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Slayers X: Terminal Aftermath: Vengance of the Slayer

Slayers X: Terminal Aftermath: Vengance of the Slayer Game Cover
98%Game Brain Score
music, humor
optimization, stability
98% User Score Based on 1,241 reviews

Platforms

Nintendo SwitchPlaystation 5Playstation 4Xbox Cloud GamingXboxSteam DeckWindowsPlayStationXbox Series X|SPCXbox Game PassCloudXbox One
Slayers X: Terminal Aftermath: Vengance of the Slayer Game Cover

About

Slayers X: Terminal Aftermath: Vengance of the Slayer is a single player arcade shooter game with drama, comedy, post-apocalyptic, violence and others themes. It was developed by Big Z Studios Inc. and was released on June 1, 2023. It received overwhelmingly positive reviews from players.

So.... got what it takes to be a X Slayer?!?... 7 weapons, blood and gore, twisted music by Seepage & Psyko Syndikate, and maps where you can blow up everything. its awesome. started making it in 1998 in high school with my friend and now im 37, so i have life experience now.

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98%
Audience ScoreBased on 1,241 reviews
music87 positive mentions
optimization3 negative mentions

  • Authentically captures the 90s/early 2000s edgy teen and boomer shooter aesthetic with humor and nostalgia
  • Fun and satisfying gameplay with unique, creative weapon mechanics and varied enemies
  • Well-designed, expansive levels packed with secrets and interactivity; great soundtrack that enhances the experience
  • Relatively short length, which may feel insufficient for the price for some players
  • Some level design can be confusing or involve frustrating backtracking and obtuse progression
  • Repetitive humor and crude jokes may not appeal to all and can wear thin; occasional bugs and minor performance issues
  • music
    174 mentions Positive Neutral Negative

    The music in Slayers X is widely praised as energetic, nu-metal-inspired, and perfectly capturing the late '90s/early 2000s aesthetic, with many calling the soundtrack one of the best and most memorable aspects of the game. Composed by the band Seepage, the soundtrack dynamically enhances gameplay, blending rebellious, high-energy tracks with atmospheric tones that elevate the overall nostalgic vibe. Users frequently recommend the soundtrack alone, noting its catchiness, quality, and strong emotional resonance with the era it pays homage to.

    • “The music goes incredibly hard and I actually think that the OST of this game is one of my favorite video game soundtracks of all time.”
    • “The soundtrack is supposed to be a tongue in cheek mashup of nu-metal acts like Limp Bizkit, Sum41 and Disturbed but is done so well it could very well have been on the shelf of a Sam Goody 25 years ago.”
    • “The soundtrack absolutely rocks and I am considering purchasing the OST later on down the line.”
    • “I had to set the music volume setting at the maximum level, and even then, there were times where the music's volume would suddenly drop for a few seconds.”
    • “The game's dynamic music system could have been implemented a bit better, and it could use some limiting when too many explosions or enemy yells are triggered.”
    • “Hitboxes are bad, you get hit around corners because your guy is probably chubby, the weapons lack punch, opening the map takes time, level design is average, the music is always too loud if you set it to higher than like a fifth of the volume bar, while voices and sfx are always muted and too quiet.”
  • humor
    166 mentions Positive Neutral Negative

    The game's humor is a deliberately crass, juvenile satire of late 90s and early 2000s edgy teen culture, blending toilet humor, absurd one-liners, and nostalgia for "boomer shooter" aesthetics. This irreverent and often self-aware tone is polarizing—highly entertaining and genuinely funny for players who appreciate its nostalgic, chaotic charm, but potentially off-putting or tiresome for those who prefer subtler or more refined comedy. Overall, the humor strongly defines the game's character, enhancing its nostalgic appeal and making it a standout parody within its genre.

