SMIB: Mission Cure
- November 19, 2020
- Virtual Arts Studio
In "SMIB: Mission Cure," players assume the role of a senior operator controlling the Space Multitask Intelligent Bot on a crucial mission to find the components of a cure for a syndrome that's causing people on Earth to lose their ability to smile. Players must program SMIB's movements and actions carefully, ensuring its safety as it navigates diverse environments on distant planets. This game promises a unique blend of remote robot operation and strategic problem-solving.
Reviews
- The game features beautiful voxel art and charming animations, making it visually appealing.
- The puzzles are fun and challenging, requiring strategic thinking to program the robot's movements.
- The game has a charismatic robot character that adds to the overall enjoyment and engagement.
- The game has received no updates in two years, leading to concerns about its development and support.
- Controls can be finicky and the camera system is cumbersome, making navigation and gameplay frustrating at times.
- Some levels are poorly designed with dark visuals, which can hinder the player's ability to see and solve puzzles effectively.
- music8 mentions
- 50 % positive mentions
- 25 % neutral mentions
- 25 % negative mentions
The music in the game is generally well-received, with players appreciating the background tracks and their suitability for strategic gameplay. However, some find the text display distracting and the volume levels for music and sound effects to be excessively loud. Overall, the soundtrack contributes positively to the gaming experience, despite some minor issues.
“Great and perfect songs to analyze which strategy is the one that will take the beloved robot to its destination.”
“An excellent game, with good graphics and very good background music.”
“Settings, also available while playing a level, include separate volume settings for the incredibly loud music and SFX.”
“The music is okay, but the text display is the annoying typewriter variety; it can't be made to appear all at once, and of course there are bleeps and bloops because it's a robot talking.”
“Settings, also available while playing a level, include separate volume settings for the incredibly loud music and sound effects.”
- gameplay8 mentions
- 75 % positive mentions
- 25 % neutral mentions
- 0 % negative mentions
The gameplay is praised for its clever and well-designed mechanics, particularly the integration of puzzle elements with voxel art, creating an engaging experience. Players appreciate the attention to detail and the simplicity of programming the robot's path, which enhances the overall enjoyment of the game.
“The mechanics are very well designed and clever, and the way they are presented shows the level of detail the developers put into the product.”
“The voxel art combined with the puzzle mechanics is amazing!”
“I enjoyed the gameplay design and the puzzle elements very much; I believe that along with the voxel art style, everything combined really well.”
- graphics4 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The graphics of the game are praised for their quality, particularly the voxel art style, which complements the overall gameplay and puzzle design effectively. Users appreciate the visual presentation alongside the game's strong background music, contributing to an enjoyable experience.
“I enjoyed the gameplay design and the puzzle elements; I believe that along with the voxel art style, everything combined pretty well.”
- humor4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players consistently praise the game for its humor, highlighting the character Smib as particularly amusing. Overall, the game's comedic elements contribute significantly to its appeal.
“What a great and funny game!”
“(and the character Smib is very funny too)”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game tedious due to the camera issues caused by multi-layered levels, which hinder visibility and make navigation challenging. The inability to hide or make walls transparent exacerbates the frustration, leading to a less enjoyable experience.
“Some levels have multiple floors with no way of hiding the top layer and walls or making them transparent, and fighting with the camera to see what's where and how is tedious.”
- story2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The story involves engaging missions that require players to program a character named Smib, offering a fun and challenging experience as they navigate various locations.