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Sir, You Are Being Hunted

Sir, You Are Being Hunted is a dynamic and atmospheric stealth game that'll kill you politely.
Sir, You Are Being Hunted Game Cover
70%Game Brain Score
gameplay, graphics
story, grinding
77% User Score Based on 3,005 reviews
Critic Score 61%Based on 8 reviews

Platforms

LinuxPCMac OSWindows
Sir, You Are Being Hunted Game Cover

About

Sir, You Are Being Hunted is a single player and multiplayer open world shooter game with horror and comedy themes. It was developed by Big Robot Ltd and was released on May 2, 2014. It received mostly positive reviews from both critics and players.

Sir, You Are Being Hunted is a procedurally-generated British horror in which tweed-wearing robots hunt you for sport. Roam the landscape, scavenge for food, hide breathlessly in the undergrowth, flee in terror, and even fight back with stolen weapons.

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77%
Audience ScoreBased on 3,005 reviews
gameplay147 positive mentions
story26 negative mentions

  • Unique and immersive survival stealth experience with a distinct British countryside atmosphere and humor.
  • Randomly procedurally generated islands and enemies create tension and replayability.
  • Fun multiplayer mode and customizable difficulty enhance the cooperative play.
  • Game can feel repetitive and slow-paced, especially in single-player with limited gameplay variety.
  • Technical issues including bugs, clunky inventory, and broken or difficult multiplayer setup.
  • Some frustration arises from unforgiving stealth mechanics, scarce resources, and sparse save points.
  • gameplay
    497 mentions Positive Neutral Negative

    The gameplay of "Sir, You Are Being Hunted" centers on stealth, survival, and careful resource management within procedurally generated worlds, creating a tense and immersive experience highlighted by effective AI and atmospheric audio cues. While its core loop of sneaking, looting, and occasional combat offers moments of thrill and strategic play, many reviewers find the mechanics shallow, repetitive, and lacking depth or variety, leading to a gameplay experience that can become tedious over time. Despite some quirks and balance issues, fans of stealth and survival genres often appreciate its originality and emergent gameplay, though it may not appeal to those seeking fast-paced or highly polished action.

    • “The core gameplay revolves around survival through stealth and careful resource management.”
    • “It offers a unique take on the survival genre, focusing on tension, immersion, and emergent gameplay rather than fast-paced action or complex systems.”
    • “The core gameplay of looting, sneaking & shooting is really fun and the eerie visuals paired with good sound design make this a surprisingly immersive experience.”
    • “Even the missions that try to mix things up fall flat because the core mechanics lack depth and creativity.”
    • “The gameplay is boring, repetitive, and the AI easily exploited while you try to collect 12 macguffins in a world you don't care about in the slightest because there is no plot.”
    • “I'm not going to mince words: the stealth gameplay is quite simply bad, and the survival mechanics and map design (a key element of every stealth game) do nothing to make up for that fact.”
  • graphics
    289 mentions Positive Neutral Negative

    The graphics of the game are generally considered dated and modest, with simple or low-poly visuals that lack polish but effectively support the game's unique steampunk and British countryside aesthetic. While some users find the art style charming and atmospheric, contributing significantly to immersion and mood, others criticize the visuals as basic, bland, or occasionally glitchy. Overall, the graphics may not impress technically but are often praised for fitting the tone and style, with gameplay and atmosphere largely compensating for their limitations.

    • “This game exists, best survival game, best art style, best enemy design, I love this game and the graphics to everything.”
    • “The entire landscape area is said to be a remembrance of actual British scenery, and what I can say is that the game really looks amazing and beautiful; a lot of creative effort and detail went into creating some beautiful visuals for us.”
    • “The graphics are great for such a small team and have an excellent visual identity of their own, but especially at night there are a couple of glitches that sometimes give you cause to pause, was that the flash of something significant, or just a glitch in the landscape.”
    • “The graphics are just poor, not just the fact that they are dated (even for 2006 and this game came out in '13) but that they are just ugly, low poly and low effort.”
    • “Graphic quality is very bad and does not change; you can't read text even in the menu or in match.”
    • “It feels extremely barebones, the graphics are bad and the aesthetics are even worse, and it feels very overpriced at twenty dollars.”
  • atmosphere
    219 mentions Positive Neutral Negative

    The game "Sir, You Are Being Hunted" is widely praised for its immersive and tense atmosphere, characterized by a bleak, foggy British countryside setting, eerie ambient sounds, and a unique blend of dark humor and suspense. While graphics and world variety receive some criticism for being dated or dull, the moody audio design, unsettling environments, and constant threat from mechanical enemies create a memorable and compelling experience that many players find both atmospheric and engaging.

