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Spec Ops: The Line

Yager have created a game that pulls no punches, creating a fantastically warped reality of war in an equally marvellous contemporary setting.
89%Game Brain Score
story, gameplay
stability, grinding
93% User Score Based on 53,318 reviews
Critic Score 82%Based on 5 reviews

Platforms

PCPCXboxXboxXbox Series X|SXbox Series X|SPlaystation 3Playstation 3WindowsWindowsPlayStationPlayStationLinuxLinuxMac OSMac OSXbox OneXbox OneXbox 360Xbox 360

About

"Spec Ops: The Line" is a warfare shooter game with both single-player and multi-player modes. Players control Captain Walker and his team, sent to Dubai to find survivors of the 33rd Battalion. As they navigate the city and face militants, the morality and reality of their mission come into question, challenging their perceptions of themselves and their enemies.

Spec Ops: The Line screenshot
Spec Ops: The Line screenshot
Spec Ops: The Line screenshot
Spec Ops: The Line screenshot
Spec Ops: The Line screenshot
Spec Ops: The Line screenshot
Spec Ops: The Line screenshot
Spec Ops: The Line screenshot
Spec Ops: The Line screenshot
Spec Ops: The Line screenshot
Spec Ops: The Line screenshot
+1

93%
Audience ScoreBased on 53,318 reviews
story16.6k positive mentions
stability312 negative mentions

  • The game features a powerful narrative that explores deep themes of morality, trauma, and the psychological effects of war, making it a thought-provoking experience.
  • Character development, particularly of the protagonist Walker, is praised for its depth and psychological complexity, enhancing the overall storytelling.
  • The game avoids exploitative monetization practices, offering a straightforward single-player experience without microtransactions or pay-to-win elements.
  • The game suffers from significant optimization issues, with reports of stuttering, crashes, and poor control responsiveness, particularly on PC.
  • Gameplay mechanics are often described as clunky and repetitive, leading to a tedious experience that detracts from the overall enjoyment.
  • The marketing strategy has been criticized for misrepresenting the game's depth and tone, resulting in a lack of recognition for its narrative richness.
  • story
    38,561 mentions Positive Neutral Negative

    The story of "Spec Ops: The Line" is widely praised for its depth and emotional impact, exploring complex themes of morality, trauma, and the psychological effects of war. Players are drawn into a haunting narrative that challenges traditional military shooter tropes, often leaving them with a sense of unease and reflection on their actions throughout the game. While the gameplay mechanics are often described as mediocre or clunky, the compelling storytelling and unexpected plot twists make it a must-play for those interested in narrative-driven experiences.

    • “A powerful narrative-driven shooter with a haunting story and moral dilemmas.”
    • “The gameplay is solid, but it’s the story that truly sets this game apart.”
    • “It explores deep topics including morality, violence, and trauma in war that are uncommon for most military shooters in a well-structured story.”
    • “The story is a bit chaotic at times, with new characters appearing only to die soon after, and there is also one comical villain (Radioman) I find kind of out of place in such a tone-serious story.”
    • “Still, without building an emotional bond with the audience, which is more important for a story in my opinion, I don’t hold the story in high regard as many people do.”
    • “The story challenges players to reflect on the consequences of their actions and the moral ambiguity of warfare, offering a thought-provoking experience that may linger after the game ends.”
  • gameplay
    17,183 mentions Positive Neutral Negative

    The gameplay of "Spec Ops: The Line" is generally described as average and somewhat generic, often compared to other third-person cover shooters like "Gears of War." While some players find the mechanics clunky and repetitive, particularly in terms of cover and movement, many agree that the gameplay serves primarily as a vehicle for the game's powerful and thought-provoking narrative, which is its standout feature. Overall, while the gameplay may not impress, the story's depth and emotional impact make the experience worthwhile for many players.

