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Solium Infernum

In this devilish game of thrones, you scheme or suffer a terrible insult. And maybe put a few friendships on ice.
Solium Infernum Game Cover
88%Game Brain Score
gameplay, graphics
story, optimization
88% User Score Based on 1,560 reviews
Critic Score 89%Based on 7 reviews

Platforms

PCWindows
Solium Infernum Game Cover

About

Solium Infernum is a single player and multiplayer strategy game. It was developed by League of Geeks and was released on February 22, 2024. It received positive reviews from both critics and players.

In Solium Infernum, play as a powerful Archfiend vying for the throne of Hell after Satan's disappearance. Engage in political intrigue, command legions, and cast sinister rituals to outmaneuver your rivals in this grand strategy game. With single-player and multiplayer modes, experience devious political machinations, sinister magic, and cunning strategies in your quest to become Hell's Dark Majesty.

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88%
Audience ScoreBased on 1,560 reviews
gameplay118 positive mentions
grinding20 negative mentions

  • The game has a perfect board game feel with dynamic mechanics and engaging AI, making it a great experience for multiplayer strategy enthusiasts.
  • The artwork and thematic elements are stunning, creating an immersive atmosphere that enhances the gameplay.
  • Asynchronous multiplayer allows for flexible play, making it easy to fit into busy schedules while still enjoying strategic depth.
  • The AI is not very challenging, making single-player mode less enjoyable and often trivial.
  • There are some balance issues, particularly with certain archfiends and artifacts being overpowered, which can affect gameplay fairness.
  • The game can feel tedious at times due to the limited number of actions per turn and the need to manage multiple currencies, which may frustrate some players.
  • gameplay
    428 mentions Positive Neutral Negative

    The gameplay of "Solium Infernum" is characterized by its intricate blend of board game mechanics and strategic depth, offering a unique experience that requires players to navigate complex systems of diplomacy, resource management, and tactical decision-making. While the game is visually stunning and features a rich thematic backdrop, it presents a steep learning curve due to its numerous interwoven mechanics, which can lead to a rewarding yet occasionally tedious experience. Multiplayer gameplay shines, particularly in asynchronous modes, but some players may find the limitations of order slots and certain mechanics frustrating, highlighting a need for balance and clearer explanations within the game.

    • “The gameplay is awesome, the systems are beautifully designed, the UI is sleek, and the visuals and theming are a dollop of hellish cream on top.”
    • “The gameplay is deep, and I find it rewarding enough to keep playing. You'll quickly find as you're learning its mechanics how well thought out they are, the genius ways they all connect, and the infernal and malicious joy you get by using them against the other players.”
    • “Solium infernum brilliantly tackles the design problem of long-form strategy games in the online space with its use of asynchronous play by incorporating delayed turns into its mechanics and theme.”
    • “The game requires a lot of learning to figure out what is going on; there are a lot of obscure mechanics and strategies.”
    • “The primary issues for me are the pace and the generally fussy, tedious nature of the gameplay.”
    • “Unfortunately, half the game design is bad: duels, high-level powers, generally obtuse mechanics, massive balance issues across the board.”
  • graphics
    268 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many praising the stunning artwork and atmospheric aesthetic that effectively captures a hellish theme. While the card art and character designs are often described as beautiful and intricate, some players feel that the 3D models, particularly for the archfiends, can appear amateurish and clash with the overall aesthetic. Overall, the game is noted for its significant graphical overhaul from its predecessor, enhancing the visual experience despite some inconsistencies in style.

    • “The artwork is gorgeous.”
    • “Fantastic game with amazing and utterly stunning 2D visuals that make hell feel like an epic realm with rules, features, and creatures that do not resemble our world whatsoever.”
    • “The visuals are top tier with fantastic art and atmosphere.”
    • “Some of the archfiends you can pick don't look that great. I personally don't like the art style they used; they give me childish 'Where the Wild Things Are' vibes, especially Lilith.”
    • “The game board, however, is less detailed, and with only three maps to choose from at the beginning, offers neither pretty visuals nor much variety.”
    • “The only gripe is the 3D models for the archfiends can look amateurish at times and sometimes clash with the aesthetics of the rest of the game.”
  • music
    53 mentions Positive Neutral Negative

    The music in the game has received high praise for its atmospheric and immersive qualities, featuring a mix of melancholic ambient tracks and grand orchestral pieces that enhance the overall aesthetic. Notable tracks like "lamentation" and "eternal nights" stand out, contributing significantly to the game's dark and gothic themes. However, some players found the music to be somewhat repetitive or "mid" in quality, suggesting a mixed reception among users.

