- March 27, 2018
- Violet Feature
Sounds of Verity
Platforms
About
"Sounds of Verity" is a narrative-driven adventure game where players uncover the mysterious past of a small coastal town through environmental exploration and interactive dialogue. The game's unique feature is its use of binaural audio technology, which creates a 3D audio experience that enhances the game's immersive atmosphere. Players will encounter various characters and make choices that affect the story's outcome, all while discovering the town's hidden secrets and supernatural elements.
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- The artwork is beautiful and well-polished, enhancing the overall experience of the game.
- The game offers a variety of endings, providing some replay value and interesting character interactions.
- The humor and character dynamics are enjoyable, making for a light-hearted and entertaining experience.
- The game is very short, with many players completing it in under three hours, leading to a feeling of rushed storytelling.
- Character development is lacking, particularly for routes other than the main one, making it hard to connect with the characters.
- The writing contains some awkward translations and grammatical errors, which can detract from immersion.
story
82 mentions Positive Neutral NegativeThe story is generally perceived as entertaining but lacking depth, with many reviewers noting its short length and rushed pacing. While the character of Prince Nettain stands out as the most developed and interesting, other routes feel underexplored and trivial. Overall, it offers a light, humorous experience with some steamy moments, making it suitable for casual play, but leaves players wanting more substantial storytelling and character development.
“I loved the story and the characters, and the good endings did not disappoint... in fact, they were very memorable.”
“It's such a weighty backstory that keeps interfering with the romance aspects, that only Nettain's route feels the most enjoyable/makes sense, because you do spend a lot more time with his character.”
“Overall, it was a good quick story.”
“There was a lot of lost potential that could've been elaborated more, and most of the plot felt rushed and ill-paced.”
“The story feels very rushed and the only most developed route is Nettain's.”
“The story was fairly shallow and there wasn't a whole lot of worldbuilding.”