- July 25, 2024
- Tambu Games
Soulkin
Platforms
About
Roadmap About the GameSoulkin is a tactical, Roguelite game that blends strategic monster-collecting with turn-based combat. As the summoned heroine, Nadia, you’ll harness the power of Souls to bond with magical creatures and lead them against the encroaching corruption threatening Ankiril. This mystical world, anchored around a colossal tree, teems with magical creatures known as Soulkin, e…
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- The game features refreshing monster designs and a diverse roster of unique Soulkin, enhancing the overall experience.
- Combat is well-balanced, offering a mix of simplicity and challenge that keeps players engaged.
- The art style and strategic depth of gameplay provide a captivating experience for both puzzle and RPG enthusiasts.
- The game can be frustrating due to its punishing mechanics, where dying results in losing all progress.
- Some gameplay mechanics, particularly movement and interaction with the environment, can be unclear and lead to confusion.
- Technical issues, such as bugs and slow pacing during playthroughs, detract from the overall experience.
gameplay
12 mentions Positive Neutral NegativeThe gameplay in Soulkin features a unique blend of exploration and combat, with a focus on strategic mechanics involving monster management and hex grid fighting. While the art style and diversity of gameplay elements are praised, some players find the pacing slow and the learning curve demotivating despite the depth of strategy available. Overall, the game offers engaging mechanics that cater to various player preferences, though some may desire a faster experience.
“The art style is fantastic, and I really enjoyed the fighting mechanics on the hex grid.”
“The gameplay mostly features small maps with obstacles, where souls can serve as temporary barriers, allowing strategic plays such as sacrificing monsters to block enemies.”
“After a couple of hours, I wish the gameplay was faster or at least could be sped up.”
“This mechanic is really demotivating, especially after you’ve put in the effort to get better at the game.”
“The core gameplay loop revolves around two distinct phases: exploration and combat.”