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Soba's Gunpaw Game Cover

About Soba's Gunpaw

Soba's Gunpaw is a single player casual shooter game. It was developed by Evrac Studio and was released on November 14, 2025. It received very positive reviews from players.

Soba’s Gunpaw is a Short Incremental - Bullet Heaven game. Destroy everything, collect resources, then choose upgrades from a massive skill tree!

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Games Like Soba's Gunpaw

Looking for games like Soba's Gunpaw? Here are top casual shooter recommendations, selected from player-similarity data — start with Astro Prospector, You Know The Drill or Dice People.

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Reviews

92%Audience ScoreBased on 84 reviews
gameplay10 positive mentions
grinding5 negative mentions

  • Engaging and addictive gameplay loop combining incremental and bullet heaven mechanics with a well-designed skill tree and over 200 upgrades.
  • Charming and cute presentation featuring a cat protagonist, colorful pixel art, playful enemy designs, and a lighthearted atmosphere.
  • Concise and well-paced experience lasting around 4-5 hours, providing satisfying progression without excessive grind, suitable for casual play sessions.
  • Limited player control with a unique cat movement mechanic that some find frustrating and restrictive, impacting gameplay enjoyment.
  • Performance issues in upgrade menus causing frame rate drops during late game and one impactful upgrade being broken, with no signs of developer updates to fix these.
  • Short overall length and limited replay value, with a basic story and social interactions that do not evolve, leaving players wanting more depth and challenge.
  • gameplay

    22 mentions Positive Neutral Negative
    45% positive mentions, 41% neutral mentions, 14% negative mentions

    The gameplay mixes incremental and bullet hell mechanics, offering a rewarding and engaging loop with extensive upgrades and a satisfying progression pace. While it features minimal player input during combat and some grindy or idle-like elements, the clear upgrade-focused decisions and enjoyable skill tree keep the experience fun and well-paced. However, some players find the cat movement mechanic and passive gameplay a bit limiting, wishing for more mobility options as the game progresses.

    • “Developed and published by Evrac Studio, the game mixes incremental mechanics with bullet heaven gameplay, placing players in control of a cat named Soba as she ventures into increasingly dangerous encounters.”
    • “Progress remains consistently rewarding, and the experience concludes before its mechanics have a chance to become stale.”
    • “The game has a ton of upgrades and weapons (nearly 20 different weapons with upgrades) and offers about 4-5 hours of gameplay, which is great considering the low price point.”
    • “The gameplay is boring and upgrades are very grindy.”
    • “The skill tree feels like it's from another game, because it looks and feels so much better than the gameplay.”
    • “Soba's gunpaw adds a food mechanic that enables the player to entice Soba to move, but you only get a limited amount of food to entice Soba each round.”
  • graphics

    7 mentions Positive Neutral Negative
    43% positive mentions, 43% neutral mentions, 14% negative mentions

    The graphics feature colorful, charming pixel art and a cute, cozy aesthetic that contributes to an inviting atmosphere. While visually appealing and well-suited to the game's playful style, the visuals may not stand out to players used to more detailed indie titles. Overall, the art style complements the enjoyable progression and sound design effectively.

    • “Combined with colorful pixel visuals and playful enemy designs, Soba's Gunpaw maintains an inviting atmosphere throughout its runtime.”
    • “Very cozy incremental game, with lovely graphics, cute dialogue, and a well-designed progression system that feels rewarding and rewards experimentation.”
    • “A bit of a slow start but after it gets going the game is super satisfying with a consistent rate of progression, it has lovely sound effects, what little dialogue there is is very charming and the visuals are very nice.”
    • “Likewise, while the visuals are charming, they are unlikely to leave a lasting impression on players accustomed to more elaborate indie productions.”
  • story

    5 mentions Positive Neutral Negative
    60% positive mentions, 40% neutral mentions, 0% negative mentions

    The story is simple and lighthearted, adding personality and charm that keep the adventure fresh and enjoyable. Though not deeply complex, it effectively enhances the game's fun and connects to the developer's other work.