    • “The expert design of its enemies and environments does a stunning job of putting you into the headspace of a frightened little prey animal scurrying through the underbrush, and the atmosphere is top-notch.”
    • “The atmosphere is fantastic and it really does feel like Britain especially on a dark drizzly night, crouching in the woods with the moon shining down above you.”
    • “The creepy atmosphere this game creates will have you on the edge of your seat with tension, watching for the shadowy figures of hunterbots walking out of the mist on the horizon - highly recommended.”
    • “Just remember we uninstalled it and felt angry because the developers seemed to purposely break this great game to get people to buy their new game with similar content but far inferior gameplay and atmosphere.”
    • “Initially the game has a certain charm and eerie atmosphere, but this is rapidly replaced by frustration due to lack of saving, enemies overpowering you easily at end-game, scarcity of offensive items, and many houses containing pointless junk items.”
    • “Textures are blurry and the whole atmosphere (perhaps by design, in the spirit of Britain) is dreary.”
  • humor
    179 mentions Positive Neutral Negative

    The humor in "sir, you are being hunted" is characterized by a distinctly dry, quirky British wit that blends dark, absurd, and understated comedy with tense survival gameplay. Players appreciate the amusing robotic enemies, witty dialogue, and occasional humorous glitches that add charm without undermining the atmosphere. While some find the humor refreshingly clever and integral to the game's unique tone, others feel it can be repetitive or overshadowed by the challenging gameplay, though multiplayer often enhances the comedic experience.

    • “From the outset, it establishes a tone that blends quiet horror with dry, almost absurd humor, creating an experience that feels both tense and oddly whimsical.”
    • “You creep around randomly generated islands, being stalked by robots that are a hilarious pastiche of the British aristocracy on a fox hunt.”
    • “The sight of a robot suddenly stopping in his tracks only to pull a cup of tea out of nowhere and drink some of it, then resuming the patrol is hilarious.”
    • “Not funny, didn't laugh.”
    • “Not a funny game.”
    • “In the end, it's not funny; it's tedious, repetitive, and far too shallow.”
  • story
    168 mentions Positive Neutral Negative

    The story is minimal and primarily conveyed through environmental clues and scattered notes, centering on a basic fetch quest to collect artifact pieces to escape an archipelago. While the premise is intriguing and has a unique British-themed atmosphere, the narrative lacks depth, character development, and a satisfying conclusion, leaving many players wanting more backstory and plot progression. The sparse and repetitive storytelling is often overshadowed by the game's stealth and survival gameplay rather than acting as a strong narrative driver.

    • “Rather than presenting a clear storyline, it offers fragments of context through environmental details and scattered notes.”
    • “Sir, you are being hunted is a phenomenal game where you must combine stealth, guile and brutal combat tactics in order to escape a relentless horde of very british robots on a group of very british islands, while a very british butler guides you in a quest to recover the fragments of a mysterious machine.”
    • “Starting with a wonky hand drawn cutscene (though narrated by an excellently plummy butler voice-over) the simple premise is presented: being stranded on a series of very british isles you are tasked with recovering a series of scattered mystical stone artefacts to activate a kind of magical stonehenge endgame – a simple but effective plot device not only permitting but encouraging the open ended ramble you embark on.”
    • “The game essentially boils down to one long fetch quest for component parts to fix a portal to return home - but there's no ongoing story discovery, the variation in items you can find is thin at best, there's no real "survival" aspects and the stealth/combat parts are uninspiring.”
    • “The game still feels unfinished and could use a lot more depth or storyline.”
    • “The story is vague and doesn't really impact the events; the game's narrative is more a collection of fragments, with minimal explanation and no clear progression.”
  • replayability
    98 mentions Positive Neutral Negative

    Replayability in this game is largely driven by procedural generation and random map creation, providing a fresh experience each playthrough. However, many reviewers note that despite this randomness, the core gameplay can become repetitive quickly, leading to limited long-term replay value. While some find the game highly replayable, especially with difficulty adjustments and multiplayer, others feel content variety and depth are insufficient to sustain multiple playthroughs beyond two or three.

