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Soba's Gunpaw Game Cover

About Soba's Gunpaw

Soba's Gunpaw is a single player casual shooter game. It was developed by Evrac Studio and was released on November 14, 2025. It received very positive reviews from players.

Soba’s Gunpaw is a Short Incremental - Bullet Heaven game. Destroy everything, collect resources, then choose upgrades from a massive skill tree!

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Games Like Soba's Gunpaw

Looking for games like Soba's Gunpaw? Here are top casual shooter recommendations, selected from player-similarity data — start with Rocket Rats, Dice People or You Know The Drill.

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Reviews

91%Audience ScoreBased on 104 reviews
gameplay12 positive mentions
grinding7 negative mentions

  • Enjoyable and well-paced incremental gameplay with a satisfying progression system and numerous upgrades.
  • Charming and cute feline-themed aesthetic with colorful pixel art and playful sound design.
  • Short, focused experience that respects player time while remaining engaging for several hours including 100% completion.
  • Limited and unintuitive movement mechanic that restricts player control, reducing gameplay depth and increasing frustration.
  • Upgrade tree can feel imbalanced with some weapons overshadowing others and inability to individually reset nodes, causing tedious experimentation.
  • Performance issues and bugs in menus, along with lack of developer updates leading to some unresolved problems and clunky interface elements.
  • gameplay

    28 mentions Positive Neutral Negative
    43% positive mentions, 46% neutral mentions, 11% negative mentions

    The gameplay offers a unique blend of incremental and bullet-hell mechanics centered around a cat movement restriction that some find unintuitive and repetitive, while others enjoy its strategic upgrade system and satisfying progression. Although the core loop is engaging with a variety of weapons and upgrades, input is fairly minimal and pacing can feel grindy or passive, making it appealing mainly to fans of incremental or low-intensity action games. Overall, the gameplay is solid and rewarding but could benefit from improved balance and more mobility options as the game advances.

    • “Very fun gameplay loop, with satisfying upgrades.”
    • “A very silly premise underlies a shockingly solid gameplay loop, I'm absolutely hooked.”
    • “Tons of upgrades and a satisfying gameplay loop, easy recommend if you like these types of games.”
    • “The catfood mechanic that limits your movements each run, then rewards you for not moving later on, is extremely unintuitive and doesn't really make sense.”
    • “Just poor balancing and gameplay loop.”
    • “The gameplay is boring and upgrades are very grindy.”
  • graphics

    8 mentions Positive Neutral Negative
    38% positive mentions, 24% neutral mentions, 38% negative mentions

    The graphics feature a charming, colorful pixel art style with playful and cute visuals that create a cozy and inviting atmosphere. While not highly elaborate or groundbreaking, the aesthetics effectively complement the incremental gameplay and maintain appeal for fans of the genre.

    • “Combined with colorful pixel visuals and playful enemy designs, Soba's Gunpaw maintains an inviting atmosphere throughout its runtime.”
    • “Very cozy incremental game, with lovely graphics, cute dialogue, and a well-designed progression system that feels rewarding and rewards experimentation.”
    • “A bit of a slow start but after it gets going the game is super satisfying with a consistent rate of progression, it has lovely sound effects, what little dialogue there is is very charming and the visuals are very nice.”
    • “The graphics leave something to be desired, lacking polish and detail.”
    • “While the visuals are charming, they are unlikely to leave a lasting impression on players accustomed to more elaborate indie productions.”
    • “The graphics are pretty basic and do not stand out among similar games.”
  • grinding

    7 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is generally manageable and not overly tedious, with a decent balance that keeps progression steady without feeling overly repetitive. While some moments may feel a bit slow, the gameplay remains engaging and avoids turning grinding into a slog. However, a few users found the upgrade process somewhat grindy, though overall it is considered enjoyable.