    • “Featuring some somber, fittingly melancholic ambient tracks such as [i]lamentation[/i], but also grander tracks like [i]eternal nights[/i]—frankly, a song so good it has no right to be in a game of this genre.”
    • “The game's art direction, sound, and music are fantastic.”
    • “You have hellish orchestral music blaring all the way through, the grey and red tones of a hellish barren landscape with dust clouds flying around the map, lava spurting at the seams and the creature animations a joy to behold.”
    • “Sound: the music and sound effects are okay, but didn't stand out to me either.”
    • “Exquisite art and atmosphere, but the music is kind of mid and the cartoonish archfiends feel a bit out of place compared to the metal as hell artwork.”
    • “[complexity requires time to tame, some rules can be unclear, soundtrack can become repetitive]”
  • story
    36 mentions Positive Neutral Negative

    The story aspect of the game is minimal, typical of the 4x grand strategy genre, lacking a cohesive overarching narrative or aftermath. However, players appreciate the rich backstories of demons and the intricate mechanics that allow for deep player interaction and diplomacy, particularly in multiplayer settings. While some players desire more narrative depth and challenges, the game's focus on strategic plotting and betrayal creates memorable experiences that resonate with players.

    • “Also, I spent 2 hours reading each card's description, and the backstory of every demon and their host is amazing.”
    • “Solium Infernum is the rare game that is confident its mechanics speak for themselves, irrespective of any specific story, yet goes the extra mile to craft a world and narrative richer even than some games where world and narrative are the whole point.”
    • “The intrigue and the self-appointed missions of revenge on those who refuse to bow to your majesty is wonderfully implemented in this intricate and multi-layered chess game in hell.”
    • “As with most games of the 4x—grand strategy—genre, there isn’t really a lot of storytelling involved; no overarching narrative as to how and why this development occurred, nor is there an aftermath as to how any chosen archfiend ends up ruling hell.”
    • “I was hoping for some story, challenges, and well more flavor than the meat you provided.”
    • “It's an 'okay' game, but it feels very early-access-y with just one map and no story whatsoever. Sure, it's a skirmish game, but some kind of story where one of them has a multi-battle rise of power would not have been that difficult to make, or some visualization when rising up the ranks. At this point, for this price, I sadly cannot recommend it.”
  • atmosphere
    34 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its dark, gothic, and hellish aesthetic, complemented by beautiful art and an eerie soundtrack. Reviewers highlight the immersive lore and the addictive quality of the setting, making it a standout feature that enhances the overall gameplay experience. While some note minor inconsistencies, such as the music and character design, the overwhelming consensus is that the game's atmosphere is exceptional and deeply engaging.

    • “It definitely captures the atmosphere and lore where you not only are battling with your fellow arch demons, but incursions by holy saints and angels in service of 'the tyrant'.”
    • “That game is super addictive mostly thanks to the atmosphere - the hellish setting is just perfect and I doubt I can find any other game where I will feel that dark, evil, and gothic vibe.”
    • “Coupled with an evocative atmosphere and some gorgeous artworks, you have a fantastic game on your hands for those with the patience to make the most of it.”
    • “Exquisite art and atmosphere, but the music is kind of mid and the cartoonish archfiends feel a bit out of place compared to the metal as hell artwork.”
    • “A grand strategy game dripping with hellish atmosphere.”
    • “This game just oozes strategy and atmosphere from every evil pore.”
  • optimization
    32 mentions Positive Neutral Negative

    Overall, optimization has seen improvements since the beta, with many users reporting smoother performance and fewer technical issues at launch. However, some players still experience netcode bugs and choppy visuals, particularly during the intro sequence, indicating that further optimization work is needed. While performance varies across different hardware setups, many users are satisfied with the game's performance, especially on higher-end systems.