    • “What gives the game much of its replayability is its procedural generation system.”
    • “Considering the procedural generation and the ability to tailor difficulty between runs to such a granular degree, there is definitely replay value here, and so I give this game my thumbs up.”
    • “Overall the game is a unique, wonderful horror semi-survival game with ample replayability and a macabre, gleefully sinister atmosphere.”
    • “Not really worth whatever I would have paid for it in my opinion, and the main reason is that the replayability is actually very low.”
    • “There's no replayability and even playing the game for one play through got repetitive!”
    • “No replay value, gets boring very quickly.”
  • music
    70 mentions Positive Neutral Negative

    The music in "Sir, You Are Being Hunted" is widely praised for its atmospheric, eerie, and appropriately timed compositions that greatly enhance the game's tense and moody British winter setting. While ambient sounds and sound effects contribute significantly to immersion, the soundtrack is minimal and sparingly used, often surfacing during critical moments or the memorable ending credits, which many players particularly enjoy. Some find the music repetitive or sparse during exploration, but overall it effectively supports the game's suspenseful and oppressive atmosphere.

    • “The eerie and contextual music adds a layer of tension and ambiance that draws me back to playing older PC games like Myst for the atmosphere, though the subtly oppressive one in this game has a flavor all its own, a very British one at that with a thin layer of dry dark comedy.”
    • “The ambient music and sound are so appropriate, and I enjoy having that suspense broken by a flock of squawking birds giving away my position or the splashing of water when robot tentacles surface.”
    • “This game has a bucket load of atmosphere; the sound and music particularly are superb, and the recent addition of 5.1 surround is tactically important.”
    • “A very short soundtrack, that's repeating over and over, a dull boring world, etc. Playing this game for over 2 hours is a test for your patience.”
    • “Audio: no ambience, no music.”
    • “There is near to no music playing in the background during the actual game so I hope you already have some playing in the background.”
  • grinding
    38 mentions Positive Neutral Negative

    Grinding in the game is widely described as tedious, repetitive, and monotonous, with the fetch quests and extensive walking becoming dull quickly. While some enjoy the exploration and stealth elements initially, the gameplay loop and inventory management often frustrate players by making progression feel like a chore rather than engaging. Overall, the grind detracts significantly from the game's otherwise interesting concepts and atmosphere.

    • “Not a bad game, but a tedious one. Sir, You Are Being Hunted has good ideas and an interesting world, but the repetitive gameplay loop tries the patience a little too much.”
    • “Combat is reasonably well developed, but no matter how satisfying the gunfights are, they're necessarily a secondary aspect of the game because, even with a very aggressive strategy of mowing-down enemy robots early, the shuttling of artifacts requires so much time (due to strict limits on inventory size) that food becomes an urgent requirement and the tedious process of looting cannot be avoided.”
    • “Both the people who cite the game's enjoyable systems and the people who claim these systems fall flat are, in my opinion, correct, since the ability to respawn with minimal lost progress after every death both destroys the otherwise well-created tension in the game, and makes the optimal strategy a tedious and repetitive suicide dash for the machine pieces scattered across the islands.”
  • stability
    34 mentions Positive Neutral Negative

    The game suffers from pervasive bugs and glitches, particularly in multiplayer mode, resulting in a clunky and sometimes unplayable experience. While its core mechanics and atmosphere are praised, the overall instability and unfinished feel—likely due to developer changes and rushed updates—detract significantly from enjoyment. Stability issues remain a major concern, though single-player mode tends to be less problematic than multiplayer.

