"So Many Cubes" is a chaotic strategy game where players build and deploy cubes in single-player or multiplayer modes to destroy the Mothercube. The game features 10+ types of cubes for continuous deployment and special turrets, with 20+ unique cube options available. Survival mode is also available for single-player action.
The game has an interesting concept that could be fun if polished.
Some players found multiplayer to be enjoyable when playing with friends.
The game runs smoothly without noticeable bugs.
The game is broken and abandoned, with many features like achievements not working.
The user interface is confusing and lacks essential information, such as tower costs.
Gameplay is unbalanced, with a single overpowered strategy (minigun spamming) dominating.
gameplay
12 mentions Positive Neutral Negative
25%
50%
25%
The gameplay is currently hindered by a confusing user interface and poorly designed spawn mechanics, making navigation frustrating for players. While the core concept is interesting, the lack of clear cost displays for buildable units and the over-reliance on certain strategies, like spamming the minigun, detracts from the overall experience. Improvements are needed to enhance user engagement and balance gameplay mechanics.
“The gameplay is somewhat interesting.”
“It is a great concept, beautiful graphics, but the gameplay needs some work.”
“All of these mechanics incentivize a rushdown strategy and punish attempts to play defensively (which is ironic since there is a survival mode).”
“In its current state, it's playable but the user interface is not user-friendly; the spawn mechanics (i.e. spawn types tied to different keys and no cost display) feel like a hassle to navigate, which makes it more frustrating than fun.”
“The achievements are buggy as hell and it looks like this gameplay was a bit over complicated and confusing but enjoyable now only if they get the achievements working!!!!!”
“It doesn't even tell you how much a tower costs and overall the gameplay is very bad.”
graphics
5 mentions Positive Neutral Negative
20%
40%
40%
The graphics have been widely criticized for their blandness and simplicity, primarily consisting of basic cube shapes, which detracts from the overall visual experience. While some reviewers acknowledge a potentially great concept, they feel the execution lacks depth and quality.
“It is a great concept, beautiful graphics, but the gameplay needs some work.”
“The visuals are as bland as they can be because most of the visuals are cubes, and there's a simple soundtrack in the main menu to follow along with the clashing of cubes in gameplay.”
“The art and graphics are poor and very simplistic.”
music
3 mentions Positive Neutral Negative
33%
67%
The music in the game is described as simple and minimalistic, primarily consisting of a basic soundtrack that accompanies the gameplay. While it may provide a relaxing atmosphere, it lacks depth and is overshadowed by the bland visuals, which consist mainly of cubes. Overall, the sound design does not significantly enhance the gaming experience.
“The simple soundtrack in the main menu complements the gameplay, creating a unique atmosphere.”
“The visuals are as bland as they can be because most of the visuals are cubes and there's a simple soundtrack in the main menu to follow along with the clashing of cubes in gameplay.”
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
story
2 mentions Positive Neutral Negative
50%
50%
The game's story emphasizes resilience and the unpredictability of life, illustrating that perseverance in the face of adversity can lead to unexpected outcomes and personal growth.
“The moral of the story is that you never know what life has in store for you. If I had given up when all odds were against me, I wouldn't be where I am today.”
optimization
2 mentions Positive Neutral Negative
100%
The optimization of the game is generally effective, with users noting that it runs smoothly, suggesting that the developers prioritized performance in their coding efforts. However, some feel that the focus on smooth operation may have come at the expense of other aspects of the game.
“This feels like some coding test to make sure things run smoothly.”
“Runs smoothly.”
monetization
2 mentions Positive Neutral Negative
100%
The monetization strategy of the game has been criticized for prioritizing profit over quality, with users noting that it feels like a cash grab rather than a fully developed product. Many players feel the game is unfinished and abandoned, reflecting a lack of commitment from the developers.
“The developer seems to have spent as much effort advertising themselves as they have developing the game.”
“One of many small early access games that were left unfinished, broken, and served only as a quick cash grab before being completely abandoned by its developers, who moved on to making other games instead.”
stability
2 mentions Positive Neutral Negative
100%
The game's stability is criticized for being plagued by numerous bugs, particularly with the achievement system, which detracts from the overall gameplay experience. While the gameplay itself is enjoyable, it is marred by confusion and the need for significant fixes to enhance stability.
“The achievements are buggy as hell, and it looks like this gameplay was a bit overcomplicated and confusing but enjoyable, now only if they get the achievements working!”