    • “The satirization of edgy 90s humour is incredibly funny; the game is intentionally scuffed as hell and I love it.”
    • “The result is a tone that oscillates between parody and sincerity, often making players question whether they are laughing with the game or at it—and frequently, the answer is both.”
    • “Slayers x is a sh*tpost sure, but I think what it does is unique and actually funny which is what most games can't seem to achieve.”
    • “The humor and references are beyond immature in a way that is not funny (unless you are under 14).”
    • “The humor is sporadic and incoherent, failing to deliver consistent or engaging comedic moments.”
    • “The game attempts humor but ends up feeling amateurish and not entertaining for a mature audience.”
  • gameplay
    121 mentions Positive Neutral Negative

    The gameplay offers a solid, fast-paced retro shooter experience that faithfully captures the feel and mechanics of 90s boomer shooters, with a balanced difficulty curve and a small but unique arsenal of weapons featuring some creative mechanics. While it is generally straightforward and not highly innovative, the gameplay is enjoyable, fluid, and complemented by well-designed levels and secrets, making it a fun and charming experience despite some minor jankiness and a relatively short length. The mix of goofy humor, distinctive weapons, and nostalgic style adds personality, though some find the humor and certain mechanics divisive.

    • “Really fresh and unique feeling gameplay; despite being a shooter, the gunplay is nothing over the top special but the music and overall vibe are amazing.”
    • “The difficulty curve strikes a balance between accessibility and challenge; while mechanics are approachable, careless play is often punished quickly.”
    • “Combine that with gameplay and level design that could easily go toe-to-toe with the greatest shooters of the 90s, and you have a true work of art of a game.”
    • “The gameplay itself isn't particularly special and started to bore me after a while.”
    • “While some of the weapons are creative the gameplay is still quite barebones and for what's being asked it's still not worth the price.”
    • “The gameplay starts off kind of played-out, and by about the third level I was ready to drop it thinking it was just another generic retro shooter.”
  • graphics
    105 mentions Positive Neutral Negative

    Slayers X embraces a deliberately retro, late 90s boomer shooter aesthetic with intentionally crude, pixelated, and edgy visuals that authentically capture the era’s culture and DIY internet vibe. While its graphics are nostalgic and stylistically distinctive, evoking games like Blood and Duke Nukem 3D, they can be jarring or hard to read for some players, though this raw charm is central to the game's appeal. Overall, the unique art style complements the solid gameplay and immersive worldbuilding, making the graphics a key highlight for fans of retro shooters and 90s nostalgia.

    • “Many retro-inspired shooters modernize mechanics while maintaining nostalgic visuals, but Slayers X goes further by replicating not only the look and feel of 90s shooters, but also their cultural context.”
    • “The graphics are done like an old Build engine game like Duke Nukem 3D, and I would have assumed they used the same engine unless I saw other people mention the fact it’s done on the Unity engine.”
    • “Aesthetics-wise the graphics look like a fan-made Build engine mod in the 90s; I mean it’s not the most beautiful shooter but it has an interesting amazing charm to it that you would never find in any other FPS game.”
    • “The readability of a lot of game elements is poor, owing to the art style.”
    • “The movement and gunplay is slightly janky, the level design is confusing and the visuals are a (though deliberately) jarring mess, all of which makes for less than enjoyable gameplay experience.”
    • “Cant rebind scroll wheel, cant rebind quick save and quick load, the game is too easy, the graphics are too ugly, the gameplay is too dumb and it doesnt even have dynamic skyboxes or any form of anti cheat.”
  • story
    80 mentions Positive Neutral Negative

    The story in Slayers X is a deliberately cheesy, self-aware, and nostalgic homage to late 90s and early 2000s adolescent creativity, blending melodramatic, cringe-filled dialogue with heartfelt character study and meta humor. While the main plot involves classic boomer shooter tropes and a simplistic revenge arc, deeper exploration reveals a nuanced, emotional narrative about the protagonist Zane's personal struggles and creative ambitions. Overall, the story's charm lies in its authenticity, humor, and layered storytelling that rewards players who engage with the game's world and secrets.

