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Some Goodbyes We Made Game Cover

About Some Goodbyes We Made

Some Goodbyes We Made is a single player action game. It was developed by Joey Schutz and was released on October 24, 2024. It received overwhelmingly positive reviews from players.

"Some Goodbyes We Made" is a minigame collection about saying goodbye. It consists of 11 short minigames, each preserving a precious farewell memory. In this game, players will experience many different farewell stories, including moving houses, graduation ceremonies, quarrels with friends, and more. You'll see how the protagonist preserves the sadness and profundity of their goodbyes t…

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Games Like Some Goodbyes We Made

Looking for games like Some Goodbyes We Made? Here are top action recommendations, selected from player-similarity data — start with Florence, Fishbowl or and Roger.

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Reviews

100%Audience ScoreBased on 60 reviews
emotional26 positive mentions

  • Beautiful and heartfelt collection of mini-games that evoke strong emotions and personal reflection on goodbyes and loss.
  • Varied and creative art styles with fitting soundtrack that enhance the emotional tone of each vignette.
  • Accessible, short, and deeply meaningful experience suitable for a wide range of players, praised for its sincerity and poetic storytelling.
  • Gameplay is very simple and lacks traditional challenge or progression elements, which might not appeal to those seeking more mechanical depth.
  • Emotional content can be intense and potentially upsetting, especially for players currently experiencing grief or loss.
  • Short overall length may leave some players wanting more content or deeper exploration.
  • emotional

    26 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    "Some Goodbyes We Made" delivers a deeply emotional and authentic experience, using subtle storytelling and minimalist gameplay to explore the universal theme of saying goodbye. Its gentle pacing, evocative soundscapes, and interactive vignettes create a heartfelt, lingering impact, often moving players to tears. This introspective indie game is praised for its poetic, tender, and rewarding emotional resonance.

    • “Some Goodbyes We Made is a quiet, emotionally focused indie experience that uses interactivity to explore one of the most universal human moments: saying goodbye.”
    • “None of these moments are dramatized through heavy exposition; instead, they rely on implication, mood, and small interactions to convey their emotional weight.”
    • “It demonstrates how interactivity, when used thoughtfully, can deepen emotional engagement rather than distract from it.”
  • gameplay

    17 mentions Positive Neutral Negative
    18% positive mentions, 64% neutral mentions, 18% negative mentions

    The gameplay is intentionally minimalist and varied, focusing on emotional expression and introspection rather than traditional progression or mechanical challenge. This simplicity encourages players to slow down and engage deeply with the narrative and artistic elements, resulting in a poignant and emotionally resonant experience. While light on mechanical complexity, the gameplay effectively supports the storytelling and unique aesthetics of each mini-game.

    • “All the games are very simple mechanically, but they still manage to be incredibly poignant and gripping.”
    • “Developed and published by Safe Flight Games and Joey Schutz, the game deliberately avoids traditional structures like progression systems, win conditions, or mechanical difficulty.”
    • “Gameplay mechanics are intentionally simple and varied.”
    • “The lack of mechanical pressure encourages players to slow down, experiment, and pay attention to small details that might otherwise be overlooked in a more traditional game structure.”
  • story

    16 mentions Positive Neutral Negative
    19% positive mentions, 81% neutral mentions, 0% negative mentions

    The story is deeply personal and emotionally resonant, using simple mini-games to evoke nostalgia, melancholy, and universal themes of growth and goodbyes. Its minimalist, autobiographical approach and varied art styles create a poignant, reflective experience that stands out as a powerful example of storytelling through games.

    • “The way each story makes you feel like it is happening to you, combined with a certain degree of nostalgia and slight melancholy is truly astounding.”
    • “A painfully universal story told through a series of simple games in an incredibly effective way.”
    • “While it may not appeal to players seeking challenge, progression, or traditional storytelling, it offers something far rarer: a space to reflect on the quiet, universal moments that shape our lives.”
  • graphics

    12 mentions Positive Neutral Negative
    42% positive mentions, 58% neutral mentions, 0% negative mentions

    The graphics feature a diverse range of beautifully crafted art styles that effectively reinforce the emotional tone of the game, from playful and lighthearted to abstract and somber. Each mini-game presents a unique visual approach that feels personal and cohesive, enhancing the storytelling and emotional impact. Overall, the stunning and varied visuals showcase the creator's passion and elevate the game's intimate narrative experience.

    • “The art style is stunning, showcasing the creators' dedication and passion for this project.”
    • “The mini-games were short and sweet, with a variety of beautifully done art styles, each filled with its own short story that feels so personal.”
    • “I loved how each game was very different from each other in several ways: in aesthetics, in gameplay and in narrative.”
  • music

    7 mentions Positive Neutral Negative
    43% positive mentions, 57% neutral mentions, 0% negative mentions

    The music is thoughtfully crafted, with each vignette featuring a unique audio identity that complements the visuals and gameplay. The soundtrack ranges from gentle melodies to ambient sounds, with strategic use of silence enhancing emotional moments. Overall, the music is praised for its beauty and strong integration with the game's art and concept.

    • “Each vignette is paired with its own audio identity, whether that’s a gentle melody, ambient noise, or a short musical loop that repeats just long enough to settle into the player’s mind.”
    • “The careful use of silence is also notable, as some goodbyes are allowed to breathe without music, emphasizing the quiet discomfort or calm acceptance that often accompanies real-life partings.”
    • “The concept, the art, the soundtrack, everything is so well thought out and made into this beautiful game.”
  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game balances lighter, playful moments of youthful innocence with more subtle, bittersweet tones, often complemented by abstract or muted visuals that highlight themes of loss and uncertainty.

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Frequently Asked Questions

Some Goodbyes We Made is a action game. Common tags for Some Goodbyes We Made include indie, psychological, exploration, emotional, family friendly and others.

Some Goodbyes We Made is available on PC, Mac OS and Windows.

Some Goodbyes We Made was released on October 24, 2024.

Some Goodbyes We Made was developed by Joey Schutz.

Some Goodbyes We Made has received overwhelmingly positive reviews from players. Most players liked Some Goodbyes We Made for its emotional but disliked it for its gameplay.

Some Goodbyes We Made is a single player game.

Similar games include Florence, Fishbowl, and Roger, Undusted: Letters from the Past, Wednesdays and others.