eerie, unsettling tones and those adrenaline-pumping tracks that push you through firefights, and it sells the atmosphere very well.”
    • “The soundtrack features licensed tracks that reinforce the eerie, almost hallucinatory tone of the game, with songs like 'Nowhere to Run' and 'The Star-Spangled Banner' used in moments that reframe their meaning in chilling ways.”
    • “The music and sound design further enhance the game's atmosphere, creating a haunting and evocative auditory experience that complements the gritty narrative perfectly.”
    • “It's a shame that this game has been delisted over something as mundane as expired licensed music.”
    • “The music really didn't add much to the game besides annoyance, and there's very little musical ambiance aside from it.”
    • “The soundtrack plays generic rock music during the fights which makes it even more dude bro and COD-like rather than being dark and mature.”
  • emotional
    979 mentions Positive Neutral Negative

    The emotional aspect of "Spec Ops: The Line" is widely praised for its profound and often harrowing narrative that challenges players' moral choices and evokes strong feelings of guilt, sadness, and introspection. Many players report experiencing intense emotional responses, including tears and feelings of discomfort, as the game explores the psychological toll of war and the consequences of violence. Despite some critiques regarding gameplay mechanics, the storytelling and emotional depth are consistently highlighted as standout features that leave a lasting impact on players.

    • “The story is rich, emotional, and thought-provoking in ways that few games ever achieve.”
    • “Spec Ops: The Line delivers a gripping and emotionally intense narrative, exploring the horrors of war and the consequences of one's actions.”
    • “This game is an emotional and mental punch in the stomach, a kick in the taint and about 10, maybe 15 years of constant psychological torture that will knock all the wind out of your sails.”
    • “So far, the bland and boring story has done nothing interesting and added nothing to the anti-war genre.”
    • “Story was so-so; it had good intentions at the beginning but slowly turned into a boring story of 'I'm not wrong, blah blah blah.'”
    • “Boring story, boring gameplay, bad controls, short game, no replay value; one of the worst games I ever played.”
  • atmosphere
    510 mentions Positive Neutral Negative

    The atmosphere of "Spec Ops: The Line" is widely praised for its immersive and haunting qualities, effectively capturing the desolation and chaos of a war-torn Dubai. Reviewers highlight the exceptional sound design, evocative soundtrack, and striking visuals that enhance the game's emotional depth and storytelling. While some criticize the gameplay mechanics as average, the overall atmosphere and narrative are considered powerful enough to create a memorable and thought-provoking experience.

    • “The sound design is exceptional, using the mournful whine of the wind and the deafening roar of combat to immerse you in Dubai's ruined, oppressive atmosphere perfectly.”
    • “The visuals are striking, with the luxurious remnants of the city juxtaposed against overwhelming destruction, creating an oppressive atmosphere that reflects Walker’s mental state.”
    • “The atmosphere is intense, with gritty visuals and a haunting soundtrack that adds to the immersive experience.”
    • “It can definitely get repetitive at times because most of the time you're just shooting down waves of enemies and there is little time to breathe and take in the story and atmosphere.”
    • “The city’s crumbling buildings and eerie silence create an atmosphere so thick with dread that you can practically taste it.”
    • “The atmosphere is just incredibly grim.”
  • replayability
    326 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with some players noting the presence of multiple endings and choices that can influence the narrative, which adds a degree of replay value. However, many reviews highlight that the overall impact of these choices is limited, leading to a consensus that while the game can be replayed for different outcomes, the short campaign length (around 6-8 hours) and lack of significant gameplay variation diminish its overall replayability. Overall, it seems that the game is best experienced once, with some players suggesting it may be worth revisiting for achievement hunting or to explore alternate endings.

