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Space Travel Idle

Space Travel Idle Game Cover
49%Game Brain Score
gameplay, humor
grinding, graphics
49% User Score Based on 224 reviews

Platforms

PCMac OSWindows
Space Travel Idle Game Cover

About

Space Travel Idle is a single player simulation game. It was developed by Ayatsuji_San and was released on September 22, 2020. It received neutral reviews from players.

If you ever dreamed of exploring space at a relaxed pace, here's a journey designed for you.

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49%
Audience ScoreBased on 224 reviews
gameplay5 positive mentions
grinding6 negative mentions

  • Engaging gameplay with a well-thought-out upgrade system that keeps players motivated to progress.
  • Pleasant graphics and a relaxing atmosphere make it a good time-killer for casual gaming.
  • No intrusive ads or paywalls, allowing for a comfortable gaming experience without spending real money.
  • Lack of offline progress and slow advancement can lead to frustration, especially in later stages of the game.
  • The tutorial is incomplete and often confusing, leaving players unsure of how to effectively manage resources and progress.
  • The game appears to be abandoned, with no updates or support from developers, leading to concerns about its long-term viability.
  • gameplay
    23 mentions Positive Neutral Negative

    The gameplay of this incremental idle game is characterized by a straightforward loop of upgrading your ship to explore new planets, but it suffers from slow progression and confusing mechanics that can frustrate players, especially beginners. While it offers a unique experience with a variety of systems and potential for extensive playtime, many users find the lack of clear tutorials and documentation to be a significant drawback, leading to a tedious and sometimes boring experience. Overall, it has potential for enjoyment, particularly for fans of the genre, but the execution leaves much to be desired.

    • “If you like incremental games, where new mechanics get unlocked and decision-making is important, you will love this game.”
    • “The basic gameplay loop is rather straightforward: you are on a planet, and your goal is to upgrade your ship enough that you can get to the next planet to unlock new resources and features.”
    • “There are resource systems, research, card battles, and (later on) custom battle algorithms which make for a nice variety in gameplay.”
    • “The game is just too slow, and achieving anything feels noticeably slow after only a few hours of gameplay.”
    • “The game is very idle, progression is kind of strange and unpredictable, battle and card mechanics are confusing and the tooltips are largely irrelevant.”
    • “The execution of game mechanics is willfully made to be confusing which would bring you to one of the many help buttons within most tabs of the game.”
  • grinding
    6 mentions Positive Neutral Negative

    Reviews indicate that grinding in the game can be a mixed experience; while some players appreciate the long and methodical nature of grinding typical in idle games, others find it tedious and unnecessarily time-consuming. Many express frustration with the lack of efficient methods for upgrading and the repetitive nature of tasks, leading to prolonged periods of minimal progress. Overall, the grinding aspect is seen as a double-edged sword, offering depth for some while feeling burdensome for others.

    • “Both of which finish slowly because you're meant to spend a long time grinding for upgrades to speed up the rate those finish.”
    • “There is no method of grinding or farming prestige to improve your game pacing.”
    • “At times, you can spend a week or more just grinding out the same things, not doing much, even though there's options to explore further; if you rush, you're going to spend a lot more time paying for that.”
  • graphics
    4 mentions Positive Neutral Negative

    The graphics in the game have been criticized for lacking artistic design and creativity, resembling a project more focused on engineering than visual appeal. Users noted minimal graphical elements, with some even describing the visuals as non-existent, primarily consisting of basic progress bars.

    • “They tried, but this feels like a game made by an engineer that has very little in the way of graphic design ideology.”
    • “When the game is running, the GPU usage is between 20-25%, but there are no graphics except for some progress bars.”
    • “Graphics - n/a”
  • stability
    3 mentions Positive Neutral Negative

    The game exhibits notable stability issues, including bugs that hinder offline progress and error messages during launch. Players report slow progress and high CPU usage, along with occasional glitches in the perm card interface, which detracts from the overall experience.

    • “Buggy, progress is painstakingly slow (measured in months, not days for early progress), and consumes a massive amount of CPU for an idle game.”
    • “Sometimes, though, the perm card interface glitches out.”
    • “It was all going quite alright, despite the game being somewhat buggy (no offline progress, error messages when launching, etc.), and I was actually quite liking the pacing of the game.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization has been widely criticized, with users reporting excessive resource consumption leading to high GPU and CPU usage, raising concerns about either poor optimization or potential underlying issues like crypto mining. Overall, players find the online progress feature particularly unoptimized, detracting from the overall experience.

    • “If you decide to do online progress, the game is highly unoptimized and takes up way too many resources.”
    • “Others have reported a suspiciously high GPU and CPU usage from the game, which speaks to either very poor optimization or a crypto miner.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is described as mildly amusing but often detracts from the overall experience, as it sacrifices informative content and can disrupt immersion. Some players expected a more serious approach to the science fiction elements, indicating that the tongue-in-cheek style may not resonate with everyone.

    • “I can enjoy a bit of tongue-in-cheek humor, but I honestly expected a bit more depth in the science fiction elements in some of the descriptions and names.”
    • “The developers' humor, while mildly amusing, sometimes detracted from the information provided to the player.”
    • “The humor occasionally broke immersion, pulling me out of the game world.”
  • music
    3 mentions Positive Neutral Negative

    The music aspect of the game has been criticized for its lack of presence, with users noting the absence of animation, sound, and a soundtrack, suggesting that the game would benefit from a more engaging audio experience and tutorials to enhance gameplay.

    • “And this one hasn't really stepped up in a year, being 'no animation, no music, no sound idler'.”
    • “Game could really use some tutorials and a soundtrack.”
    • “Music - unknown”
  • monetization
    2 mentions Positive Neutral Negative

    The game currently features no ads or in-app purchases, suggesting a focus on a traditional purchase model, although there is a shop button hinting at potential future microtransactions for progression.

    • “There's also a shop button that's probably there for progression microtransactions that are likely already done, just not added yet.”
    • “This game, as far as I can tell, has zero ads and zero in-app purchases.”
  • story
    2 mentions Positive Neutral Negative

    The game lacks a traditional narrative, with users noting that there is no defined story. However, players find that the expansive gameplay, which involves adventuring from Earth to the moon and beyond, allows for a personal storytelling experience, making it feel unique to each player.

    • “Still has hundreds of hours of gameplay for it, even if incomplete, and even though there is no real story, the adventuring from Earth to the moon and beyond feels like your own story.”
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1500h Median play time
1500h Average play time
1500-1500h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Space Travel Idle is a simulation game.

Space Travel Idle is available on PC, Mac OS and Windows.

On average players spend around 1500 hours playing Space Travel Idle.

Space Travel Idle was released on September 22, 2020.

Space Travel Idle was developed by Ayatsuji_San.

Space Travel Idle has received neutral reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Space Travel Idle is a single player game.

Similar games include Idle Research, Buoyancy, NGU INDUSTRIES, Gods and Idols, Crafting Idle Clicker and others.