    • “The gameplay is solid, but it’s the story that truly sets this game apart.”
    • “The gameplay in 'Spec Ops: The Line' is intentionally straightforward, using familiar cover-based shooting mechanics that would feel at home in any modern military shooter.”
    • “The dynamic sand mechanics and intense firefights keep the action engaging, but it's the narrative weight behind each encounter that truly makes it memorable.”
    • “Unfortunately, this isn’t the only gameplay flaw.”
    • “The gameplay is clunky and the technology used is dated.”
    • “The gameplay is very limiting as you lock in set places behind barriers, and you clumsily run by double hitting the button.”
  • graphics
    5,030 mentions Positive Neutral Negative

    The graphics of "Spec Ops: The Line" have received mixed reviews, with many players noting that while the visuals were impressive for a 2012 release, they show signs of aging by today's standards. The game's atmospheric depiction of a war-torn Dubai, characterized by striking contrasts and detailed environments, enhances the overall experience, although some players feel that certain elements, like character models and cutscenes, could be improved. Overall, the graphics are generally considered solid, contributing to the game's immersive storytelling despite some technical limitations.

    • “The visuals are striking, with the luxurious remnants of the city juxtaposed against overwhelming destruction, creating an oppressive atmosphere that reflects Walker’s mental state.”
    • “The graphics are well-crafted, with detailed environments that enhance immersion.”
    • “The graphics are stunning, especially the sandstorms that mess with your battles.”
    • “I know this is a 10+ year old game and graphics are not everything, but there are many games from that time with way better graphics.”
    • “First of all, the graphics are mediocre for a 2012 game, and then the gunplay is unacceptable with shots that never register, enemies that rush you like zombies and cover that often doesn't work as either you can't aim at the enemies from the angle you want or instead they can kill you behind walls etc.”
    • “The graphics are extremely dated and were not awesome even by 2012 standards.”
  • music
    2,284 mentions Positive Neutral Negative

    The music in "Spec Ops: The Line" is widely praised for its impactful use of licensed tracks that enhance the game's eerie atmosphere and emotional depth, with notable songs from artists like Deep Purple and Jimi Hendrix. However, the game has been delisted due to expired music licenses, which has frustrated many fans who believe the soundtrack is integral to the experience. Overall, the combination of a haunting original score and carefully selected licensed music creates a unique auditory experience that complements the game's narrative and gameplay.

    • “The soundtrack features licensed tracks that reinforce the eerie, almost hallucinatory tone of the game, with songs like 'nowhere to run' and 'the star-spangled banner' used in moments that reframe their meaning in chilling ways.”
    • “The audio design is equally commendable, featuring a haunting soundtrack that complements the narrative's emotional weight.”
    • “The music adds to the vibe, making it feel like a movie.”
    • “There's no controversy in this; it seems that music licenses have expired and the publishers aren't interested in renewing them at this stage.”
    • “It's a crime that this game has been abandoned by 2K over something as mundane as expired licensed music.”
    • “It's such a shame to see a game of this caliber delisted over something as petty as music licensing.”
  • emotional
    1,912 mentions Positive Neutral Negative

    The emotional aspect of "Spec Ops: The Line" is widely recognized as one of its most impactful features, with players describing it as an intense and harrowing journey that challenges their moral compass. Many reviews highlight the game's ability to evoke feelings of guilt, sadness, and existential dread, often leaving players emotionally drained and questioning their actions throughout the narrative. While some critiques mention a lack of character connection, the overall consensus is that the game's storytelling and emotional depth create a profound experience that resonates long after the game is completed.

    • “Spec Ops: The Line delivers a gripping and emotionally intense narrative, exploring the horrors of war and the consequences of one's actions.”
    • “This game is an emotional and mental punch in the stomach, a kick in the taint and about 10, maybe 15 years of constant psychological torture that will knock all the wind out of your sails.”
    • “The story is brutal and emotionally engaging in a way that really leaves you with something to think about after.”
    • “So far, the bland and boring story has done nothing interesting and added nothing to the anti-war genre.”
    • “Story was so-so; it had good intentions at the beginning but slowly turned into a boring story of 'I'm not wrong, blah blah blah.'”
    • “Boring story, boring gameplay, bad controls, short game, no replay value; one of the worst games I ever played.”
  • atmosphere
    990 mentions Positive Neutral Negative

    The atmosphere in "Spec Ops: The Line" is widely praised for its haunting and immersive qualities, effectively conveying themes of despair and moral ambiguity within a war-torn Dubai. Reviewers highlight the striking visuals, detailed environments, and a powerful soundtrack that enhance the game's emotional impact, creating a sense of dread and psychological tension throughout the experience. Despite some criticisms of gameplay mechanics, the overall atmosphere is considered a standout feature that elevates the narrative and player engagement.