    • “A finished product worth the money and not buggy.”
    • “Mostly bug free, although sometimes the generator makes wonky islands, with buildings half under water and stuff.”
    • “Runs great on my Arch Linux box too.”
    • “Came back years later to play it again with a buddy and it was so bug ridden and awful that it was virtually unplayable.”
    • “Sir, if you can hear this then the game has gone terribly wrong. This game had promise and potential but ended up being a rushed, buggy, and unfinished game. The concept was good, but the final product not so much. Multiplayer is just as broken and pretty much a free-for-all where cooperation quickly breaks down.”
    • “I have constantly been running into three specific glitches that make the game unplayable.”
  • optimization
    23 mentions Positive Neutral Negative

    Optimization reviews are mixed, with some users reporting smooth performance even on lower-end PCs, while others experience poor optimization, crashes, and performance issues on high-end machines. Several comments highlight the need for updates and better developer support to improve stability and graphical performance. Overall, the game runs well for many but still suffers from notable optimization shortcomings.

    • “Had no issues with performance.”
    • “I've had my eye on this game for quite some time now and I'm glad to see they made it a full and complete game, runs smoothly and doesn't have any problems for the most part.”
    • “Not a performance hog, so it can run on lower end PCs easily.”
    • “This game's concept is great and the atmosphere is amazing, but the performance and lack of care from the developer over the span of 10 years is just disappointing.”
    • “The game is very poorly optimized, and is a long way from being playable.”
    • “Poor optimization, even on high-end PCs.”
  • emotional
    9 mentions Positive Neutral Negative

    The emotional experience in the game is intense and varied, evoking feelings of tension, fear, and immersion through its atmospheric design and AI-driven mechanics. Players often feel hunted or vulnerable, with moments that can be emotionally exhausting or deeply moving. However, the open interpretation and slow pacing may limit emotional engagement for some.

    • “After about 30 minutes, I'm emotionally exhausted and need to stop!”
    • “You will want to cry because of them!”
    • “A combination of the first-person perspective, the AI-driven enemy behavior, the atmospheric art and soundscape, the stealth mechanics, and the fact that almost everything in the world has some kind of purpose really made me feel like I was on that terrible little set of islands running from robots.”
  • character development
    5 mentions Positive Neutral Negative

    The game features excellent and escalating character design, with new robots introducing fresh challenges that foster emergent development and a satisfying transformation from vulnerable to empowered. While the unique environment and character elements add intrigue, the narrative depth is limited, appealing more through gameplay progression than traditional story-driven character growth.

    • “The character design and how new robots appear as you progress is an excellent escalation.”
    • “Its clever reinterpretation of the classic scaling challenge/empowerment mechanic invites new opportunities for emergent character development: building resources and confidence so you can eventually embolden yourself to take on the hunters - the cathartic fantasy of transformation from prey to predator or Garret the master thief to Gordon Freeman if you like.”
    • “Entertaining character designs, voice-overs, and flavor text create a strong initial sense of tension and discovery.”
  • monetization
    4 mentions Positive Neutral Negative

    The monetization is perceived negatively, with users criticizing the game as an unfinished, cash grab relying on ads that provide gameplay advantages, leading to a sense of an unpolished early release.

    • “Unpolished, unfinished, Kickstarter cash grab.”
    • “Unfortunately, this looks like another early release cash grab, pushed along by Rock Paper Shotgun's megaphone.”
    • “I don't like the direction they went with this and being released in this state feels like a lazy cash grab.”
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5h Median play time
95h Average play time
3-34h Spent by most gamers
*Based on 15 analyzed playthroughs
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Frequently Asked Questions

Sir, You Are Being Hunted is a open world shooter game with horror and comedy themes.

Sir, You Are Being Hunted is available on PC, Mac OS, Windows and Linux.

On average players spend around 95 hours playing Sir, You Are Being Hunted.

Sir, You Are Being Hunted was released on May 2, 2014.

Sir, You Are Being Hunted was developed by Big Robot Ltd.

Sir, You Are Being Hunted has received mostly positive reviews from both players and critics. Most players liked Sir, You Are Being Hunted for its gameplay but disliked it for its story.

Sir, You Are Being Hunted is a single player game with multiplayer support.

Similar games include Contagion, Witch Hunt, Budget Cuts, DESOLATE, Volcanoids and others.