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Snapshot

49%Game Brain Score
story, graphics
gameplay, grinding
59% User Score Based on 34 reviews

Platforms

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About

Magic and science. Past and future. But what of the present?

Snapshot screenshot
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59%
Audience ScoreBased on 34 reviews
story14 positive mentions
gameplay3 negative mentions

  • The writing is beautiful and the plot offers an introspective take on aging and cherishing memories.
  • The game is free and can be completed in about an hour, making it accessible for players.
  • The background art is well done, featuring a watercolor style that suits the themes of the story.
  • The gameplay is minimal, with no real choices or challenges, making it feel more like an e-book than a game.
  • Many players found the dialogue poorly written and the story hard to engage with, leading to a lack of emotional connection.
  • The overall experience can feel disjointed and leaves several plot points unresolved, which may frustrate players.
  • story
    48 mentions Positive Neutral Negative

    The story has received mixed reviews, with some players intrigued by its themes of science versus magic and family dynamics, while others found it hard to engage with and felt it lacked depth and resolution. Although the immersive elements like voice acting and scene transitions were praised, many felt the plot did not reach its full potential, leaving them indifferent to the characters and overall experience. Overall, while some appreciated the reflective nature of the narrative, others deemed it boring and lacking in substance.

    • “The tone of the story is very real and I feel it.”
    • “On one hand, I was intrigued by the story - the girl who grew up in a magical family choosing science over magic, and the nature of the family dynamic - and the concept of taking pictures of the past was intriguing.”
    • “For its first visual novel on Steam, Studio Madeleine Chai has really come out with a wonderful story and I look forward to any future works.”
    • “Just like no proper writing or game development happened with this e-book trashware, there's nothing in the way of plot that has any value, either.”
    • “I felt it had a lot left in the air and I was hoping that it wouldn't have unsolved storylines, but it did.”
    • “This is a nice visual novel if you're looking for some more perfect games in your library, but the plot was just too boring.”
  • gameplay
    6 mentions Positive Neutral Negative

    The gameplay in this visual/interactive novel is minimal, primarily consisting of clicking through poorly written dialogue that detracts from the overall experience. While there are some gameplay elements present, they are overshadowed by the lack of quality in the writing.

    • “However, there is a bit of gameplay involved.”
    • “As a visual/interactive novel, this doesn't feature any notable gameplay; it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, 'how did something this badly written end up on Steam?'”
    • “As a visual/interactive novel, this doesn't feature any notable gameplay; it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, 'how did something this badly written end up on Steam?'”
    • “Now that I've gone over the story and gameplay, I'll move onto my critique.”
  • graphics
    4 mentions Positive Neutral Negative

    The graphics of the game are generally described as nice, with a positive reception towards the art and visuals.

    • “The general art and visuals are stunning.”
    • “The graphics are beautifully designed and immersive.”
    • “The overall visual presentation is impressive and captivating.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game enhances immersion and enjoyment through well-executed scene transitions, thoughtful sound effects, and an interactive component, complemented by a modest soundtrack. Overall, it contributes significantly to the storytelling experience.

    • “Scene transitions, music choices, sound effects, and the interactive component are done in a way that makes the story immersive and enjoyable.”
    • “The soundtrack enhances the overall experience, adding depth to the gameplay.”
    • “The music perfectly complements the atmosphere, making every moment feel more engaging.”
    • “There is a bit of a soundtrack, too.”
  • grinding
    2 mentions Positive Neutral Negative

    Users find the grinding aspect of visual novels and e-books to be tedious, likening the experience to a frustratingly slow reading process where players must click to progress through text, detracting from the enjoyment of the narrative. This repetitive clicking can make engaging stories feel laborious rather than immersive.

    • “Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhiker's Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you want to read the next sentence, instead of just turning the pages.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional aspect of the game is characterized by its contemplative nature and a poignant, heartbreaking conclusion that resonates deeply with players.

    • “It's contemplative, and a little heartbreaking in the end.”
  • monetization
    2 mentions Positive Neutral Negative

    The game features no in-game purchases, indicating a monetization model that does not rely on additional spending beyond the initial purchase.

  • replayability
    2 mentions Positive Neutral Negative

    The reviews indicate that the game's replayability is low, suggesting that players may not find sufficient motivation to revisit the game after completing it.

    • “Replayability: low”
    • “Replayability: low”
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