Simmiland is a god-like card game where you create a world and play cards to develop civilization until the apocalypse. Your people's wishes grant you faith, which you need to play cards and advance technology. With various cards for natural resources, buildings, and inventions, guide your civilization to create churches, rockets, or other advancements before the end of the world.
Engaging gameplay that combines card mechanics with god simulation, allowing for creative experimentation.
Charming graphics and sound design that enhance the overall experience.
Simple to learn yet challenging to master, providing a satisfying sense of progression.
Limited replayability and content, with many players feeling they have exhausted the game after a few hours.
Frustrating AI behavior, where humans often make illogical decisions leading to their demise.
Lack of tutorials or clear instructions, making it difficult for new players to understand mechanics and progress.
gameplay
134 mentions Positive Neutral Negative
28%
68%
4%
The gameplay of this title is characterized by a unique card-based mechanic that allows players to influence a randomly generated world and guide their human characters. While the core mechanics are intriguing and can lead to enjoyable moments of discovery, many players find the gameplay frustrating due to a lack of control, linearity, and reliance on randomness, which can result in repetitive and shallow experiences. Overall, the game offers a simple yet addictive loop, but it suffers from unclear mechanics and limited depth, leaving players wanting more complexity and variety.
“The gameplay was quite fun and watching the little humans become smarter and build more stuff was very soothing for me for some reason.”
“The game devs do a great job of allowing you to explore and discover the game's mechanics yourself, and the bite-sized gameplay and unlocking new cards gives it that perfect 'just one more go' vibe.”
“It's a fun card game that leans on the Doodle God side with its combination mechanics.”
“I want to like this game, but its core gameplay of having very little influence on what your humans do leads to an endless cycle of them starving or ignoring items unless you play it exactly a certain way.”
“The gameplay system is unclear and ugly, with two frustrating 'soft game overs': if you waste all thunder cards or allow building a church, it's the end - you just cannot continue and have to reset your half-hour playthrough.”
“The gameplay isn't very deep, the cards aren't interesting, and the game's feedback is poor; it can be difficult to tell what's going on or whether you're helping.”
graphics
42 mentions Positive Neutral Negative
50%
43%
7%
The graphics of the game are generally described as charming and cute, with a preference for pixel art that suits its simple gameplay style. While some players appreciate the minimalistic and effective design, others find the graphics a bit too rudimentary or low-resolution, which can sometimes hinder clarity. Overall, the aesthetic is well-received for its affordability and ability to enhance the game's fun factor, despite some criticisms regarding detail and complexity.
“The pixel graphics, which I believe was their preferred style, was always my preference as well.”
“The graphics and sounds are super cute and simple, for a very affordable price.”
“The art style and animations are simple but brilliant and the music suits the setting perfectly.”
“The game is finicky, villager AI is terrible, gameplay is unintuitive and frustrating more than fun, graphics aren't good enough to be cute in my opinion, music and sound effects gave me a migraine.”
“I'm not a fan of the extremely low-res graphics either, which makes it hard to tell what stuff is.”
“No creative expression, no unique challenge, no narrative, uninspired aesthetic and sound design, generally just no flavor of any kind.”
replayability
20 mentions Positive Neutral Negative
60%
25%
15%
Overall, the game's replayability is mixed, with some players finding it enjoyable for a few hours due to achievements and unlocks, while others feel it lacks depth and variety for extended play. Many appreciate the minimalistic design and potential for exploration, especially in endless modes, but some express disappointment in the limited content and repetitive gameplay. Ultimately, it offers a decent replay value for those seeking to complete all achievements, but may not satisfy players looking for a more substantial experience.
“The minimalistic graphics are really nice, there is not too much to keep track of, there is a good bit of replayability if you are someone who wants to get all achievements or see every possible outcome.”
“Sweet little game with surprising depth and high replayability.”
“This is a great game - nice cute stylized graphics, animations and sound, very replayable, and quite a lot of stuff you can do considering the price.”
“Super short game, not much in the way of replayability.”
