"Sir, You Are Being Hunted" is a first-person stealth and survival game set in a procedurally-generated British landscape, where you evade robot hunters while scavenging for food and weapons. With five distinct biomes, AI that adapts to your playstyle, and a unique foliage-based stealth system, each playthrough offers infinite replayability in a quintessentially British setting. The game encourages you to scavenge to survive and play as either Sir or Madam.
Unique concept with charming British humor and atmosphere.
Engaging stealth mechanics that create tension and excitement.
Procedurally generated islands provide varied gameplay experiences.
Graphics and overall presentation feel dated and unpolished.
Limited depth and repetitive gameplay can lead to boredom.
Multiplayer functionality is broken and lacks player support.
gameplay
482 mentions Positive Neutral Negative
30%
58%
12%
The gameplay of "Sir, You Are Being Hunted" is characterized by a mix of stealth and survival mechanics, set in a procedurally generated world where players must collect items while evading robotic enemies. While the atmosphere and humor are praised, many reviews highlight the gameplay as repetitive and lacking depth, with basic mechanics that can become tedious over time. Despite its charm and unique premise, the game struggles with balancing challenge and enjoyment, leading to a mixed reception regarding its overall gameplay experience.
“The gameplay is a great experience with no two playthroughs being the same due to the randomly generated map.”
“The gameplay is fun, replayable, and fair.”
“The stealth gameplay is good and sufficiently challenging.”
“The gameplay consists of finding some pieces of what-the-f-ever to activate something to escape; it's all procedurally generated, so there's no point in even exploring.”
“The gameplay is boring, repetitive, and the AI is easily exploited while you try to collect 12 macguffins in a world you don't care about in the slightest because there is no plot.”
“The gameplay is decidedly lacking. It feels like a tedious fetch quest rather than nail-biting survival against all odds.”
graphics
287 mentions Positive Neutral Negative
30%
56%
14%
The graphics of "Sir, You Are Being Hunted" are generally considered dated and simplistic, often described as reminiscent of early indie titles or even older console games. While some players appreciate the unique aesthetic and atmospheric qualities that contribute to the game's charm, many criticize the visuals for lacking polish and detail, which can detract from the overall experience. Despite these shortcomings, the game's art style and setting evoke a distinct Victorian-era ambiance that resonates with some players, making it enjoyable for those who prioritize atmosphere over graphical fidelity.
“The entire landscape area is said to be a remembrance of actual British scenery; I can't speak for that, but what I can say is that the game really looks amazing, and beautiful as well, a lot of creative effort and detail went into creating some beautiful visuals for us.”
“Despite the graphics not being the most amazing I have seen, this game instills a quiet fear inside of me that I can never quite shake.”
“The graphics are great for such a small team and have an excellent visual identity of their own, but especially at night there are a couple of glitches that sometimes give you cause to pause, was that the flash of something significant, or just a glitch in the landscape.”
“The graphics are just poor, not just the fact that they are dated (even for 2006 and this game came out in '13) but that they are just ugly, low poly and low effort.”
“The graphics seem poor but set up a brilliant atmosphere, reinforced by extraordinary sound effects.”
“Graphically, the game has a lot of heart, which I appreciate, but at the same time it's got a very dated, rushed look.”
atmosphere
213 mentions Positive Neutral Negative
67%
32%
1%
The atmosphere of "Sir, You Are Being Hunted" is widely praised for its immersive and tense qualities, effectively combining dark humor with a sense of dread. Players appreciate the game's unique British countryside setting, enhanced by atmospheric sound design and visuals that evoke feelings of being hunted. Despite some criticisms regarding graphics and gameplay mechanics, the overall ambiance is considered a standout feature that captivates and engages players throughout their experience.
“The atmosphere generated by the music, the visuals, and the in-game sounds can feel weighty.”
“The expert design of its enemies and environments does a stunning job of putting you into the headspace of a frightened little prey animal scurrying through the underbrush, and the atmosphere is top-notch.”
“The atmosphere is fantastic, your heart will be beating out of your chest every few minutes.”
“The atmosphere, the presentation, and the premise all intrigue me to no end, but the game itself is a buggy, clunky, and surprisingly shallow mess.”
“Only thing it has going for it is British countryside aesthetics, and the game hardly uses it to its potential: the environment is very dull and there is barely any atmosphere or flavor text.”