    • “The visuals are striking, with the luxurious remnants of the city juxtaposed against overwhelming destruction, creating an oppressive atmosphere that reflects Walker’s mental state.”
    • “The audio design and voice acting enhance the game’s atmosphere, drawing players further into Walker’s dark journey.”
    • “The city’s crumbling buildings and eerie silence create an atmosphere so thick with dread that you can practically taste it.”
    • “The game's desolate setting, coupled with haunting visuals and a sombre soundtrack, creates an atmosphere saturated with sorrow.”
    • “The atmosphere is just incredibly grim.”
  • replayability
    648 mentions Positive Neutral Negative

    The replayability of "Spec Ops: The Line" is a mixed bag, with many players noting its short campaign length of around 6-8 hours and limited replay value. While the game features multiple endings and decision-making elements that can encourage some players to replay it, many reviewers feel that once the story is known, the motivation to replay diminishes significantly. Overall, the game is often recommended for its narrative experience rather than for extensive replayability.

    • “Now there are multiple endings to this game, so that may add some needed replayability.”
    • “The replayability is also there, as you can always discover something new when replaying the game.”
    • “It has good replayability if you want to better understand the full picture as one playthrough is definitely not enough.”
    • “This game has no replayability though.”
    • “There is no replayability or side content outside of the achievements.”
    • “The campaign offers no real replayability apart from seeing what would happen had you chosen a different option (which can be easily found on YouTube anyway) or wanting to challenge yourself on higher difficulties.”
  • optimization
    396 mentions Positive Neutral Negative

    The optimization of the game has received mixed reviews, with some players praising its performance on low-end systems and smooth gameplay at high settings, while others report significant stuttering, crashes, and poor control optimization, particularly for PC. Many users noted that the game feels like a console port, leading to frustrations with controls and settings. Overall, while some players experienced excellent performance, others found it poorly optimized, especially on certain hardware configurations.

    • “It’s super well optimized.”
    • “Performance wise it is perfect and I hadn't run into any issues at all, I was able to run it on high/ultra settings at 1080p 75fps.”
    • “Easily one of the most well optimized games!”
    • “The story, theme, and message are the only strong parts of this game; the gameplay, optimization, and the rest are just horrible.”
    • “It is, however, very poorly optimized, having massive FPS drops on the max settings even when played on a modern machine.”
    • “Most shittiest, unoptimized game ever.”
  • stability
    348 mentions Positive Neutral Negative

    The game's stability is a mixed bag, with many players reporting frequent bugs and glitches that can disrupt gameplay, particularly with the cover system and AI behavior. While some users experienced smooth performance on platforms like the Steam Deck, others faced significant issues such as crashes, freezes, and unresponsive controls. Overall, the game runs well for some, but the prevalence of bugs makes it frustrating for many players.

    • “Runs great on the Steam Deck at max everything 60fps and man, what a ride!”
    • “There are no loads, no freezes, crashes, and other issues that could be encountered.”
    • “This is a very solid game and the Linux port runs great.”
    • “The game is a bit buggy (frame rate issues, game resolution and some weird AI glitches) but still playable.”
    • “You will experience a bug pretty much every mission, whether it be spontaneously dying, your squadron getting stuck, resulting in you having to restart at a checkpoint, or dying because of the unbelievably buggy cover system.”
    • “It's an incredibly buggy, clunky, and mechanically abhorrent third person shooter with the moral depth of a kiddie pool.”
  • humor
    272 mentions Positive Neutral Negative

    The humor in the game is a complex blend of dark and absurd elements, often juxtaposed against the serious themes of war, leading to moments that are both hilarious and unsettling. Players appreciate the witty dialogue and comedic situations, though many note that the humor can feel out of place given the game's heavy subject matter. Overall, while some find the humor effective in highlighting the absurdity of war, others feel it detracts from the emotional weight of the narrative.

