- April 5, 2017
- Smartbig Corportion
- 1201h median play time
SoulSaverOnline
Platforms
About
World of pandemonium 100 years ago, countless people were doing something evil constantly so that they couldn’t depart this world. They should be in the afterlife, however they started to hurt good people badly. Dead people also remained in this world with their spirits so that they committed big crimes such as murdering and looting in this confusion. This routine trapped in vicious cycle Son …







- Nostalgic experience reminiscent of classic games like Maplestory.
- Free-to-play model allows for enjoyable gameplay without mandatory spending at lower levels.
- Engaging soundtrack enhances the overall gaming experience.
- Severe class imbalances and a pay-to-win structure make progression frustrating.
- Frequent bugs, including black screens and disconnections, hinder gameplay.
- Lack of community support and poor translation lead to confusion and a dead forum.
story
43 mentions Positive Neutral NegativeThe story aspect of Soulsaver Online, formerly known as Ghost Online, is often compared unfavorably to MapleStory, with many players noting its lack of depth and repetitive quest design. While some appreciate its nostalgic appeal and chibi-comic style introduction, others criticize it for being a less polished and derivative experience. Overall, the narrative elements seem to struggle to stand out, leading many to view it as a mere imitation of its predecessor.
“The initial story seems to have been revamped a bit, with a chibi-comic style beginning, and a bit more emphasis on the tutorialization on a 2D side-scroller. Of course, if you already know how to play the game, you won't have to go through that intro again and again.”
“Levelling with friends by doing quick quests lets you feel that you're not alone compared to MapleStory.”
“Overall, I'd recommend this game for anyone who enjoys side-scrolling games like MapleStory or Elsword, and for everyone that I know.”
“Boring quests: most of the quests in this game are either to kill one type of monster a number of times or to get a dropped item from that type of monster, which is repetitive and tedious.”
“The initial story seems to have been revamped a bit, but it still lacks depth and engagement, making it feel like a chore to progress.”
“Reading a few NPC quest line texts gives you the gist of the story, but it feels shallow and uninspired, lacking the richness that could make the game more enjoyable.”