    • “The game is short, lasting about 7 hours, but it has 4 different endings, making it quite replayable.”
    • “It has good replayability if you want to better understand the full picture as one playthrough is definitely not enough.”
    • “The story and the atmosphere make Spec Ops very replayable.”
    • “Replay value is average, as the choices don't really matter and are more of an illusion of choice than anything, but can be interesting to replay with the knowledge after.”
    • “The campaign offers no real replayability apart from seeing what would happen had you chosen a different option (which can be easily found on YouTube anyway) or wanting to challenge yourself on higher difficulties.”
    • “Once you complete the story, there isn't much to replay as you know the ending, you know its 'moral' choices, and you just change them, so it's not really replayable.”
  • optimization
    203 mentions Positive Neutral Negative

    The optimization of the game has received mixed reviews, with some players praising its performance on modern hardware and low-end systems, while others report significant issues such as stuttering, poor controls, and bugs. Many users noted that the game feels like a console port, leading to frustrations with input and graphical settings. Overall, while some players experienced smooth gameplay, others found it poorly optimized, particularly on PC, resulting in a lack of consistency in performance across different setups.

    • “The optimization is wonderful, the scripts and gameplay make a story really interesting.”
    • “Game is well optimized (no lagging or crashing).”
    • “Performance wise it is perfect and I hadn't run into any issues at all, I was able to run it on high/ultra settings at 1080p 75fps.”
    • “What I got was a subpar shooter with horrible mechanics and poor optimization, as well as a bunch of bugs.”
    • “It is, however, very poorly optimized, having massive FPS drops on the max settings even when played on a modern machine.”
    • “My problems with this game are the stupid sprint automatically cover and the BS optimization for a 10-year-old game using the UE3.”
  • stability
    177 mentions Positive Neutral Negative

    The stability of the game is a mixed bag, with many players reporting frequent bugs and glitches that can disrupt gameplay, particularly with mechanics like cover and AI behavior. While some users experienced smooth performance on platforms like the Steam Deck, others faced significant issues such as freezing, unresponsive controls, and inconsistent mechanics. Overall, while the game runs well on certain systems, the prevalence of bugs detracts from the overall experience for many players.

    • “Performance is great with no dips, runs great on Proton.”
    • “Runs great on the Steam Deck at max everything 60fps and man, what a ride!”
    • “There are no loads, no freezes, crashes, and other issues that could be encountered.”
    • “The game mechanics are buggy, giving some unexplained deaths that can get pretty annoying.”
    • “It's an incredibly buggy, clunky, and mechanically abhorrent third-person shooter with the moral depth of a kiddie pool.”
    • “You will experience a bug pretty much every mission, whether it be spontaneously dying, your squadron getting stuck, resulting in you having to restart at a checkpoint, or dying because of the unbelievably buggy cover system.”
  • humor
    140 mentions Positive Neutral Negative

    The humor in the game is a complex blend of dark and ironic elements, often serving as a coping mechanism for the characters amidst the grim realities of war. While some players find moments of levity and comedic dialogue, particularly in the early stages, the overall tone shifts to a more serious and unsettling narrative as the story progresses. The game cleverly juxtaposes humor with its heavy themes, leading to a unique experience that elicits both laughter and discomfort.

    • “The early banter between soldiers carries an uneasy levity with humor as a coping mechanism, irony as armor.”
    • “There's a lot of entertaining cutscenes scattered throughout, and some of the banter between the main cast is downright hilarious.”
    • “A great single-player campaign with a beautifully written story; a script with humor, drama, and moral choices.”
    • “That war is not fun as all action games advertise and that 'war crimes' are not funny memes either.”
    • “Expect 'moments' (not funny at all) that will leave you speechless.”
    • “Don't play this game if you're depressed; don't play this game expecting to have 'fun' with it; it's not funny at all.”
  • grinding
    130 mentions Positive Neutral Negative

    The grinding aspect of the game is frequently described as tedious and repetitive, with many players noting that the combat becomes monotonous, especially in the latter stages. While some appreciate the narrative depth, the gameplay often feels like a chore, requiring players to endure long firefights and frustrating mechanics that detract from the overall experience. Overall, the consensus is that the game could benefit from a more engaging combat system to alleviate the grind.

