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About SOMA

SOMA is a single player shooter game with a horror theme. It was developed by Frictional Games and was released on September 22, 2015. It received overwhelmingly positive reviews from players.

SOMA is a sci-fi horror game from Frictional Games, creators of the groundbreaking Amnesia and Penumbra series. The radio is dead, food is running out, and the machines have started to think they are people. Underwater facility PATHOS-II has suffered an intolerable isolation and we’re going to have to make some tough decisions. What can be done? What makes sense? What is left to fight for? SOMA i…

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Games Like SOMA

Looking for games like SOMA? Here are top shooter recommendations with a horror focus, selected from player-similarity data — start with Amnesia: Rebirth, ROUTINE or Still Wakes the Deep.

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Reviews

96%Audience ScoreBased on 17,927 reviews
story6.3k positive mentions
grinding194 negative mentions

  • story

    12,764 mentions Positive Neutral Negative
    50% positive mentions, 48% neutral mentions, 2% negative mentions

    The story of *Soma* is widely praised for its depth and thought-provoking themes, exploring complex issues such as consciousness, identity, and the nature of humanity. Players find the narrative engaging and emotionally impactful, often reflecting on its philosophical implications long after completing the game. While the gameplay mechanics receive mixed reviews, many agree that the immersive storytelling and atmospheric design make *Soma* a standout experience in the horror genre.

    • “Soma is a story-driven horror game that takes place underwater, and whether you are into horror games or not, I can almost guarantee that you will love this game.”
    • “The story is captivating and thought-provoking, exploring themes of identity, consciousness, and what it means to be human.”
    • “Soma is a masterpiece of storytelling, combining high intensity horror elements with an encasing story that really draws you into the game and makes you feel for the characters.”
    • “However, the storytelling is marred by a poor gameplay that has pacing issues at best, and becomes a complete nuisance at worst.”
    • “While most choices you make in the game don't significantly alter the story, they do provoke deeper reflection.”
    • “The gameplay is nothing special and at some isolated instances the only thing that made the world not feel real, but in general it's fine and is no stumbling block to the story.”
  • atmosphere

    3,471 mentions Positive Neutral Negative
    64% positive mentions, 35% neutral mentions, 1% negative mentions

    The atmosphere in "Soma" is widely praised for its immersive and haunting quality, effectively creating a sense of dread and isolation throughout the game. Players commend the game's ability to evoke existential themes and philosophical questions, with many noting that the sound design and visual aesthetics significantly enhance the overall experience. While some found the monster encounters less impactful, the prevailing sentiment is that the atmospheric storytelling and rich narrative more than compensate, making it a standout title in the horror genre.

    • “The atmosphere is absolutely incredible.”
    • “The game's chilling atmosphere is expertly crafted, evoking a sense of dread and paranoia that lingers long after you've put down the controller.”
    • “The game's eerie atmosphere had me wondering if I needed a submarine license, and its mind-bending puzzles left me contemplating the meaning of life more than actually progressing.”
    • “The atmosphere in Soma is nothing short of oppressive, as you navigate through the decaying corridors of an underwater research facility.”
    • “The atmosphere is dark and heavy, sounds are key so make sure to wear your headset and play in a dark and spooky room!”
  • gameplay

    2,940 mentions Positive Neutral Negative
    25% positive mentions, 67% neutral mentions, 8% negative mentions

    The gameplay of "Soma" has received mixed reviews, with many players noting its reliance on exploration, puzzle-solving, and stealth mechanics reminiscent of previous Frictional Games titles like "Amnesia." While some appreciate the atmospheric tension and narrative depth, others criticize the gameplay as repetitive and simplistic, often feeling more like a walking simulator with minimal combat and frustrating enemy encounters. Overall, the game is praised for its compelling story and immersive environment, but the gameplay mechanics are seen as a weaker aspect that may not satisfy those seeking more complex interactions.

