- May 28, 2018
- Binogure Studio
Sneak In
60%Game Brain Score
gameplay, graphics
monetization, story
93% User Score 15 reviews
Platforms
LinuxPCTabletMac OSPhoneSteam DeckWindows
About
Sneak In is a fun, challenging and addictive marble shooter game. Stop the evil and greedy snake Seth from eating all your beloved marbles that slowly sneak into the marvelous jungle of Chicahua. Seth, the fearless reptile who is living there for ages also wants to collect the precious marbles. Stop him by triggering chain reactions and combinations of three marbles and play through over 200 uniqu…











+16
Audience ScoreBased on 15 reviews
gameplay3 positive mentions
monetization3 negative mentions
- The game features a great visual design and smooth performance, making it visually appealing and enjoyable to play.
- It offers a variety of challenging puzzles and unique gameplay mechanics, providing an engaging experience for fans of sphere-matching games.
- The developer is responsive to feedback and has made significant improvements to the game, enhancing the overall user experience.
- The initial translation and localization issues, such as the use of 'TOUCH' instead of 'PLAY', give the game an unpolished feel.
- Some players have noted unbalanced level difficulty and occasional brutal randomization in gameplay.
- The game may feel too simplistic or 'meh' for those expecting more depth or complexity in the gameplay.
- gameplay4 mentions Positive Neutral Negative
The gameplay is engaging and well-crafted, drawing comparisons to Zuma with its smooth mechanics and vibrant graphics. It is accessible for beginners while offering a challenging experience through diverse puzzles and obstacles that maintain player interest without causing frustration.
“Fun and well-made orb matcher; the gameplay reminds me most of Zuma more than other sphere matchers, though with a lot less jank compared to Zuma.”
“The graphics are colorful, and the gameplay is easy to grasp, even for beginners.”
“The gameplay itself is challenging but not frustrating, with a variety of puzzles and obstacles that kept me on my toes.”