Skip to main content
SOK Game Cover

About

SOK is a single player action game. It was developed by Siberian Mouse and was released on December 22, 2017. It received positive reviews from players.

"SOK is a challenging puzzle game where you push boxes to their designated spots. With 100 levels ranging from easy to hard, players must plan their moves carefully as pulling boxes is not allowed. Features include 103 achievements, cloud saves, and Steam trading cards, with backgrounds and emoticons to be added later."

Genres & Tags
Play Modes
Skip User Reviews

89%
Audience ScoreBased on 79 reviews
optimization1 positive mentions
music3 negative mentions

  • SOK offers a classic Sokoban puzzle experience with 100 levels that progressively increase in difficulty, providing a satisfying challenge for fans of logical thinking.
  • The minimalist design and quiet atmosphere create a meditative experience, allowing players to focus on solving puzzles without distractions.
  • The game includes features like cloud saves and 103 achievements, adding extra goals for completionists and enhancing the overall experience.
  • Some levels are criticized for being plagiarized from other games, which raises concerns about originality and the developer's integrity.
  • The lack of a rewind feature and the inability to customize controls can lead to frustration, especially when a single mistake requires restarting an entire level.
  • The game's minimalist graphics and absence of sound may not appeal to all players, making it feel repetitive or sterile for those seeking a more engaging experience.
  • graphics
    15 mentions Positive Neutral Negative

    The graphics of the game are characterized by a minimalistic and retro pixel art style, which some players appreciate for its simplicity and focus on gameplay, while others criticize it for being outdated and lacking customization options. The visuals are described as clean and unobtrusive, but many reviewers feel they fall short of modern standards, comparing them unfavorably to graphics from the 1990s and even earlier. Overall, the graphics serve the puzzle mechanics but may disappoint players expecting higher quality visuals typical of contemporary PC games.

    • “The graphics are simple and clean, with crisp lines, muted colors, and unobtrusive design that keeps your attention entirely on the puzzles.”
    • “The crisp visuals, simple interface, and fair but demanding level design make it easy to get lost in its quiet challenges.”
    • “It's pretty good if you can get over the minimalistic style, but for a game of sokoban you don't need fancy graphics.”
    • “A choice was made to use obsolete, decades-old retro pixel 'art' as a substitute for contemporary PC graphics.”
    • “There's no options to change the resolution for the game or customize the graphics settings.”
    • “Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing.”
  • gameplay
    14 mentions Positive Neutral Negative

    The gameplay of 'sok' is characterized by its simplicity and adherence to classic sokoban mechanics, where players push boxes to designated positions without the ability to pull them. While the game offers a minimalist design and a straightforward objective, it may frustrate some players due to its lack of gradual introduction of new mechanics and reliance on trial and error. Overall, it appeals to fans of traditional puzzle games but may feel lacking in innovation and depth.

    • “The simplicity of the gameplay makes it accessible to players of all skill levels, with clear instructions and a straightforward objective: move all the boxes to their designated positions.”
    • “'sok' focuses on classic box-pushing mechanics, where you can push a box forward but cannot pull it, maintaining the traditional sokoban challenge.”
    • “In the end, 'sok' is a minimalist triumph—a game that strips away everything but the essence of logic-based gameplay and executes it with precision.”
    • “This ripoff of a 1990's flash game was dumped on Steam in 2017, featuring worse graphics and gameplay, and does not properly credit Hiroyuki Imabayashi for the concept they stole from him.”
    • “Most puzzle games in my experience give you a good handful of levels to understand the basic premise and then slowly add in new mechanics; this game does not do that.”
    • “With presentation so sparse, it's really down to the gameplay - which is a sokoban clone, so what is there to expect?”
  • music
    7 mentions Positive Neutral Negative

    The game's music aspect is characterized by minimal background music, which can be turned off, creating a quiet and introspective atmosphere that emphasizes the player's thought process. While some players appreciate the relaxing soundscape, others feel the absence of music detracts from the overall experience, leading to mixed reviews on this feature. Overall, the music is designed to complement the gameplay rather than dominate it, resulting in a unique but polarizing auditory experience.

    • “Great puzzle game with relaxing music!”
    • “There is minimal background music, which may initially feel strange in a time when most games saturate every moment with sound.”
    • “It turns each puzzle into a quiet, introspective experience, where the only 'music' comes from the rhythm of your thought process and the subtle sound effects of movement and completion.”
    • “No music at all hurts.”
  • story
    6 mentions Positive Neutral Negative

    The game's story is minimal and often criticized for lacking depth, with some players feeling it fails to engage through narrative or emotional connection. Instead, it emphasizes gameplay mechanics over storytelling, leading to mixed reactions regarding its overall impact.

    • “It doesn’t rely on story, spectacle, or gimmicks to engage; instead, it trusts the player’s intellect and persistence.”
    • “What story?”
    • “Twilight was a better love story than this.”
  • grinding
    2 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be somewhat excessive, with some describing it as "a little grindy" and suggesting that it may require significant time investment, possibly even the use of macros, to manage effectively.

    • “You'll need a second life, maybe some macros, and a will to live for grinding.”
    • “It's a little grindy.”
  • optimization
    1 mentions Positive Neutral Negative

    The game's early levels effectively function as tutorials, introducing players to essential mechanics such as corner traps, wall alignment, and movement optimization, which are crucial for mastering gameplay.

    • “Early levels serve as tutorials in disguise, teaching you key concepts like corner traps, wall alignment, and movement optimization.”
  • monetization
    1 mentions Positive Neutral Negative

    Users criticize Gamemaker Studio for being a platform that frequently facilitates the creation of low-quality, retro-style games that are perceived as cash grabs, indicating concerns about the monetization practices associated with these titles.

    • “Gamemaker Studio is often used to create retro pixel shovelware and cash grabs.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game appears to be hit or miss, with some players feeling it falls flat early on, leaving them skeptical about its potential to improve in later levels.

Skip Game Offers

Buy SOK

Skip Videos

Videos

Skip Games Like SOK

Games Like SOK

SOK MAX Image
Zup! XS Image
qop 3 Image
Zup! 4 Image
Hook Image
Skip FAQs

Frequently Asked Questions

SOK is a action game.

SOK is available on PC and Windows.

SOK was released on December 22, 2017.

SOK was developed by Siberian Mouse.

SOK has received positive reviews from players. Most players liked this game for its optimization but disliked it for its graphics.

SOK is a single player game.

Similar games include SOK MAX, Zup! XS, qop 3, Zup! 4, Hook and others.