    • “The gameplay comes mostly from the unknown and how defenseless you are, interacting with the world around you with the most simple things, but that's just enough to keep you on the edge of your seat.”
    • “The gameplay is both challenging and rewarding, with a perfect balance of exploration, puzzle-solving, and moments of spine-chilling horror.”
    • “Soma features a unique blend of exploration, puzzle-solving, and stealth mechanics that create an immersive and engaging gameplay experience.”
    • “This game suffers from an incredibly stale gameplay loop - walk around, plug in the device that gives you instructions, solve some unintuitive puzzle and repeat.”
    • “The gameplay in this game gets pretty stale but it's not very long.”
    • “The gameplay is very simple and its almost the same as amnesia, your encounters with monsters are limited to stealth to avoid them if the monster did spot you he will run wild & crazy on you leaving you with two choices: 1- accepting one hell of a punch (you wont die from first time though) 2- running as crazy as you can.”
  • graphics

    1,776 mentions Positive Neutral Negative
    57% positive mentions, 40% neutral mentions, 3% negative mentions

    The graphics in *Soma* have received widespread praise for their atmospheric quality and immersive design, effectively creating a haunting underwater environment that enhances the game's horror elements. While some players noted that certain textures appear dated or blurry, the overall visual presentation is considered impressive, especially for a game released in 2015. The combination of detailed environments, effective lighting, and sound design contributes significantly to the game's unsettling atmosphere, making it a standout experience in the horror genre.

    • “The graphics in Soma have this creepy aroma to them that makes you want to run and hide when something out of the ordinary is seen.”
    • “The underwater graphics are stunning, beautifully rendered, and create an immersive experience that enhances the game's atmosphere.”
    • “The graphics are fantastic even for today's standards, and the sound design complements the visuals perfectly, creating a deeply immersive horror experience.”
    • “Soma was a huge let down and basically a glorified walking simulator with 'ok' graphics.”
    • “The graphics have aged a lot; the horror isn't that scary, it's another sneak/run away horror game which is at this point overdone and only Outlast did it well.”
    • “The graphics are noticeably better than Amnesia, but the world has moved on since Amnesia came out, and Soma's graphics did not.”
  • emotional

    574 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional aspect of "Soma" is widely praised for its profound storytelling and the deep existential themes it explores, leaving players feeling a range of intense emotions, from sadness to existential dread. Many reviewers noted that the game's narrative and character development create a strong emotional connection, often resulting in tears during pivotal moments, particularly the ending. The combination of philosophical questions about consciousness and humanity, alongside impactful voice acting and atmospheric design, contributes to an experience that resonates long after gameplay concludes.

    • “The story is another level, though - it's incredibly deep, depressing, emotional, etc. and really immerses you into the world and the existential struggles of the characters that are revealed as you progress.”
    • “Soma is one of the games that made me feel that something, and I will forever cherish it.”
    • “This game is one of the biggest emotional rides I have ever been on.”
  • music

    503 mentions Positive Neutral Negative
    46% positive mentions, 53% neutral mentions, 1% negative mentions

    The music in *Soma* is widely praised for its atmospheric and haunting qualities, effectively enhancing the game's sense of dread and immersion. While the soundtrack is often sparse, it is strategically used to punctuate key moments, creating tension and emotional depth. Overall, the sound design, including ambient noises and music, is considered a standout feature that significantly contributes to the game's eerie underwater setting and narrative experience.

    • “The atmosphere, music, ocean depths, and story were just crazy good.”
    • “Accompanying the visual feast is a spine-chilling soundtrack that ebbs and flows with the game's narrative beats.”
    • “The music is haunting and atmospheric, with a mix of ambient tracks and intense, pulse-pounding pieces that enhance the tension and emotion of the game's story.”
    • “The soundtrack is haunting and the ambience chilling throughout its range of subtle creaking submerged steel to wailing human voices drowned in static.”
    • “The music is sparse, but effectively used, punctuating key story moments and ramping up the tension when necessary.”
    • “The monsters are way scarier than Amnesia's, but the music doesn't do them justice; the music is great, it just isn't apparent enough as in Amnesia.”
  • grinding

    213 mentions Positive Neutral Negative
    1% positive mentions, 8% neutral mentions, 91% negative mentions

    The grinding aspect of the game has received significant criticism, with many players finding the monster encounters and stealth segments tedious and frustrating. While the story and atmosphere are praised, the repetitive nature of avoiding monsters and completing puzzles often detracts from the overall experience, leading to a sense of monotony. Despite these issues, some players still find the narrative compelling enough to endure the tedious gameplay.

