Snapshot
- March 24, 2021
- Studio Madeleine Chai
Magic and science. Past and future. But what of the present?
Reviews
- The writing is beautiful and the plot offers an interesting introspective take on aging and cherishing memories.
- The game is free and can be completed in about an hour, making it accessible for players looking for a short experience.
- The art style and scene transitions are well done, contributing to an immersive storytelling experience.
- The gameplay is minimal, with no real choices or challenges, making it feel more like an e-book than a game.
- Many players found the story hard to absorb and felt it didn't reach its full potential, leaving some plot points unresolved.
- The dialogue and character development were criticized as lacking depth, leading to a disconnection from the characters and their experiences.
- story24 mentions
- 29 % positive mentions
- 58 % neutral mentions
- 13 % negative mentions
The story has received mixed reviews, with some players finding it intriguing due to its themes of science versus magic and family dynamics, while others criticized it for being poorly written and lacking depth. Although the immersive elements like voice acting and scene transitions were appreciated, many felt the plot was underdeveloped and hard to engage with, leaving several storylines unresolved. Overall, while some players enjoyed the reflective nature of the narrative, others found it boring and unmemorable.
“The tone of the story is very real and I feel it.”
“On one hand, I was intrigued by the story - the girl who grew up in a magical family choosing science over magic, and the nature of the family dynamic - and the concept of taking pictures of the past was intriguing.”
“For its first visual novel on Steam, Studio Madeleine Chai has really come out with a wonderful story and I look forward to any future works.”
“Just like no proper writing or game development happened with this e-book trashware, there's nothing in the way of plot that has any value, either.”
“I felt it had a lot left in the air and I was hoping that it wouldn't have unsolved storylines, but it did.”
“This is a nice visual novel if you're looking for some more perfect games in your library, but the plot was just too boring.”
- gameplay3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
The gameplay in this visual/interactive novel is minimal, primarily consisting of clicking through poorly written dialogue, which detracts from the overall experience. While there are some gameplay elements present, they are overshadowed by the lack of quality in the writing.
“However, there is a bit of gameplay involved.”
“As a visual/interactive novel, this doesn't feature any notable gameplay; it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, 'How did something this badly written end up on Steam?'”
“Now that I've gone over the story and gameplay, I'll move onto my critique.”
- graphics2 mentions
- 150 % positive mentions
- -50 % neutral mentions
- 0 % negative mentions
The graphics are generally described as nice, with a pleasing art style and visuals that enhance the overall experience.
“The general art and visuals are stunning.”
“The graphics are incredibly detailed and immersive.”
“The vibrant colors and intricate designs truly bring the game world to life.”
- music2 mentions
- 100 % positive mentions
- -150 % neutral mentions
- 150 % negative mentions
The music in the game enhances immersion and enjoyment through well-chosen soundtracks, effective sound effects, and seamless scene transitions, contributing to a captivating storytelling experience.
“The scene transitions, music choices, sound effects, and the interactive component are done in a way that makes the story immersive and enjoyable.”
“The soundtrack adds a rich layer to the overall experience.”
“The music is forgettable and doesn't enhance the gameplay experience.”
“The soundtrack feels repetitive and lacks variety, making it hard to stay engaged.”
“The music choices seem mismatched with the game's tone, detracting from the overall atmosphere.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Users find the grinding aspect of visual novels and e-books tedious, likening the experience to a frustratingly slow reading process where each sentence requires a click to advance, detracting from the enjoyment of the narrative.
“Visual novels/e-books are tedious at best. Imagine the best novel you ever read, whether it's 'Hitchhiker's Guide to the Galaxy', '2001: A Space Odyssey', or 'Twilight' (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you want to read the next sentence, instead of just turning the pages.”
“Grinding feels like an endless chore, where progress is painfully slow and the rewards are minimal. It turns what could be an engaging experience into a monotonous task.”
“The repetitive nature of grinding makes the game feel more like a job than a source of entertainment. I found myself losing interest quickly as I was forced to repeat the same actions over and over.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is characterized by its contemplative nature and a poignant, heartbreaking conclusion that resonates with players.
“It's contemplative, and a little heartbreaking in the end.”
- monetization1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The game features no in-game purchases, indicating a completely free-to-play experience without additional monetization strategies.
“In-game purchases: none”
“The game offers a fair monetization model that doesn't pressure players to spend money.”
“I appreciate that there are no paywalls, allowing everyone to enjoy the game equally.”
- replayability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game's replayability is considered low, indicating that players may not find sufficient motivation to revisit it after completing it once.
“Replayability is low.”
“The game lacks incentives to play through again.”
“Once you've completed it, there's little reason to return.”