“Sadly it had zero replay value, so I thought - here is its predecessor from the same Sockpop, and with very positive reviews, definitely a thing I should buy.”
“It's almost impossible to get any specific result intentionally, giving no replay value because every game is exactly the same as every one before it.”
music
19 mentions Positive Neutral Negative
42%
42%
16%
The music in the game is generally well-received, described as cute, relaxing, and well-suited to the game's atmosphere, enhancing the overall experience. While some players appreciate the charming soundtrack and its impact on gameplay, others note that the option to toggle music and sound effects separately would be beneficial. Overall, the music contributes positively to the game's cozy and playful vibe, despite some mixed opinions on its repetitiveness and potential to be overwhelming for certain players.
“The art style and animations are simple but brilliant and the music suits the setting perfectly.”
“A fun card-based god simulator game; provides hours of entertainment with relaxing music and adorable graphics.”
“The music is great, the graphics appealing although simple.”
“The game is finicky, villager AI is terrible, gameplay is unintuitive and frustrating more than fun; graphics aren't good enough to be cute in my opinion, and the music and sound effects gave me a migraine.”
“Would be nice to toggle music and sounds separately.”
“Can't turn off music and SFX separately, only together.”
stability
14 mentions Positive Neutral Negative
100%
The game is frequently described as "buggy," with users reporting issues such as crashes, AI malfunctions, and unpredictable behavior that detracts from the overall experience. While the gameplay is enjoyable and addictive, stability problems, particularly on Mac, hinder its performance and can lead to frustrating interruptions. Despite some minor UI glitches, the core gameplay remains functional, but the persistent bugs significantly impact user satisfaction.
“It's fun, don't get me wrong, but it is so buggy.”
“Fun, but buggy and often doesn't work the way you expect.”
“I'd like to be able to recommend this game as it seems really fun when I get to play it for more than a minute, but the game (after the 1.4.7 patch as well) constantly freezes and crashes.”
humor
14 mentions Positive Neutral Negative
100%
The humor in this game is characterized by its quirky and lighthearted approach, featuring amusing scenarios like humans worshiping unusual objects and engaging in comical antics. Players appreciate the game's simple yet effective comedic elements, which blend morbid humor with strategy, making it an entertaining experience overall. The charming visuals and funny character behaviors further enhance the game's comedic appeal.
“Funny anecdote: one of my humans once started to worship a piece of feces.”
“Funny little guys do funny little things and- stop I just placed that tree, don't cut it, I need to research-”
“A great way to waste some time and have some fun at the same time with morbid humor and strategy combined.”
grinding
11 mentions Positive Neutral Negative
9%
9%
82%
Players find the grinding aspect of the game to be excessively tedious and frustrating, often requiring a significant time investment that can lead to discouragement. While the game's concept and mechanics are intriguing, many reviewers note that the experience becomes repetitive and monotonous after a few hours, particularly when discoveries slow down and players are forced to grind for resources. Overall, the grinding can detract from the enjoyment, making the game feel more like a chore than a rewarding experience.
“You'll need a second life for grinding.”
“At this point the game becomes tedious and frustrating.”
“Without this feature, the game itself feels extremely tedious and frustrating as you'll be trying things only for them to not do anything at all, which becomes very discouraging very quickly.”
“This game has an intriguing concept and a quaint card game mechanic, but there's only about 2 hours of playtime before it gets incredibly tedious and repetitive.”
story
6 mentions Positive Neutral Negative
17%
50%
33%
The game lacks a traditional narrative, focusing instead on achieving specific objectives. However, it offers a fun experience that can inspire players to create their own stories if they are creatively inclined.
“Very fun, a good story generator if you are the creative type.”
“The game doesn't necessarily have a story, only an objective to be achieved.”
atmosphere
2 mentions Positive Neutral Negative
100%
The atmosphere of the game is characterized as fun and relaxing, enhancing the experience of its god-like card gameplay. Players appreciate the enjoyable ambiance and the substantial content available.
“It is a card god-game with a fun atmosphere.”
“As the description says, it's a god-like card game with a rather relaxing atmosphere and a decent quantity of content.”