    • “Though it isn't grinding when the game is absolutely amazing.”
    • “A bit grindy sometimes.”
    • “Lots of walking around, reading things, playing with terminals... but it's not tedious and annoying like other games where they have 'half action half environment' because it's not an action game.”
    • “The game could be so much more, but it's really underwhelming and tedious.”
    • “The monsters aren't uninspiring in design per se, but after about the first time you see them, they become nothing more than tedious obstacles in the way of the narrative.”
    • “The absolute worst part of this game is the monster mechanics and it has become so tedious dealing with them I think I'll go read a book.”
  • optimization

    213 mentions Positive Neutral Negative
    33% positive mentions, 45% neutral mentions, 22% negative mentions

    The optimization of the game has received mixed reviews, with many players experiencing significant performance issues such as stuttering, frame drops, and long load times, even on high-end systems. While some users reported smooth gameplay and good graphics, others found the game poorly optimized, leading to frustrating gameplay experiences. Overall, while the game's narrative and performances are praised, the optimization remains a notable concern for many players.

    • “In terms of performance, Soma runs smoothly on most modern systems, with few bugs or glitches to speak of.”
    • “The game's graphics settings can be adjusted to suit a wide range of hardware configurations, allowing players to achieve the best possible performance without sacrificing too much in terms of visual fidelity.”
    • “The game has amazing graphics, is really well optimized, and is scary, which is good!”
    • “The stuttering/frame pacing is really bad in this game.”
    • “Incredible game, horrendously optimized.”
    • “The game is so badly optimized that it will ruin your game experience.”
  • replayability

    187 mentions Positive Neutral Negative
    10% positive mentions, 59% neutral mentions, 31% negative mentions

    Overall, the game exhibits very low replayability, with many players noting that once completed, there is little incentive to play again due to its linear narrative and lack of impactful choices. While some appreciate the immersive experience and story, they acknowledge that the game is primarily a one-time journey, with most achievements unlocked in a single playthrough. A few users mention potential for replay through mods or exploring different choices, but these do not significantly alter the overall experience.

    • “Soma has a high replay value, with multiple endings and hidden secrets to discover.”
    • “The game's focus on atmosphere and immersion is what sets it apart from others in the genre, and its high replay value makes it a must-play for fans of the genre.”
    • “I played through Soma in roughly 3 sittings, with a few breaks here and there, about 10 hours of gameplay, with a little bit of replay value I'd argue.”
    • “No replayability in my opinion, but a good game to immerse yourself in for a day.”
    • “To be honest, if you completed the game like I did, it doesn't have much of a replay value, but the experience and questions the game proposes are well worth the time and money.”
    • “That is correct; while there are some choices you can make during the game, none of them affect the ending, meaning the game has zero replayability save for re-experiencing its environments.”
  • stability

    116 mentions Positive Neutral Negative
    18% positive mentions, 3% neutral mentions, 79% negative mentions

    Overall, the game's stability is a mixed bag, with many players reporting smooth performance on various systems, including Steam Deck and Linux, while others encounter significant bugs, glitches, and crashes that can disrupt gameplay. Common issues include visual glitches, enemy AI problems, and occasional freezing, particularly in busy environments or during loading sequences. Despite these challenges, some players have experienced bug-free sessions, highlighting the game's strong storytelling and atmosphere.

