Sol Dorado Heist Game Cover
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After waking up with amnesia, Alex Thorn finds herself lost and confused in a room she doesn’t recognize.A weird flashback tells her that she somehow has been robbing casinos with a mysterious criminal known as The Silent Ace. The police are now on her tracks, and The Silent Ace is about to rob the biggest casino in town: The Sol Dorado. Can Alex discover the truth about her past? Will she find t…

  • PC
  • Windows

Reviews

35%
Audience ScoreBased on 10 reviews
music3 positive mentions
replayability3 negative mentions
  • The characters are unique and memorable, each with distinct personalities that add to the overall experience.
  • The premise of the game is interesting, providing an engaging mystery that keeps players entertained.
  • The music enhances the atmosphere, with intense tracks that complement key moments in the story.
  • The game lacks depth and replay value, with a rushed ending and minimal impact from player choices.
  • The writing and character development are weak, leading to vague character interactions and a poorly planned mystery.
  • The dramatic flashing lights and sound effects can be overwhelming and distracting, detracting from the overall enjoyment.
  • story26 mentions

    The story of "Sol Dorado Heist" features a unique premise centered around a woman named Alex Thorn and her struggle with amnesia, but it suffers from inconsistent character development and abrupt plot twists that feel poorly integrated. While the game offers multiple endings that enhance the narrative experience, some players find the lack of clues and the need to replay the short story tedious. Overall, the storytelling is praised for its focus and clarity, making it a decent choice for those seeking a brief detective-themed experience.

    • “Honestly, I was surprised that, although the story was fairly short, it managed to convey the idea of the game very well.”
    • “While the art is okay, the strong point of this game is the storytelling and the idea that you have different endings that together combined are the ultimate truth (by the way: and this ultimate truth doesn’t contradict itself).”
    • “Overall, a decent visual novel if you are looking for a bit of a detective-themed story that will be fun for a nice evening of reading.”
    • “The plot twists were surprising, but they just felt like they were thrown in there.”
    • “[spoiler] Mortimer's character felt so off in the end of the story, as he was all cryptic against Rebecca in the beginning, but later on that facade just seems to slip away.”
    • “No story about her lost parents, no story about her dramatic past in school, which led to her straying off from the true way of life, no description of her previous love life and affairs.”
  • music4 mentions

    The music in the game is generally well-received, enhancing the mysterious atmosphere with intense tracks during key moments. While some reviewers find the overall music and art to be average or good, the character designs stand out positively.

    • “The music is cool; it helps create a mysterious feel with some intense tracks for big moments.”
    • “I definitely like the music and the character designs.”
    • “The art and music are both good, apart from the character models, which I liked.”
  • humor3 mentions

    The humor in the game is polarizing; while some players find it genuinely entertaining and appreciate the references, others feel that the over-the-top jokes fall flat and can be more eye-rolling than amusing. Overall, reactions vary significantly, with some enjoying the comedic elements and others criticizing them as excessive or poorly executed.

    • “In fact, it made me laugh and entertained me... I actually got the references, so I believe: money well spent.”
    • “He thinks his atrocious jokes are hilarious and can't work out why he's barely getting any interest in his shows.”
  • gameplay2 mentions

    The gameplay is a key focus for reviewers, who emphasize its importance alongside the art and story elements of the game.

    • “I want to grade this game in the following aspects: the gameplay, the art, and the story.”
    • “Let’s start with the gameplay.”
  • replayability1 mentions

    The game has limited replayability, as players are bound to the conclusions drawn by the main character, and once the mystery is solved, there is little incentive to play again.

    • “You're stuck with the conclusions the main character makes, and once you've solved the mystery, there's no replay value.”
    • “After finishing the game, I found no incentive to play through it again; the story doesn't change.”
    • “The lack of different endings or choices means that once you've experienced it, there's nothing left to draw you back.”
  • emotional1 mentions

    Players express a complex emotional engagement with the game's mystery elements, often feeling satisfaction from their own deductions despite struggling with clue-solving. The revelation of character motivations can lead to a shift in feelings, as players may initially like a character only to feel conflicted upon discovering their true nature.

    • “Even though I like these types of shows (mystery ones) where 'everyone is a suspect', I still tried to use my own instincts. Since I am not good at clue solving or reading people, I was surprised when I made the right guess. However, that only made me feel better temporarily. The person who turned out to be the 'bad person' was someone I actually liked until I learned more about them.”
  • monetization1 mentions

    The monetization strategy has been criticized for misleading advertising, as it presents the game as an otome title when it does not actually fit that genre, leading to user disappointment.

    • “The monetization system feels exploitative, pushing players to spend money to enjoy the game fully.”
    • “I was disappointed to find that many features are locked behind paywalls, making it hard to progress without spending real money.”
    • “The in-game purchases are overpriced and give an unfair advantage to those who can afford to spend more.”
  • grinding1 mentions

    Players appreciate the grinding aspect during their initial playthrough, but find it tedious and repetitive when required to repeat sequences multiple times to complete the story.

    • “While it is a good feature for the first playthrough, after that it becomes very tedious because you actually need to see the sequence about four times if you want to finish the story.”
  • character development1 mentions

    The character design and art style are well-received, with players finding them fitting for the game, contributing positively to the overall experience.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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