- July 23, 2020
- Mindware
Space Mouse 2
Platforms
About
Space Mouse 2 presents a unique spin on the classic dot-eater genre. Alice returns to brave the depths of the Earth as well as the deep blue sea. These diabolical mazes are filled with fiendish foes and helpless piyos. Over the course of four game modes, you'll devise strategies that'll protect both you and your newfound friends. A variety of bonus items are found throughout the depths. Keys o…











- SPACE MOUSE 2 improves on the original in nearly every way, offering a wealth of new mechanics and gameplay depth that keeps players engaged.
- The turn-based mode is a welcome addition, allowing players to strategize their moves and enhancing the overall gameplay experience.
- The game features beautiful retro graphics, great music, and a charming aesthetic that pays homage to classic arcade games while feeling modern.
- User sound settings do not save on reboot, which can be a minor inconvenience for players.
- The random elements in gameplay may affect score competition, making it less suitable for serious score chasers.
- Some players may find the sheer number of mechanics overwhelming, especially during intense gameplay moments.
- gameplay12 mentions Positive Neutral Negative
The gameplay is characterized by a rich variety of mechanics that blend seamlessly, offering both strategic depth and action-packed moments. Players appreciate the game's charm and complexity, likening it to classic Sega titles while noting that the multitude of mechanics never feels overwhelming. The sequel, Space Mouse 2, is highlighted as a significant enhancement to the already engaging gameplay experience.
“Despite the huge number of mechanics to juggle, it all fits seamlessly together.”
“The gameplay feels strategic and a bit like a puzzle game, but there is still plenty of action.”
“That's a lot to juggle in itself, but there are many more mechanics that add depth and charm to the game.”
“I never feel overwhelmed by the mechanics themselves, just what's happening on the screen (and I wouldn't have it any other way).”