    • “Has a native GNU/Linux build that runs great.”
    • “All movement and interaction feels smooth and seamless, and completely bug free.”
    • “Linux version was released on day-1, I've even pre-ordered this game, it runs great, looks great... it's amazing!”
    • “It's been over seven years since this game released, and there's a bug right at the beginning that freezes you in the doctor's office and forces you to start over.”
    • “The game crashed once and had two glitches that resolved by reloading the save.”
    • “The game can get buggy at times and loading up new areas or from saved states can cause minor lagging and frame skips.”
  • humor

    68 mentions Positive Neutral Negative
    99% positive mentions, -3% neutral mentions, 4% negative mentions

    The humor in the game is often described as dark and unexpected, providing moments of levity amidst its horror elements. Players appreciate the witty dialogue, particularly between characters Simon and Catherine, which adds depth and entertainment to the narrative. Overall, the game balances its serious themes with humor effectively, creating a unique experience that elicits both laughter and contemplation.

    • “The game focuses heavily on building up an enjoyable story with the intentions of saving everyone possible, which is funny considering everyone is basically a robot, except one person who is the last human.”
    • “Even though the situations are very dark, the developers manage to present the funny side of how messed up everything is.”
    • “Soma is immersive, interesting, scary, even hilarious at times; it's a roller-coaster of contrasting feelings painted on a clever and fascinating background that will make you question what is the meaning of life itself.”
    • “The humor in the game often falls flat, relying too much on funny bugs rather than clever writing.”
    • “While the game attempts to be humorous, the jokes often miss the mark and feel forced.”
    • “The comedic elements are overshadowed by glitches, making it hard to appreciate any intended humor.”
  • character development

    67 mentions Positive Neutral Negative
    55% positive mentions, 39% neutral mentions, 6% negative mentions

    Character development in the game is generally praised for its depth and realism, with many reviewers highlighting the engaging and believable arcs of the main characters, particularly Simon. While some critiques mention minimal development or rushed conclusions, the overall consensus is that the character design and development contribute significantly to the immersive storytelling and emotional impact of the game. The combination of strong voice acting, atmospheric world-building, and philosophical themes enhances the character experiences, making them memorable and compelling.

    • “The character development and the actions are all so genuine and realistic, and it's not too much to say it's one of the best games I've ever played... across all genres.”
    • “The story is fascinating and the character development is good - slowly uncovering the secrets of your 'faceless', invisible female companion (who is helping you through this artificial yet alien world) is rewarding.”
    • “Soma is enjoyable because of the atmosphere, deep and believable character development, and complicated themes.”
    • “Overall, I found Soma to be lacking in story, writing, character development, and gameplay.”
    • “Not much replayability either, since there's no character development or dialogue choices.”
    • “The only character development is Simon getting more whiny and Catherine hating him more and more.”
  • monetization

    4 mentions Positive Neutral Negative
    75% positive mentions, -25% neutral mentions, 50% negative mentions

    The monetization aspect of the game is praised for its absence of intrusive DLCs and microtransactions, which are often criticized in the industry. Reviewers express a desire for more advertising to highlight the game's quality, contrasting it with the practices of larger companies that prioritize profit over originality.

    • “I appreciate that there are no annoying DLCs or microtransactions in this game.”
    • “It's refreshing to see a game that doesn't rely on exploitative monetization practices.”
    • “The developers have done a great job of providing a complete experience without pushing for additional purchases.”
    • “Bonus for no sh**ty DLCs or even worse microtransactions.”
    • “There is a percentage of big companies that understand that they no longer need to be original to get money and at the end of the day that is all that matters to them... EA... Microsoft... Ubisoft... mobile gaming industry... the ones who invented 'microtransactions'...”
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Play Times

11h Median play time
11h Average play time
6h Main story
21h Completionist
9-15h Spent by most gamers
*Based on 90 analyzed playthroughs
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Frequently Asked Questions

SOMA is a shooter game with horror theme. Common tags for SOMA include first-person, indie, gaming and mature.

SOMA is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 4 and others.

The main story can be completed in around 6 hours, while the entire game is estimated to take about 21 hours to finish. On average players spend around 11 hours playing SOMA.

SOMA was released on September 22, 2015.

SOMA was developed by Frictional Games.

SOMA has received overwhelmingly positive reviews from players. Most players liked SOMA for its story but disliked it for its grinding.

SOMA is a single player game.

Similar games include Amnesia: Rebirth, ROUTINE, Still Wakes the Deep, Amnesia: A Machine for Pigs, Amnesia: The Dark Descent and others.