Snezhinka:Sentinel Girls2 Game Cover
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In "Snezhinka: Sentinel Girls 2", players step into the role of Snezhinka, a private military contractor fighting against hostile mechs in a dystopian world. With a focus on shooting mechanics, players must manage their finances to purchase cards and upgrade abilities to survive increasingly difficult enemies. Alongside a story mode, the game features challenge modes with online rankings, providing additional replayability. The narrative follows Snezhinka's search for her missing sister, who is part of the elite Molten Iron Squadron.

  • PC
  • Windows

Reviews

99%
Audience ScoreBased on 357 reviews
story50 positive mentions
character development3 negative mentions
  • Significant improvements over the predecessor, with better gameplay mechanics, more weapons, and expanded character interactions.
  • Engaging story with multiple endings that evoke strong emotional responses, making players invested in the characters' fates.
  • Charming pixel art style and a fantastic soundtrack that enhance the overall experience.
  • Gameplay can feel repetitive after multiple playthroughs, as the core mechanics remain largely the same.
  • RNG elements in hiring support characters can lead to frustration, as players may miss out on character-specific storylines.
  • The story's bleak themes and lack of happy endings may not appeal to all players, leaving some feeling unsatisfied.
  • story156 mentions

    The game's story is a compelling continuation of its predecessor, featuring well-developed characters and branching paths that enhance replayability. While the narrative is relatively short, it effectively combines humor and sadness, immersing players in a dystopian world filled with engaging lore and character interactions. Overall, the storytelling is praised for its depth and quality, making it a significant draw for fans of narrative-driven games.

    • “The story mode is extremely short but adds an extra layer of depth, with branching paths that provide replayability, depending on which partners you choose to tag along with.”
    • “The story is fantastic, the characters are likeable!”
    • “The world building and storytelling this time around is even made more significant, and I love every single bit of it.”
    • “The story is pretty depressing and carries on from the first game.”
    • “You can only go through one character's arc per run, and the world building is interspersed between the few story bits you get, so it's all drip-fed a bit slowly.”
    • “The entire tone of the story feels like a messed up dystopia that has every character being cornered into enlisting and blindly fighting in war.”
  • gameplay100 mentions

    The gameplay in "Snezhinka: Sentinel Girls 2" is characterized by its simple yet addictive mechanics, allowing players to engage in fast-paced shooting and defense against waves of enemies. While some reviewers noted the gameplay can become repetitive, many appreciated the improvements over its predecessor, including enhanced graphics, expanded weapon variety, and new gameplay modes that add depth and replayability. Overall, the game offers a satisfying experience with a charming aesthetic and engaging character interactions, making it enjoyable for fans of the genre.

    • “Gameplay is fast, with most stages taking less than 20 seconds to play.”
    • “A simple but satisfying gameplay loop of shooting things before they blow up whatever you're protecting - but a considerable amount of variety and polish for that simplicity.”
    • “The gameplay is simple but scales its difficulty well, the stories can get pretty engaging, and the cute art style will keep you motivated to fight past the sadness.”
    • “My complaint is there isn't much meat to the gameplay: aim at the bad guys (with some somewhat clever boss gimmicks appearing occasionally).”
    • “This is extremely boring and has less than 40 minutes of gameplay from the start to the end.”
    • “Gameplay is a bit barebones---basically hold down the shoot button as the brainless bots walk into your line of fire.”
  • music42 mentions

    The music in the game has received widespread acclaim, with many reviewers praising its energetic and varied soundtrack that complements the gameplay and story effectively. While the soundtrack is described as a "banger" and a significant improvement over previous iterations, some players noted the absence of background music in certain areas, suggesting that ambient sounds could enhance the overall experience. Overall, the music is considered a standout feature, contributing to the game's engaging atmosphere and enjoyment.

    • “The music is as varied as the levels, capturing a vibe of sci-fi hardstyle that doesn't overrun the action on the screen.”
    • “Amazingly fun gameplay, good storyline, awesome music.”
    • “The heavy beating & rhythm soundtrack perfectly matches the story.”
    • “Adding background music or typing sounds would help, as the silence made me think my headphones were broken!”
    • “I do wish there was some type of mood music for some of the menus, as opposed to silence.”
    • “However, reading lots of text during the breaks without any music makes the game feel unfinished.”
  • graphics24 mentions

    The game's graphics have received widespread praise for their cute yet detailed pixelated art style, which combines expressive sprite work with well-crafted 3D backgrounds. Reviewers highlight the visuals as a significant improvement over previous installments, contributing to an engaging atmosphere that enhances the overall experience. The aesthetic, characterized by a blend of charm and emotional depth, resonates well with players, making it a standout feature of the game.

    • “Cute yet detailed pixelated art style, satisfying gunplay, good replayability, lovable characters, multiple endings, and well thought-out lore and worldbuilding.”
    • “The visuals are great; mixing very cute and expressive sprite work with really nice 3D backgrounds, making the arenas fun to look at. There's a lot of different maps in the story mode as well, which keep you from getting too bored with the arenas.”
    • “The artwork is incredible, too!!”
    • “Cute sad anime girls fighting in a dystopian war-like world with pixel graphics.”
    • “Now with more guns, gadgets, and 2.5D graphics!”
    • “Straight upgrade from Sentinel Girls 1, with some quality of life and gameplay improvements, graphics improvements, and a continuation of the first game's story.”
  • replayability17 mentions

    Overall, the game is praised for its high replayability, despite a short main story. Players appreciate the branching paths, multiple endings, and additional modes that enhance the experience, making it engaging and addictive. The charming art style and well-developed characters further contribute to its replay value, ensuring players find new elements to explore upon revisiting.