    • “Playing inside a 1600 x 900 window, it is fast & easy to switch to a web browser or check emails: no stalling, no stuttering, no crash.”
    • “Happy to report performance at max settings without anti-aliasing is 100fps+, and I'm sure this will only get better in time with future updates.”
    • “The artwork is great, performance is excellent. I play on a 3-year-old laptop that was mediocre in specs when I bought it, let alone now, and it plays flawlessly. The gameplay loop is satisfying.”
    • “Poorly optimized for what it is and contains netcode bugs too (stuck legions, players getting disconnected).”
    • “My only complaint is optimization problems a few weeks after release.”
    • “The intro video was choppy for me when I first started the game, which was not a deal breaker and not really that big of a deal, but I couldn't really follow the intro story because of the choppiness and stuttering.”
  • grinding
    20 mentions Positive Neutral Negative

    Players consistently find the grinding aspect of the game to be tedious and slow, with many describing the gameplay loop as boring and frustratingly sluggish. The early-game resource management and token generation are particularly criticized for feeling unnecessarily grindy, detracting from the overall enjoyment of the game. Despite some strategic elements, the pace and repetitiveness of tasks lead to a lack of engagement.

    • “The gameplay loop is so boring and tedious it's hard to explain.”
    • “The resulting waste of turns generating random tokens and combining those tokens to just do basic things like buy units and upgrades for them felt needlessly tedious, and even more annoying when thinking about how to plan out bigger purchases.”
    • “You do get to expand your order pool quite a bit, but that does mean that the early game feels incredibly tedious and grindy as you simply work up resources to get the first order boost.”
  • emotional
    19 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by its dark, gothic visuals and eerie atmosphere, which create a captivating experience for players who enjoy role-playing and narrative depth over strict mechanics. Reviewers appreciate the unexpected chaos and the emotional highs and lows that arise from social negotiation and conflict, making the gameplay feel both intense and oddly wholesome. Overall, the game offers a unique blend of strategy and emotional engagement, appealing to those who value thematic richness and character-driven experiences.

    • “As an emotional and intuitive role-player who does not care about rationalistic calculus, mechanics, and optimized pathways to victory, I find this game extremely fascinating, with its demon/gothic, dark and flame-red visuals, its eerie and sinister atmosphere, plus soundtrack.”
    • “This game's version of hell is vicious and cutthroat, yet oddly wholesome.”
    • “Diplomacy is simply presented but offers enormous potential for game-changing bluffs and vicious abuses of power rarely seen outside of board games. There is no other game that does socially-negotiated conflict like this, and it’s brilliant. The dynamics of conflicts and foiled schemes are constant and offer unforgettable emotional highs and lows, making the sweetest player a mean son of a bitch.”
  • stability
    16 mentions Positive Neutral Negative

    The game's stability has received mixed feedback, with users noting occasional bugs and UI glitches that can disrupt gameplay, though many found that saving and reloading often resolved these issues. While the overall performance is generally good, some players recommend waiting for patches to address specific bugs before purchasing. The UI, while visually appealing, can be unintuitive at times, contributing to the overall perception of instability.

    • “The game runs great, the presentation is pretty slick, and the UI is decent, except for a few instances of where-is-the-close-window-button.”
    • “Runs great on the deck too, other than the small text, which is always a concern with these kinds of games.”
    • “Until bugs are resolved involving paying tribute and many end turn glitches, buy in 4 months when fixed.”
    • “The UI, while aesthetically immaculate, can be occasionally obtuse and buggy.”
    • “Cannot throw money at unfun/buggy games, so with regret I refunded.”
  • humor
    14 mentions Positive Neutral Negative

    The game's humor is characterized by a clever blend of bureaucratic absurdity and dark comedy, creating a charmingly grim atmosphere that keeps players engaged and laughing. Its semi-humorous tone and devilish wit lead to amusing interactions and unexpected outcomes, making each turn feel both fun and entertainingly chaotic. Overall, the humor enhances the gameplay experience, fostering a lighthearted yet mischievous dynamic among players.

