- December 11, 2018
- Hatrabbit Entertainment
Slightly Heroes
Platforms
About
"Slightly Heroes" is a VR-required shooter game where you play as a homemade superhero, battling solo or versus friends and players worldwide. Power-ups add a fun twist to the cross-platform multiplayer matches, and arenas vary for a more engaging experience. Training against AI opponents is also possible to improve your skills.






- The game features excellent graphics and a polished visual design, making it visually appealing.
- Gameplay is fun and engaging, especially in 1v1 matches, with a variety of characters and power-ups.
- The game is fairly priced, especially during sales, making it a good value for players looking for a VR experience.
- The player base is extremely low, making it difficult to find matches against real players, often resulting in playing against bots.
- The game is limited to 1v1 matches, which can become stale quickly and lacks the depth of larger multiplayer modes.
- There are significant bugs and issues, such as players experiencing unplayable conditions and cheating, which detracts from the overall experience.
graphics
12 mentions Positive Neutral NegativeThe graphics of the game have received widespread praise for their smoothness, vibrant colors, and appealing art style, often compared to popular titles like Fortnite and Clash Royale. Many users appreciate the polished presentation and fun, cartoony visuals, which enhance the overall experience, despite some criticisms regarding gameplay and multiplayer aspects. Overall, the graphics are considered a standout feature, contributing significantly to the game's charm.
“Excellent graphics and visual design.”
“Graphically it's smooth, the weapon selections are great and for a dollar (current promo price) I have no doubt that it is the best VR deal on the Steam store.”
“The graphics, sound, music and general presentation is just super polished.”
“The graphics, sound, music, and general presentation are just super polished.”
“Devs obviously spent a lot of time on the graphics, animations, and polishing stage, but not long enough on the core design of the game and what or what not to do in making a VR game.”