“As soon as you realize how easy it is to run away from the robots with infinite stamina, all the atmosphere is gone.”
humor
179 mentions Positive Neutral Negative
98%
2%
The humor in "Sir, You Are Being Hunted" is characterized by its dark, quirky British wit, often delivered through amusing robot dialogues and absurd scenarios that blend comedy with horror. While many players find the humor charming and a highlight of the game, some feel it can become repetitive or is overshadowed by gameplay mechanics. Overall, the game successfully mixes tension and humor, creating a unique experience that resonates well with fans of both genres.
“The gloomy environments give this game a nice atmosphere that is enhanced by the dark humor inherent to the premise, subtly woven into the narration and mechanics.”
“The game has lots of humor beneath the gameplay, so it's worth checking out.”
“You creep around randomly generated islands, being stalked by robots that are a hilarious pastiche of the British aristocracy on a fox hunt.”
“Not funny, didn't laugh.”
“In the end, it's not funny; it's tedious, it's repetitive, and it's far too shallow.”
“Sorta like a combination of DayZ and, uh, unfunny British wot wot stuff.”
story
166 mentions Positive Neutral Negative
13%
71%
16%
The game's story is largely criticized for being minimal and lacking depth, often described as a simple fetch quest with vague objectives and little narrative development. Players express disappointment over the absence of a compelling backstory or engaging plot, with many feeling that the gameplay experience overshadows the narrative. While some appreciate the atmospheric elements and the potential for a richer story, the consensus is that the game feels rushed and incomplete in its storytelling.
“The driving narrative is your quest to assemble artifact pieces to get home.”
“Sir, you are being hunted is a phenomenal game where you must combine stealth, guile and brutal combat tactics in order to escape a relentless horde of very British robots on a group of very British islands, while a very British butler guides you in a quest to recover the fragments of a mysterious machine.”
“The story is quite playable in this initial form as well, graphics look quite okay compared to it being an alpha version, and new contents/aspects are added with each patch.”
“The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procedural generation algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design.”
“The premise is given by your butler Mr. Walters telling the player that the experiment has gone wrong and you're stuck on the archipelago and that you must collect pieces of the device and bring them back to the standing stones, which is where the player spawns in order to return home for dinner, and that's all the story you get.”
“The game essentially boils down to one long fetch quest for component parts to fix a portal to return home - but there's no ongoing story discovery, the variation in items you can find is thin at best, there's no real 'survival' aspects and the stealth/combat parts are uninspiring.”
replayability
97 mentions Positive Neutral Negative
36%
45%
19%
Replayability in this game is a mixed bag, with many players praising the procedural generation and customization options that offer varied experiences across playthroughs. However, several reviews highlight a lack of substantial content and repetitive gameplay, leading to diminished interest after a few runs. Overall, while some find it highly replayable, others feel it quickly becomes monotonous, suggesting that the game's replay value is contingent on personal preference and play style.
“Considering the procedural generation and the ability to tailor difficulty between runs to such a granular degree, there is definitely replay value here, and so I give this game my thumbs up.”
“Short and sweet with plenty of replayability if that's your thing because the world you play in is completely re-generated and random on each playthrough.”
“I highly recommend this game; no two maps are alike, which gives it massive replayability.”
“I can't recommend this; it's ambitious, but there's so little content and replayability.”
“The game also gets repetitive and boring after a while with not a lot of replayability.”
“There's not much replayability here, even with the worlds randomly generated.”
music
68 mentions Positive Neutral Negative
34%
62%
4%
The music in "Sir, You Are Being Hunted" is widely praised for its atmospheric and immersive qualities, effectively enhancing the game's eerie and suspenseful environment. Reviewers highlight the soundtrack's ability to complement the visuals and gameplay, with particular appreciation for the end credits song, which many found delightful. While some noted a lack of constant music, they felt that the strategic use of sound heightened the tension during critical moments, contributing to a memorable gaming experience.
“The music is not constant and only shows up at the right time and is spot on to the atmosphere.”
“The ambient sounds and music create a terrific atmosphere.”
“The eerie and contextual music adds a layer of tension, and ambiance that draws me back to playing older PC games like Myst for the atmosphere, though the subtly oppressive one in this game has a flavor all its own, a very British one at that with a thin layer of dry dark comedy.”
“A very short soundtrack that's repeating over and over, a dull boring world, etc. Playing this game for over 2 hours is a test for your patience.”
“There's no dramatic music or evil monologues to be found here; when the robots find you, they shoot.”