    • “There was a decent amount of grinding to progress but nothing crazy; progression was a little slow but not tedious.”
    • “Many incremental games suffer from stretches of repetitive grinding, while numerous bullet heaven titles rely almost entirely on replayability.”
    • “The gameplay is boring and upgrades are very grindy.”
  • story

    6 mentions Positive Neutral Negative
    33% positive mentions, 17% neutral mentions, 50% negative mentions

    The story is simple and lighthearted, adding personality and freshness to the game without deep or complex storytelling. It enhances the overall fun and even ties into the developer's other game, creating a charming connection.

    • “Other than that there is a lovely little story that even expands into the developer's other game: Mango's Fisharium.”
    • “The story, while simple, is also pretty neat.”
    • “Update: beat the main story and dealt with the tech tree issue.”
    • “These moments may not provide deep storytelling, but they add personality and make the adventure feel more alive.”
    • “Silly little story that keeps things fresh.”
  • replayability

    4 mentions Positive Neutral Negative
    25% positive mentions, 0% neutral mentions, 75% negative mentions

    Replayability is mixed, with some finding the game lacks substantial endgame or lasting replay value once completed. Limited weapon variety and repetitive grinding reduce motivation for multiple playthroughs, though added features like weapon limits could enhance replay potential. Overall, replay value may feel insufficient for players seeking extensive long-term engagement.

    • “If I had to critique a bit more, while I realize a game like this is never going to have the most replay value, there are a couple little things I feel would have helped a lot without expanding the scope of the game too much.”
    • “Many incremental games suffer from stretches of repetitive grinding, while numerous bullet heaven titles rely almost entirely on replayability.”
    • “Those seeking a substantial endgame or endless replay value may feel disappointed once the credits roll.”
    • “Makes me wonder whether some kind of weapon limit may have been a good idea both to give each idea room to breathe, and to add some replay value from trying different weapon combos in different playthroughs.”
  • music

    4 mentions Positive Neutral Negative
    75% positive mentions, 0% neutral mentions, 25% negative mentions

    The music is generally well-received, described as catchy and enjoyable without overstaying its welcome, though some users feel the game could benefit from more music tracks and background variety. Overall, the in-game music complements the cute art style and enhances the experience.

    • “The music bops and didn't seem to overstay its welcome.”
    • “Almost passed this one up based on the trailer, but the in-game music is a lot cooler, to be honest.”
    • “Cute art style and decent music.”
    • “The game could also use some more music and backgrounds.”
  • optimization

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game experiences slight performance issues on Linux, which is unexpected for an incremental title. Aside from optimization, there is also a notable progression bug with the "heart of gold" upgrade not functioning as intended.

    • “One thing I didn't expect from an incremental: performance issues.”
    • “And aside from performance issues, there's a single progression issue: 'heart of gold' upgrade, which is supposed to permanently increase your HP when a tower kills someone, doesn't work.”
    • “Slight performance issues on Linux, but the game itself is great.”
  • atmosphere

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's atmosphere is inviting and playful, enhanced by colorful pixel visuals and quirky enemy designs, creating a weird yet funny vibe that complements the numerous upgrades.

    • “Combined with colorful pixel visuals and playful enemy designs, Soba's Gunpaw maintains an inviting atmosphere throughout its runtime.”
    • “Tons of upgrades and a weird, funny atmosphere.”
  • humor

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game features a strong sense of humor characterized by a quirky, fun atmosphere and genuine comedic elements that enhance the overall experience.

    • “Tons of upgrades and a weird funny atmosphere.”
    • “No faux paw here, just pure fun and great sense of humor.”
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Play Times

5h Median play time
5h Average play time
4-5h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Soba's Gunpaw is a casual shooter game. Common tags for Soba's Gunpaw include indie, 2d, cats, pixel graphics, bullet hell and others.

Soba's Gunpaw is available on PC, Mac OS and Windows.

On average players spend around 5 hours playing Soba's Gunpaw.

Soba's Gunpaw was released on November 14, 2025.

Soba's Gunpaw was developed by Evrac Studio.

Soba's Gunpaw has received very positive reviews from players. Most players liked Soba's Gunpaw for its gameplay but disliked it for its graphics.

Soba's Gunpaw is a single player game.

Similar games include Rocket Rats, Dice People, You Know The Drill, Outhold, Time Wasters and others.