Slimes
- June 12, 2020
- scitydreamer
"Slimes" is a single-player role playing game with an amazing story about Julius Anderson, a modern day crusader, and a healer with magic, who team up to eradicate a slime den. The game features turn-based RPG action across several floors, level ups with unique skills, and small side stories. It is available for purchase on Steam and itch.io. Content warnings include religious extremism, violence, and suicide.
Reviews
- The game features a deeply engaging story with well-developed characters and themes that explore complex issues such as hatred and institutional indifference.
- The combat system is creative and challenging, requiring players to strategize and adapt to different enemy types, which keeps battles fresh and engaging.
- The unique art style and atmospheric music contribute to a memorable experience, enhancing the overall tone and emotional impact of the narrative.
- The graphics are often criticized as basic and unappealing, which may deter some players from fully engaging with the game.
- The turn-based combat can feel simplistic and lacks depth in terms of customization and strategic options, leading to repetitive gameplay.
- The user interface is clunky and can be frustrating to navigate, particularly when managing character abilities and inventory during battles.
- story29 mentions
- 24 % positive mentions
- 66 % neutral mentions
- 10 % negative mentions
The game's story is widely praised for its depth and unconventional storytelling methods, with players appreciating the way it intertwines side stories and character development. Themes of hatred, mental health, and morality are explored in a nuanced manner, making for a compelling narrative that resonates emotionally. Despite some criticisms regarding graphics and gameplay mechanics, the writing and music elevate the overall experience, making it a standout feature of the game.
“The story is told in an unconventional way.”
“While the graphics are basic, the music, combat, and story bring it around, along with an excellent final boss and ending that ties the themes of the game up in a perfect conclusion.”
“If you are wanting to dive deep into a story that deals with rough topics head-on, this is a great one to consider.”
“While the graphics are as basic and frankly ugly as they can get, the music, combat, and story bring it around, along with an excellent final boss and ending that ties the themes of the game up in a perfect conclusion.”
“It's hard to do a non-spoilery explanation, but here it is: the game explores the possibility that sometimes people are just so bad that they do not deserve even an attempt at forgiveness, but it uses the least 'human' characters to prove this point. However, the game never tells you their backstories directly, instead choosing to give some subtle hints.”
“The story starts off simple, almost generic; these slime creatures are tormenting villagers, and so you play as an adventurer that hopes to fend them off. However, going out of your way to slay every slime you can find will reward you with a variety of items that effectively serve to trigger cutscenes about other characters.”
- gameplay12 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
The gameplay features a blend of accessible yet complex combat mechanics, allowing for various strategies in battles, though some players find the RPG Maker interface limiting. While there is an option for a combat-free story mode, the lack of stat progression and reliance on skill rewards can detract from the overall experience. Despite these shortcomings, the unique skillsets of party members and engaging story elements contribute to a memorable gameplay experience.
“The combat mechanics are easy to understand while being complex enough to facilitate several different ways of approaching each fight, and the difficulty curve is appreciable but manageable.”
“There's an option to essentially enable a combat-free story mode, though the mechanics are finely-tuned enough that fighting, while no cakewalk, doesn't require any real trial and error.”
“The two party members are unique in their skillsets, which does a lot for the gameplay's longevity.”
“Nice game, great even, but some of the characters, themes, and gameplay mechanics fall a little short.”
“The process of killing all enemies is a mixed bag, since the entire battle system has no stat progression, instead choosing to reward the player with skills for level ups, while leaving inventory and equipment without any particular use for the gameplay.”
“But of course, a game is nothing without gameplay, and there's quite a bit to discuss in that department.”
- graphics10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The graphics of the game are described as basic and lacking polish, often resembling a simplistic, hand-drawn aesthetic that some may find unappealing. However, this unique visual style, characterized by a limited color palette and a scribbly appearance, complements the game's narrative and world-building, creating a distinct charm despite its flaws. Overall, while the visuals may not impress technically, they contribute to the game's creative expression and thematic depth.
“Fantastic world-building, great writing, a distinct art style.”
“The visuals are worth taking note of, because they have a very unique appearance.”
“Super-pointed story that earns all its tremendous darkness, married to a gorgeous aesthetic and meticulously balanced turn-based battles.”
“While the graphics are as basic and frankly ugly as they can get, the music, combat, and story bring it around, along with an excellent final boss and ending that ties the themes of the game all up in a perfect conclusion.”
“At first glance, it appears to be this laughably edgy RPG Maker game with a three-color visual gimmick and artwork that looks like it was made by a child.”
“Aside from the colors, however, the visuals in this game do look lacking in polish.”
- music6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The music in the game is highly praised, with many users highlighting its engaging and memorable soundtrack that enhances the overall experience. While the graphics may be lacking, the music, along with the story and combat, significantly elevates the game, making it a standout feature that resonates well with fans of the genre.
“While the graphics are basic and frankly ugly, the music, combat, and story bring it around, along with an excellent final boss and ending that ties the themes of the game up in a perfect conclusion.”
“The soundtrack is above average, especially if you like the Mother series.”
“The story and music really do save the game.”
“While the graphics are as basic and frankly ugly as it can get, the music, combat, and story bring it around, along with an excellent final boss and ending that ties the themes of the game all up in a perfect conclusion.”
“Soundtrack is above average, if you like the Mother series.”
“The story and music really do save the game though.”
- atmosphere3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
The atmosphere of the game is characterized by a tense and purposeful narrative, complemented by a dark tone and morally ambiguous themes. The relationship between the characters Julius and the Healer stands out as a particularly intriguing element within this compelling environment.
“The relationship between Julius and the 'Healer' is probably the most interesting aspect of 'Slimes's' direct plot, which is filled with a dark atmosphere and morally grey themes.”
“The relationship between Julius and the 'Healer' is probably the most interesting aspect of 'Slimes', which is filled with a dark atmosphere and morally grey themes.”
“It might look a little 'scribbly' on the surface, but its atmosphere is tense, and it has a story that knows exactly what it's doing at all times.”
- grinding2 mentions
- 150 % positive mentions
- -150 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be minimal, with some noting it can feel a bit grindy at times. However, many appreciate that the game is designed to challenge players without relying heavily on grinding, encouraging skillful play to overcome difficult battles.
“The game can feel a bit grindy at times, but the rewards make it worth it.”
“Grinding is a necessary part of the experience, and it adds depth to character progression.”
“While there are moments of grinding, they are balanced by engaging gameplay and rewarding loot.”
“It can be a bit grindy sometimes.”
“For such a relatively short game, this has been one of the most challenging RPGs I've ever played. Without any kind of grinding to do, you can rest assured that if a battle is too hard, you're going to have to beat it because you understand the game.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is heavily influenced by the writing style of Drakengard and Nier, creating a deeply engaging experience that evokes strong feelings, often leaving players with a sense of discomfort and introspection.
“Its writing takes many cues from Drakengard and Nier in the best possible way—I could not stop playing it, and it made me feel absolutely devastated for doing so.”