    • “It's hilarious, really - back when this game was released, it was praised by so-called reviewers for 'bucking trends,' in not featuring 'evil Russians' as the antagonists.”
    • “There's a lot of entertaining cutscenes scattered throughout, and some of the banter between the main cast is downright hilarious.”
    • “Funny as hell, it was the reason I played it and it turned out to be my favorite narrative shooter easily overtaking Bioshock.”
    • “That war is not fun as all action games advertise and that 'war crimes' are not funny memes either.”
    • “Expect 'moments' (not funny at all) that will leave you speechless.”
    • “Don't play this game if you're depressed, don't play this game to expect having 'fun' with it, it's not funny at all.”
  • grinding
    260 mentions Positive Neutral Negative

    The grinding aspect of the game is widely criticized for being excessively tedious and repetitive, with many players feeling that the combat mechanics and enemy design contribute to a monotonous experience. Reviewers frequently mention the need for multiple playthroughs to achieve 100% completion, which can feel laborious due to the game's design choices. While some appreciate the narrative depth, the overwhelming sentiment is that the gameplay becomes a frustrating grind, detracting from the overall enjoyment.

    • “You'll need a second life for grinding.”
    • “It's an on-rails 3rd person shooter, that has a very safe (if not tedious) gameplay loop.”
    • “A bit grindy sometimes.”
    • “The gameplay was painfully tedious.”
    • “The campaign was excruciatingly long and at times quite tedious, falling well short of being able to justify 15 'chapters' of gameplay.”
    • “All of the combat situations play out the exact same way, tediously grinding through waves of enemies, with little to no variation.”
  • character development
    236 mentions Positive Neutral Negative

    Character development in the game is widely praised, particularly for its depth and psychological complexity, especially regarding the protagonist, Walker, whose descent into moral ambiguity is compellingly portrayed. Many reviewers highlight the strong writing, voice acting, and the way character arcs evolve throughout the narrative, making it a standout feature that elevates the overall experience. However, some critiques mention inconsistencies in character development for secondary characters, suggesting that while the main trio's growth is significant, others may lack depth.

    • “The character development, particularly of Walker, adds depth to the story, as players witness his gradual descent into moral ambiguity.”
    • “The character development in this game is unmatched by most.”
    • “The character development as the main trio slowly lose their mind is superbly written, animated, and voice-acted.”
    • “The most interesting thing about the characters is how everyone goes through the opposite of character development; Walker starts as a bog-standard late 2000s-early 2010s shooter protagonist and ends a psychotic delusional murderhobo, blaming everyone else for his own mistakes.”
    • “Character development is non-existent outside of your slow collapse into insanity.”
    • “The concept and idea of the story is nice, but the characters are terribly written and don't have a direction or even character development.”
  • monetization
    48 mentions Positive Neutral Negative

    The game's monetization model is praised for being free of pay-to-win elements, DLC, loot boxes, or microtransactions, making it a straightforward single-player experience. However, the advertising strategy has been criticized for misrepresenting the game's depth and tone, leading to a lack of recognition and appreciation for its narrative and thematic richness. Overall, while the game avoids exploitative monetization practices, its marketing has failed to effectively convey its true value to potential players.

    • “It's a single player game with no microtransactions, and it can be fairly pretty when it wants to be.”
    • “No ads.”
    • “No pay-to-win mechanics: no DLC, no loot boxes, no microtransactions.”
    • “This game is the ultimate middle finger to the soulless jingoistic cash grab that the Call of Duty franchise has devolved into.”
    • “The whole advertisement schtick of the game falls apart as a player choice experience.”
    • “The tragedy of this game is that the advertising made it look like a generic dudebro shooter, so the people who needed to hear what it had to say never played it.”

Buy Spec Ops: The Line

7h Median play time
52h Average play time
6h Main story
16h Completionist
5-9h Spent by most gamers
*Based on 202 analyzed playthroughs

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