Skull-A-Mania
- August 21, 2020
- Let's Talk Game Design
This game was made in 48 cumulative hours, as part of Miziziziz's #Mizjam. The game is a sort-of top-down shooter, except you don't shoot. You bounce around as Pancake, the demon skull, eating adventurers who have dared try and conquer your underground dungeon-y lair. You do all this while listening to a funky (public doman) soundtrack while the disco aesthetic slowly rises along with your progre…