SOK
- December 22, 2017
- Siberian Mouse
"SOK is a challenging puzzle game where you push boxes to their designated spots. With 100 levels ranging from easy to hard, players must plan their moves carefully as pulling boxes is not allowed. Features include 103 achievements, cloud saves, and Steam trading cards, with backgrounds and emoticons to be added later."
Reviews
- Challenging puzzles that require logical thinking, making it engaging for puzzle enthusiasts.
- Minimalist design that focuses on gameplay rather than graphics, appealing to fans of classic puzzle games.
- Affordable price point for the amount of content, with 100 levels providing a good value.
- Graphics are outdated and lack customization options, which may disappoint modern gamers.
- Some levels are considered ripoffs of classic puzzles, leading to concerns about originality.
- The game lacks sound and has limited visual appeal, which may detract from the overall experience.
- graphics11 mentions
- 27 % positive mentions
- 45 % neutral mentions
- 27 % negative mentions
The graphics of the game have been widely criticized for their outdated retro pixel art style, reminiscent of early 1990s games, with no options for resolution or customization. Many reviewers feel that the low-quality visuals do not meet the expectations of modern PC gamers, likening them to those of an Atari 2600. While some appreciate the minimalistic approach, the overall consensus is that the graphics detract significantly from the gaming experience.
“Graphics so great they are only rivaled by the Atari 2600.”
“It's pretty good if you can get over the minimalistic style, but for a game of Sokoban you don't need fancy graphics.”
“It features visuals which wouldn't make the original Atari machine (which ran Pong) sweat, and there is no sound (according to the creators - 'no low-quality background music, just you and the game').”
“A choice was made to use obsolete, decades-old retro pixel art as a substitute for contemporary PC graphics.”
“There's no option to change the resolution for the game or customize the graphics settings.”
“It features visuals that wouldn't make the original Atari machine (which ran Pong) sweat, and there is no sound (according to the creators - 'no low-quality background music, just you and the game').”
- music3 mentions
- 67 % positive mentions
- -67 % neutral mentions
- 100 % negative mentions
The music in the game is generally described as relaxing, enhancing the puzzle-solving experience for some players. However, others note the absence of sound, as the creators opted for a minimalist approach, focusing solely on the gameplay without background music.
“Great puzzle game with relaxing music!”
“It seems like other people enjoy that type of challenge, so, since I didn't get to experience the genius of its puzzles, I'll judge Sok based on the other factors: music, visuals, and sound effects.”
“It features visuals that wouldn't make the original Atari machine (which ran Pong) sweat, and there is no sound (according to the creators - 'no low-quality background music, just you and the game').”
“The music is forgettable and doesn't add any atmosphere to the gameplay.”
“I found the soundtrack to be repetitive and uninspired, making it hard to stay engaged.”
- gameplay3 mentions
- 33 % positive mentions
- -33 % neutral mentions
- 100 % negative mentions
The gameplay is criticized for being a poorly executed clone of a 1990s flash game, lacking originality and proper credit to the original creator. Players find the level design inadequate, as it fails to gradually introduce new mechanics, resulting in a sparse and unengaging experience. Overall, the gameplay is deemed disappointing and uninspired.
“With presentation so sparse, it's really down to the gameplay - which is a sokoban clone, so what is there to expect?”
“This ripoff of a 1990's flash game was dumped on Steam in 2017, featuring worse graphics and gameplay, and does not properly credit Hiroyuki Imabayashi for the concept they stole from him.”
“Most puzzle games in my experience give you a good handful of levels to understand the basic premise and then slowly add in new mechanics; this game does not do that.”
“With presentation so sparse, it's really down to the gameplay - which is a Sokoban clone, so what is there to expect?”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Reviews indicate that Gamemaker Studio is frequently associated with the creation of retro-style games that are perceived as low-quality cash grabs, suggesting a negative view of its monetization practices.
“Gamemaker Studio is often used to create retro pixel shovelware and cash grabs.”
“The monetization strategy feels exploitative, prioritizing profit over player experience.”
“In-game purchases are overly aggressive, making it hard to enjoy the game without spending money.”
- humor1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game appears to be hit or miss, with some players feeling it falls flat early on and questioning its potential to improve in later levels. Overall, it may not resonate with everyone.