    • “It is the story of getting old, of losing part of yourself in order to find some security in this world.”
    • “The real surprise is the story; as it’s both a loving send-up of early 2000’s cringe fanfiction you wrote as a 13 year old; yet also having what I think is a very intentional sad character study of its fictional creator as he grapples with his own inadequacy, sexual frustration and dead-end Midwest existence.”
    • “Once again, this game works so well because it feels original, it feels unique, it never gets old even after a couple playthroughs, it has a story worth investing in, it has cool world building, funny moments, meta jokes that can also be funny but most importantly Slayers X is memorable.”
    • “The plot unfolds with exaggerated seriousness, drenched in melodrama and misspelled declarations of vengeance that feel ripped from an adolescent notebook.”
    • “One of the most immature and sloppy FPSs I've played in quite some time, Slayers X feels like it hasn't learned a thing about game design post-1995 and combines hordes of poorly placed enemies with limited ammo, a keycard-based progression system without a logical level layout to match, and an edgelord story told by cringe-inducing dialogue and cutscenes right out of Drake of the 99 Dragons.”
    • “Imagine a game based off a really crappy comic straight off of DeviantArt featuring a completely nonsensical Mary Sue character (in this case a famous CEO/comic book artist/dollar store employee) with a plot that you can't help but laugh at.”
  • emotional
    19 mentions Positive Neutral Negative

    The game delivers a heartfelt and oddly emotional experience beneath its comical, exaggerated retro facade, exploring themes of nostalgia, aging, and personal growth with a mix of cringe humor and genuine warmth. While it leans heavily on playful, juvenile humor, its story evokes surprising emotional depth and empathy, creating a unique blend that resonates deeply with players. Fans of retro shooters and narrative-rich games like Hypnospace Outlaw will find its emotional storytelling both touching and authentic.

    • “The face-value theming is comical, ironic 'tryhard cool', but the deeper narrative about recapturing your youth and the inevitability of aging is touching.”
    • “More than just a retro revival, it is a playful exploration of nostalgia itself—messy, loud, self-indulgent, and strangely heartfelt.”
    • “Someone put a lot of thought into making this authentic feeling and it paid off; it's absolutely authentic and honestly is heartwarming in a weird sense.”
  • optimization
    10 mentions Positive Neutral Negative

    The game's optimization is inconsistent, with noticeable performance drops and occasional stuttering that worsen during longer levels or as gameplay progresses. While these issues—potentially linked to memory leaks—can affect smoothness, they do not fully detract from the overall fun experience.

    • “Unfortunately the game has a good few bugs and occasional performance issues, but nothing that ruined the game for me.”
    • “Performance can drastically shift as you progress through levels.”
    • “Really goes to show how poorly optimized modern engines are.”
    • “Halfway through the "cul die sack" level, I had to turn the game off because it was stuttering so badly.”
    • “Could have been a memory leak, but performance seems to take a hit the more bodies that hit the floor.”
  • replayability
    8 mentions Positive Neutral Negative

    The game offers solid replayability through secrets, hidden areas, and higher difficulty levels, despite its relatively short 3-4 hour length. While it may not surpass classic shooters, its dense content and upcoming expansions provide ongoing engagement for players.

    • “Game nails everything it wants to be and more, has enough secrets and speed shaves to be endlessly replayable despite its short length, and it's getting another campaign soon.”
    • “There's also a significant amount of replay value here based on the density of secrets and hidden areas/jokes packed within each level, more so than typical shooters of its nature.”
    • “The game is about 3-4 hours long and is quite replayable with secrets to find and higher difficulties.”
    • “At about 4 hours with little replay value, there are better titles out there with more meat on the bones.”
    • “The upside is the game does not outstay its welcome and if you don't play it from the toughest difficulty from the get go there is replayability to be had.”
  • stability
    8 mentions Positive Neutral Negative

    The game runs generally well but is marred by various bugs such as disappearing geometry, enemies getting stuck, saving-related glitches, and occasional rough collision and jumping mechanics. Despite these stability issues and some clunkiness, it maintains an entertaining experience and seems to be a labor of love with a nostalgic appeal.