    • “It's an on-rails 3rd person shooter that has a very safe (if not tedious) gameplay loop.”
    • “With narrative themes that have been done to death since, but with gameplay that isn't tedious and horrible.”
    • “A bit grindy sometimes.”
    • “The gameplay was painfully tedious.”
    • “The campaign was excruciatingly long and at times quite tedious, falling well short of being able to justify 15 'chapters' of gameplay.”
    • “The combat starts out fun but by the end of the game it gets tedious and you find yourself plodding through the cover-driven fights just to advance the story.”
  • character development
    116 mentions Positive Neutral Negative

    Character development in the game is widely praised for its depth and complexity, particularly in the protagonist Walker, whose moral descent is compellingly portrayed. Many reviewers highlight the strong writing, voice acting, and the emotional impact of the characters' arcs, which explore themes of insanity and the psychological toll of war. While some critiques mention a lack of development for secondary characters, the overall consensus is that the game's narrative and character evolution are standout features that elevate it above typical shooters.

    • “The character development, particularly of Walker, adds depth to the story, as players witness his gradual descent into moral ambiguity.”
    • “The character development in this game is unmatched by most.”
    • “The character development, ethical confrontations, and political commentary were outstanding.”
    • “The most interesting thing about the characters is how everyone goes through the opposite of character development; Walker starts as a bog-standard late 2000s-early 2010s shooter protagonist and ends a psychotic, delusional murderhobo, blaming everyone else for his own mistakes.”
    • “Character development is non-existent outside of your slow collapse into insanity.”
    • “There is little to no character development.”
  • monetization
    25 mentions Positive Neutral Negative

    The monetization aspect of the game is notable for its absence of pay-to-win mechanics, microtransactions, or downloadable content, allowing for a purely single-player experience. However, the game's marketing has been criticized for misrepresenting its tone and depth, leading to a disconnect between player expectations and the actual gameplay. Overall, while the game avoids exploitative monetization practices, its lack of effective advertising may have hindered its recognition and success.

    • “It's a single player game with no microtransactions, and it can be fairly pretty when it wants to be.”
    • “There are no ads.”
    • “No pay-to-win mechanics: no DLC, no loot boxes, and no microtransactions.”
    • “This game is the ultimate middle finger to the soulless jingoistic cash grab that the Call of Duty franchise has devolved into.”
    • “The whole advertisement schtick of the game falls apart as a player choice experience.”
    • “The tragedy of this game is that the advertising made it look like a generic dudebro shooter, so the people who needed to hear what it had to say never played it.”
Skip Critic Reviews
Skip Game Offers

Buy Spec Ops: The Line

7h Median play time
50h Average play time
6h Main story
16h Completionist
5-9h Spent by most gamers
*Based on 104 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Spec Ops: The Line

Games Like Spec Ops: The Line

The Walking Dead Image
Wolfenstein: The New Order Image
BioShock Infinite Image
The Wolf Among Us Image
BioShock Image
Skip FAQs

Frequently Asked Questions

Spec Ops: The Line is a shooter game with warfare theme.

Spec Ops: The Line is available on Xbox Series X|S, PC, Mac OS, Xbox One and others.

The main story can be completed in around 6 hours, while the entire game is estimated to take about 16 hours to finish. On average players spend around 50 hours playing Spec Ops: The Line.

Spec Ops: The Line was released on June 25, 2012.

Spec Ops: The Line was developed by YAGER.

Spec Ops: The Line has received positive reviews from players and positive reviews from critics. Most players liked this game for its story but disliked it for its stability.

Spec Ops: The Line is a single player game with multiplayer support.

Similar games include The Walking Dead, Wolfenstein: The New Order, BioShock Infinite, The Wolf Among Us, BioShock and others.