    • “Every mechanic of this game is mired in bureaucracy and it's hilarious and extremely fun.”
    • “The tone hits exactly right for me - grim enough to sell you on the fact that it's hell, with just the right amount of cartoony to be charming and hilarious, lovingly wrapped up in a neat package by a team who clearly did their research.”
    • “The game is full of devilish humor and dark comedy, and you'll find yourself laughing at the misfortunes of your foes and the absurdity of the situations you'll encounter.”
  • replayability
    12 mentions Positive Neutral Negative

    The game is praised for its exceptional replayability, featuring unique mechanics and a variety of strategies that keep gameplay fresh and engaging. Players highlight its depth and complexity, making it one of the most enjoyable and distinctive strategy games available. Overall, it offers an endless replay value that encourages repeated play sessions.

    • “My first impressions on this game were wonderful, with some really unique game mechanics and a ton of possible strategies and tactics for winning, making it very replayable and versatile in its gameplay.”
    • “I've played a lot of strategy games in my time, and I gotta say this one has got to be one of the most fun, distinctive, challenging, and replayable games I've played in a long time.”
    • “Solium Infernum has big '4 hour long deep and replayable board game that you're always trying to get your friends together to play but nobody wants to meet up and sit down for that long when you could be doing other stuff' energy.”
    • “It's a turn-based strategy game with a lot of depth, complexity, and replayability.”
    • “Replayability is endless.”
  • character development
    8 mentions Positive Neutral Negative

    Character development in the game is highlighted by exceptional character designs and a captivating art style that draws inspiration from renowned dark artists. Players appreciate the immersive experience facilitated by the characters' unique playstyles and the use of the occult language Enochian, which enhances engagement. However, opinions are mixed, with some criticism directed at specific character designs, such as Beelzebub's portrayal.

    • “The character designs and overall art style are fantastic, and the characters even speak the real-life occult language Enochian.”
    • “The character designs and playstyle, along with the messaging system, really motivate the player to get into character, which is a lot more fun than you may think.”
    • “Character designs are especially awesome and channel the spirit of some of my favorite dark and hellish artists like Mike Mignola and Kaneko Kazuma.”
    • “Beelzebub is a literal fly because they are lord of the flies... yeah, the character design sucks.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization model of this game is appreciated for not relying on aggressive microtransactions typical of major publishers, offering a complete experience for the purchase price. However, the lack of a AAA developer means that ongoing content updates may be limited due to a smaller player base. Overall, it is seen as a refreshing alternative in the gaming landscape.

    • “This project is clearly made from talent and an understanding of what makes turn-based strategy games fun. With ongoing prevalent issues from major publishers, it is a breath of fresh air with enjoyable modes. Despite not being made by a AAA developer, it is a complete game for the price I paid, and I would recommend it.”
    • “The monetization model feels exploitative, with constant prompts to spend more money on in-game purchases that should have been included in the base game.”
    • “It's frustrating to see a game that has so much potential being held back by aggressive monetization tactics that prioritize profit over player experience.”
    • “While the game itself is enjoyable, the heavy reliance on microtransactions detracts from the overall experience and makes it feel like a cash grab.”
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13h Median play time
13h Average play time
9-24h Spent by most gamers
*Based on 8 analyzed playthroughs
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Frequently Asked Questions

Solium Infernum is a strategy game.

Solium Infernum is available on PC and Windows.

On average players spend around 13 hours playing Solium Infernum.

Solium Infernum was released on February 22, 2024.

Solium Infernum was developed by League of Geeks.

Solium Infernum has received positive reviews from both players and critics. Most players liked this game for its gameplay but disliked it for its story.

Solium Infernum is a single player game with multiplayer support.

Similar games include Armello, Dune: Spice Wars, Offworld Trading Company, Gremlins, Inc., Songs of Conquest and others.