- November 3, 2013
- Snowrunner Games
- 18h median play time
Soda Drinker Pro
Went wrong somewhere along the line. The original idea might have promise, but in practice it has failed. Threatens to be interesting sometimes, but rarely.
Platforms
About
"Soda Drinker Pro" is a unique first-person game that lets players experience soda drinking in various settings, such as the beach, park, and even space. The game simulates the soda drinking experience without requiring a physical soda. It offers a quirky and entertaining way to explore different environments while enjoying the virtual soda.











- Soda Drinker Pro is a life-changing experience that has brought joy and purpose to many players.
- The game features a unique aesthetic and surreal environments that enhance the soda-drinking experience.
- Vivian Clark, the hidden game within Soda Drinker Pro, offers engaging gameplay and a variety of mini-games that many players find enjoyable.
- The gameplay in Soda Drinker Pro is often criticized for being slow and lacking depth, leading to boredom.
- Many players have reported bugs and issues with achievements, detracting from the overall experience.
- The graphics and audio quality are considered low, which can diminish the enjoyment for some players.
graphics
68 mentions Positive Neutral NegativeThe graphics of the game have received mixed reviews, with some praising their stunning detail and hyper-realism that enhances the overall experience, while others criticize the inconsistent art style and clunky visuals that detract from gameplay. Many players find the aesthetic charming and unique, though some feel it lacks polish and coherence. Overall, the graphics are described as both awe-inspiring and occasionally messy, reflecting a wide range of artistic choices that may appeal to different tastes.
“The graphics are stunning.”
“This game is a hidden masterpiece, with stunning visuals, incredible gameplay and a deep story that no gamer should miss.”
“The graphics are purely awe-inspiring, and the storyline will keep you on the edge of your seat through the entire game.”
“After the first 30 minutes of playing, I wasn't sure I was going to commit to completing the game; there's no clear objective, the controls are incredibly clunky, and the game's artwork is messily drawn and visually noisy.”
“It moves an inch per minute, the audio and visuals made me feel actually, physically nauseous, and the silly charm disappears fast.”
“For this price, it should have better graphics.”