    • “Amazing game, short but a lot of replayability, there are a couple of different endings.”
    • “Great amount of replayability, awaiting the next game of the series.”
    • “The story mode is extremely short but adds an extra layer of depth, with branching paths that provide replayability, depending on which partners you choose to tag along with.”
    • “Solid little game, can have the main story completed in a weekend but there is a lot of replay value in the general defense modes afterward.”
    • “Way more content when compared to Marfusha, adds a whole lot of weapons, more storytelling, and adds more replayability.”
  • emotional5 mentions

    Players highlight the emotional depth of the game, particularly praising its touching endings that evoke strong feelings. Despite simpler writing compared to other titles, the emotional impact remains significant, with many expressing anticipation for future installments that promise to deliver even more heart-wrenching experiences. Overall, the game successfully resonates with players on an emotional level, leaving them eager for more.

    • “Touching endings.”
    • “The writing is simpler and more straightforward than GFL's, but it doesn’t lessen the emotional impact.”
    • “Experiencing all endings in Marfusha, I am ready for a gut-wrenching, heart-breaking story... but I know it will be an outstanding experience.”
  • humor4 mentions

    The humor in the game is well-received, with a balance between funny and serious moments that enhances the storytelling. Players appreciate the comedic elements, such as character interactions and visual gags, although some aspects, like the portrayal of taxes, may resonate differently with those who experience them in real life. Overall, the humor contributes positively to the game's enjoyment.

    • “The story is very good, funny, and sad.”
    • “Characters are fun, and the story is well balanced between being funny and serious (even if the coworker routes take a kind of sudden turn for the dramatic really suddenly).”
    • “I do find it funny that the sprite might not represent the correct height in-game (Abrek is 164cm while Snezh is 146cm yet both seem like the same height during battle, lol), but it's still a very enjoyable game, and I love Doschka, Hector, and Abrek.”
  • character development3 mentions

    Character development in the game has significantly improved from its predecessor, with enhanced world-building and more intricate storylines for support agents that unfold throughout the campaign. Players appreciate the engaging small chats and the curiosity about different character endings, which adds depth and replayability to the experience. Overall, the character design and development contribute to a compelling narrative that encourages multiple playthroughs.

    • “Like the previous game, the highlight for me is choosing different support agents and seeing how their story develops throughout the main campaign; although it was previously simplistic, the developers really went further with their attempts at world building and character development, and it paid off very well.”
    • “Character design is top notch, gameplay is a lot of fun (also more varied), and you pretty much want to start again just to see another ending after finishing a run.”
    • “In terms of story aspects, it caught me off guard with the small chats and character development going through runs, making me wonder how each one will end.”
    • “While the previous game had simplistic character development, this installment feels lacking in depth and emotional engagement, leaving me disconnected from the characters.”
    • “The character development feels rushed and underwhelming, making it hard to care about the outcomes of their stories.”
  • grinding1 mentions

    Players found the grinding aspect of the game engaging, as it kept them interested and motivated to explore until the very end, suggesting that the experience remained fresh and rewarding throughout.

    • “Despite basically grinding out this game, I wasn't bored, and hadn't truly seen and done everything until the final couple of hours of game time before review.”
  • atmosphere1 mentions

    The atmosphere is highly praised for its exceptional artwork, which effectively evokes nostalgia and memories of the communist era in the Eastern Bloc, creating a deeply immersive experience for players.

    • “The atmosphere and artwork are so well done that they evoke lost memories from the communist era in the Eastern Bloc.”
    • “The game's atmosphere is incredibly immersive, drawing you into its world with every detail.”
    • “The haunting soundtrack combined with the stunning visuals creates an atmosphere that is both captivating and unsettling.”
    • “The atmosphere, the artwork, it's so well done it evoked some lost memories from the communist times here in the Eastern Bloc.”
    • “The game tries to create a dark and immersive atmosphere, but it often feels flat and uninspired.”
    • “Despite the potential for a rich atmosphere, the environments feel empty and lifeless, lacking any real sense of tension or engagement.”
  • monetization1 mentions

    The monetization strategy includes the introduction of ads that players can watch to reduce bullet spread, effectively removing this gameplay stat.

    • “Another revolutionary addition is being able to watch ads in order to reduce bullet spread, so this stat is now gone.”
  • optimization1 mentions

    The game's optimization is praised for its varied level design, offering a mix of short stages and longer boss encounters, which contributes to its replayability. Players can expect a playtime of around an hour for the main story, depending on their performance.

    • “The main story consists of 100 levels, and depending on your performance, it takes just shy of an hour to complete. The levels vary from super short, one-mook stages to big epic bosses that take a few minutes, making it highly replayable as any arcade game should be.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
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