    • “Runs great on Linux.”
    • “Kinda buggy, had some level geometry disappear when I wasn’t looking, enemies get stuck in walls or freeze, and the final boss glitches out when I saved mid fight and had to load a different save.”
    • “I've had plenty of saving-related glitches and bugs with reappearing enemies, got stuck in geometry because of rough collisions, lost the final boss, experienced wonky jumping due to slippery edges, and the sound mixing is beyond obnoxious at times.”
    • “It's got some clunk and glitches that are fine I guess, but the whole thing feels a little rough around the edges.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for its nostalgic, grungy metal vibe that effectively captures the essence of the 90s and early 2000s. Combined with well-designed levels, subtle lore, and a fitting soundtrack, it creates an immersive and memorable experience that resonates strongly with players who cherish that era.

    • “The soundtrack, the character designs, the silly and subtle lore here and there, the levels and atmosphere, the weapons, all of it is really cool.”
    • “Mercifully the game is short because I don't think I could take any more of the atmosphere as great as it is, but I absolutely recommend it if there's any bit of 2000's/90's/whatever nostalgia left in your heart.”
    • “Grungy metal fills up the game's atmosphere, giving the player a chance to relive their excess dopamine surges in the teenage years while blasting away bad dudes around them.”
  • grinding
    4 mentions Positive Neutral Negative

    Grinding in the game is characterized by repetitive and tedious enemy encounters, often involving large waves of copy-pasted foes that must be methodically defeated. While the achievement system avoids frustrating difficulty spikes, gameplay frequently centers on managing ammo for a powerful weapon used to efficiently clear these monotonous battles.

    • “Namely the fact that encounter design mostly boils down to putting 1,000 enemies copy-pasted into rows that you mow down in a very tedious fashion.”
    • “You get a somewhat cool gimmick weapon late in the game's story, but gameplay quickly revolves around keeping it stocked with ammo and figuring out when you're intended to use it to mow down a huge mob of enemies that would be extremely tedious to kill with things that are comparative pea shooters.”
    • “There were some technical issues and tedious sections and the game is quite short.”
  • character development
    3 mentions Positive Neutral Negative

    Character development is subtly revealed through hidden lore and secret areas, adding depth to the story beyond the game's surface elements. The backstory unfolds gradually, enhancing the player's connection to the game's world and its creator.

    • “But the more you poked around for the obligatory secret rooms, the more back story (and even some character development) you uncover.”
    • “The soundtrack, the character designs, the silly and subtle lore here and there, the levels and atmosphere, the weapons, all of it is really cool.”
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12h Median play time
10h Average play time
4-15h Spent by most gamers
*Based on 2 analyzed playthroughs
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Slayers X: Terminal Aftermath: Vengance of the Slayer is a arcade shooter game with drama, comedy, post-apocalyptic, violence and others themes.

Slayers X: Terminal Aftermath: Vengance of the Slayer is available on Nintendo Switch, PlayStation 5, PlayStation 4, Steam Deck and others.

On average players spend around 10 hours playing Slayers X: Terminal Aftermath: Vengance of the Slayer.

Slayers X: Terminal Aftermath: Vengance of the Slayer was released on June 1, 2023.

Slayers X: Terminal Aftermath: Vengance of the Slayer was developed by Big Z Studios Inc..

Slayers X: Terminal Aftermath: Vengance of the Slayer has received overwhelmingly positive reviews from players. Most players liked this game for its music but disliked it for its optimization.

Slayers X: Terminal Aftermath: Vengance of the Slayer is a single player game.

Similar games include Ion Fury, POSTAL: Brain Damaged, HROT, Killer Clowns (2016), DUSK and others.