“The graphics aren't as polished as a AAA game, and the music is ambient and atmospheric, sounding like some of the stock sounds from a synth app.”
grinding
38 mentions Positive Neutral Negative
100%
The grinding aspect of "Sir, You Are Being Hunted" is widely criticized for being excessively tedious and repetitive, with many players noting that the gameplay quickly loses its initial excitement. The constant need to search for items and manage inventory, combined with a lack of engaging content, transforms what could be an interesting experience into a frustrating and monotonous grind. Overall, while the game has good ideas, the execution leads to a gameplay loop that many find boring and overly time-consuming.
“Not a bad game, but a tedious one. 'Sir, You Are Being Hunted' has good ideas and an interesting world, but the repetitive gameplay loop tries the patience a little too much.”
“The actual gameplay is fun and thrilling for the first 2-3 hours, but becomes boring and tedious towards the end game.”
“In the end, it's not funny, it's tedious, it's repetitive, and it's far too shallow.”
stability
36 mentions Positive Neutral Negative
11%
89%
The game's stability is a significant concern, with numerous users reporting persistent bugs and glitches that detract from the overall experience. Many players describe it as "bug-ridden" and "unfinished," particularly criticizing the multiplayer mode for being nearly unplayable. While some aspects of the game are enjoyable, the overwhelming presence of technical issues makes it difficult to recommend at full price.
“A finished product worth the money and not buggy.”
“Runs great on my Arch Linux box too.”
“Mostly bug-free, although sometimes the generator makes wonky islands, with buildings half underwater and stuff.”
“The game is quite buggy, despite all the time the developer had to fix bugs.”
“Came back years later to play it again with a buddy and it was so bug-ridden and awful that it was virtually unplayable.”
“The game itself is alright for what it is, but the multiplayer is unplayably buggy.”
optimization
22 mentions Positive Neutral Negative
23%
41%
36%
The optimization of the game has received mixed reviews, with some players reporting smooth performance and no issues, while others have experienced significant performance problems, including crashes and poor graphics even on high-end machines. Many users agree that the game requires substantial updates and optimization to improve gameplay mechanics and overall experience. Overall, while some players find it manageable on lower-end PCs, the consensus leans towards the need for further optimization to enhance playability.
“Had no issues with performance.”
“I've had my eye on this game for quite some time now and I'm glad to see they made it a full and complete game, runs smoothly and doesn't have any problems for the most part.”
“- not a performance hog so it can run on lower end PCs easily.”
“It clearly needs lots of updates and optimization.”
“The game is very poorly optimized, and is a long way from being playable.”
“Poor optimization, even on high-end PCs.”
emotional
8 mentions Positive Neutral Negative
100%
Players report a deeply emotional experience, often feeling exhausted or on the verge of tears due to the game's intense atmosphere and narrative. The combination of immersive mechanics, such as stealth and AI-driven enemy behavior, enhances the feeling of vulnerability and tension, making players feel hunted and invested in the story. Personal anecdotes further highlight the game's ability to evoke strong emotional responses, connecting players to their own experiences.
“After about 30 minutes, I'm emotionally exhausted and I need to stop!”
“You will want to cry because of them!”
“I was about 10 years old when my mother said to him 'if you ever want to see your grandchildren graduate, you have to stop immediately.' Tears welled up in his eyes when he realized what exactly was at stake.”
character development
5 mentions Positive Neutral Negative
60%
20%
20%
Character development in the game is marked by an engaging progression system that allows players to evolve from prey to predator, enhancing the sense of empowerment and resource-building. While the character design and environment are praised for their uniqueness and creativity, some players feel that the depth of character development and narrative may not be as fulfilling as that found in traditional storytelling mediums. Overall, the game offers entertaining designs and a strong initial sense of tension, but may leave some players wanting more in terms of plot and character depth.
“The character design and how new robots appear as you progress is an excellent escalation.”
“Its clever reinterpretation of the classic scaling challenge/empowerment mechanic invites new opportunities for emergent character development: building resources and confidence so you can eventually embolden yourself to take on the hunters - the cathartic fantasy of transformation from prey to predator or from a master thief to Gordon Freeman, if you like.”
“[Entertaining character designs, voice-overs, and flavor text; strong initial sense of tension and discovery.]”
“If I want character development or a solid plot, I will read a book.”
monetization
4 mentions Positive Neutral Negative
100%
The monetization strategy of the game has been criticized as a cash grab, with users expressing disappointment over its unfinished state and reliance on ads that enhance gameplay. Many feel that the game's early release was driven more by profit motives than by delivering a polished experience.
“Unpolished, unfinished, Kickstarter cash grab.”
“Unfortunately, this looks like another early release cash grab, pushed along by Rock Paper Shotgun's megaphone.”
“I don't like the direction they went with this, and being released in this state feels like a lazy cash grab.”