    • “These moments may not provide deep storytelling, but they add personality and make the adventure feel more alive.”
    • “Other than that, there is a lovely little story that even expands into the developer's other game: Mango's Fisharium.”
    • “The story, while simple, is also pretty neat.”
  • grinding

    5 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Reviews note that while some grinding is present, it generally remains engaging and avoids feeling tedious, with occasional slower pacing but overall balanced replayability and progression.

    • “Many incremental games suffer from stretches of repetitive grinding, while numerous bullet heaven titles rely almost entirely on replayability.”
    • “The gameplay is boring and upgrades are very grindy.”
    • “There were moments where grinding felt a bit too slow, but otherwise the pacing was fine.”
  • replayability

    4 mentions Positive Neutral Negative
    75% positive mentions, 25% neutral mentions, 0% negative mentions

    Replayability in this game is limited, with some players finding the endgame lacking and the experience becoming repetitive after completion. While the game naturally doesn't focus on extensive replay value, introducing features like weapon limits could have enhanced variety and encouraged multiple playthroughs without expanding the game's scope.

    • “Many incremental games suffer from stretches of repetitive grinding, while numerous bullet heaven titles rely almost entirely on replayability.”
    • “Makes me wonder whether some kind of weapon limit may have been a good idea both to give each idea room to breathe, and to add some replay value from trying different weapon combos in different playthroughs.”
    • “If I had to critique a bit more, while I realize a game like this is never going to have the most replay value, there are a couple little things I feel would have helped a lot without expanding the scope of the game too much.”
  • music

    4 mentions Positive Neutral Negative
    75% positive mentions, -25% neutral mentions, 50% negative mentions

    The music in the game is generally well-received, described as catchy and enjoyable without becoming repetitive. However, some users feel the game could benefit from a greater variety of tracks and more background music to enhance the experience.

    • “The music bops and doesn't overstay its welcome.”
    • “Almost passed this one up based on the trailer, but the in-game music is a lot cooler, to be honest.”
    • “Cute art style and decent music.”
    • “The game could also use some more music and backgrounds.”
    • “Cute artstyle and decent music.”
  • optimization

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game experiences slight performance issues on Linux, which is unexpected for an incremental title. Additionally, there is a notable optimization problem with the "heart of gold" upgrade not functioning as intended.

    • “Slight performance issues on Linux, but the game itself is great.”
    • “One thing I didn't expect from an incremental: performance issues.”
    • “Aside from performance issues, there's a progression issue with the 'Heart of Gold' upgrade, which is supposed to permanently increase your HP when a tower kills someone but doesn't work.”
  • atmosphere

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The atmosphere of Soba's Gunpaw is inviting and playful, enhanced by colorful pixel visuals, quirky enemy designs, and a humorous, whimsical tone that persists throughout the game.

    • “Combined with colorful pixel visuals and playful enemy designs, Soba's Gunpaw maintains an inviting atmosphere throughout its runtime.”
    • “Tons of upgrades and a weird, funny atmosphere”
  • humor

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor is characterized by a quirky, fun atmosphere with genuine, clever comedy that enhances the overall enjoyment without feeling forced.

    • “Tons of upgrades and a weird funny atmosphere.”
    • “No faux pas here, just pure fun and great sense of humor.”
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Play Times

5h Median play time
5h Average play time
4-5h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Soba's Gunpaw is a casual shooter game. Common tags for Soba's Gunpaw include indie, 2d, cats, pixel graphics, bullet hell and others.

Soba's Gunpaw is available on PC, Mac OS and Windows.

On average players spend around 5 hours playing Soba's Gunpaw.

Soba's Gunpaw was released on November 14, 2025.

Soba's Gunpaw was developed by Evrac Studio.

Soba's Gunpaw has received very positive reviews from players. Most players liked Soba's Gunpaw for its gameplay but disliked it for its grinding.

Soba's Gunpaw is a single player game.

Similar games include Astro Prospector, You Know The Drill, Dice People, Outhold, BALL x PIT and others.