Simmiland Game Cover

Simmiland is a god-like card game where you create a world and play cards to develop civilization until the apocalypse. Your people's wishes grant you faith, which you need to play cards and advance technology. With various cards for natural resources, buildings, and inventions, guide your civilization to create churches, rockets, or other advancements before the end of the world.

  • Mac OS
  • PC
  • Windows

Reviews

84%
Audience ScoreBased on 764 reviews
gameplay34 positive mentions
stability12 negative mentions
  • The game offers a unique blend of card mechanics and god simulation, providing a fun and engaging experience.
  • The pixel art style and animations are charming, making the gameplay visually appealing.
  • There is a satisfying sense of progression as players unlock new cards and technologies while guiding their civilization.
  • The game lacks a tutorial or clear guidance, making it difficult for players to understand mechanics and progress.
  • There are frequent bugs and crashes, particularly on Mac, which can disrupt gameplay and lead to frustration.
  • The AI can be frustratingly unresponsive, often leading to situations where humans starve or fail to utilize available resources.
  • gameplay107 mentions

    The gameplay is generally described as fun and engaging, with a satisfying loop that encourages exploration and discovery of mechanics. However, many players find the mechanics to be somewhat random and lacking depth, leading to frustration and a sense of repetitiveness after a short playtime. While the card mechanics are praised for their originality, some users feel that the game could benefit from clearer instructions and more complex systems to enhance the overall experience.

    • “The game devs do a great job of allowing you to explore and discover the game's mechanics yourself, and the bite-sized gameplay and unlocking new cards gives it that perfect 'just one more go' vibe.”
    • “I had a lot of fun and struggled sometimes while learning all the mechanics to do all the achievements. You can play the game for an hour without realizing it; the learning curve is kind of hard, and you might need to do some research in order to make a good run, which I actually love.”
    • “The gameplay isn't very deep, but the card mechanics are really strong, and the small 5-10 card hand size keeps the gameplay interesting yet simple.”
    • “The mechanics feel largely random, which makes some sense for this being a deck-building rogue-like, but it doesn't make for a fun game in my opinion.”
    • “The gameplay isn't very deep, the cards aren't interesting, and the game's feedback is poor; it can be difficult to tell what's going on or whether you're helping.”
    • “I got nearly three cute, reasonably entertaining hours out of it, but I feel a lot of the game's mechanics aren't really fleshed out well.”
  • graphics34 mentions

    The graphics of the game are predominantly described as charming and cute, featuring a pixel art style that many players appreciate for its simplicity and effectiveness. While some users find the graphics to be a bit too low-resolution or lacking in detail, the overall aesthetic contributes positively to the game's fun factor and replayability. Despite some criticisms regarding the clarity and creativity of the visuals, the general consensus is that the graphics are enjoyable and complement the gameplay well.

    • “The minimalistic graphics are really nice; there is not too much to keep track of, and there is a good bit of replayability if you are someone who wants to get all achievements or see every possible outcome.”
    • “The art style and animations are simple but brilliant, and the music suits the setting perfectly.”
    • “This is a great game - nice cute stylized graphics, animations, and sound, very replayable, and quite a lot of stuff you can do considering the price.”
    • “The game is finicky, villager AI is terrible, gameplay is unintuitive and frustrating more than fun, graphics aren't good enough to be cute in my opinion, music and sound effects gave me a migraine.”
    • “I'm not a fan of the extremely low-resolution graphics either, which makes it hard to tell what things are.”
    • “No creative expression, no unique challenge, no narrative, uninspired aesthetic and sound design, generally just no flavor of any kind.”
  • replayability18 mentions

    Overall, the game's replayability is mixed among users. While some appreciate the potential for replay through achievements, unlocks, and different endings, others find it lacking depth and variety, leading to a short playtime with limited replay value. Games that offer endless modes or unique combinations tend to be viewed more favorably in terms of replayability.

    • “The main goal of the game seems to be to get all achievements, which are fun and reasonable and gives the game a good amount of replayability.”
    • “Sweet little game with surprising depth and high replayability.”
    • “I'm surprised by how fun and replayable this is.”
    • “Super short game, not much in the way of replayability.”
    • “Sadly it had zero replay value, so I thought - here is its predecessor from the same Sockpop, and with very positive reviews, definitely a thing I should buy.”
    • “The elements of the game are too few to make it replayable, with only tens of kinds of cards and tens of objects that you can interact with.”
  • music16 mentions

    The music in the game is generally well-received, described as charming, playful, and well-suited to the game's setting, contributing positively to the overall experience. However, some players found it repetitive or overwhelming, with a desire for separate volume controls for music and sound effects. Overall, while the music enhances the cozy atmosphere, opinions vary on its impact on gameplay enjoyment.

    • “One of the good games from Sokpop :D it feels balanced, it's cozy, nice music, nice combination possibilities.”
    • “The art style and animations are simple but brilliant and the music suits the setting perfectly.”
    • “A fun card-based god simulator game; provides hours of entertainment with relaxing music and adorable graphics.”
    • “The game is finicky, villager AI is terrible, gameplay is unintuitive and frustrating more than fun; graphics aren't good enough to be cute in my opinion, and the music and sound effects gave me a migraine.”
    • “Would be nice to toggle music and sounds separately.”
    • “Can't turn off music and SFX separately, only together.”
  • humor13 mentions

    The humor in this game is characterized by its quirky and lighthearted approach, featuring amusing scenarios like worshiping unconventional objects and humorous interactions among characters. Players appreciate the blend of simple gameplay with a wry sense of humor, making it an entertaining experience that combines strategy with comedic elements. Overall, the game is described as a funny and engaging god simulator that offers both laughs and challenges.

    • “Funny anecdote: one of my humans once started to worship a piece of feces.”
    • “Funny little guys do funny little things and- stop I just placed that tree, don't cut it! I need to research.”
    • “A great way to waste some time and have some fun at the same time with morbid humor and strategy combined.”
  • stability12 mentions

    The game has been reported to have significant stability issues, particularly on Mac, with users experiencing frequent bugs, crashes, and unpredictable AI behavior. While the gameplay is enjoyable and addictive, the presence of glitches, UI problems, and random freezes detracts from the overall experience. Despite its fun elements, many players find the game's instability frustrating.

    • “It's fun, don't get me wrong, but it is so buggy.”
    • “Fun, but buggy and often doesn't work the way you expect.”
    • “I'd like to be able to recommend this game as it seems really fun when I get to play it for more than a minute, but the game (after the 1.4.7 patch as well) constantly freezes and crashes.”
  • grinding9 mentions

    Players find the grinding aspect of the game to be tedious and frustrating, particularly as the mechanics become repetitive and discoveries slow down after a few hours of play. While the game's concept and card mechanics are intriguing, many reviewers feel that the grinding for resources and the lack of automatic discoveries contribute to a discouraging experience. Overall, the enjoyment diminishes significantly as players encounter repetitive tasks and a lack of meaningful progression.

    • “At this point the game becomes tedious and frustrating.”
    • “Without this feature, the game itself feels extremely tedious and frustrating as you'll be trying things only for them to not do anything at all, which becomes very discouraging very quickly.”
    • “This game has an intriguing concept and a quaint card game mechanic, but there's only about 2 hours of playtime before it gets incredibly tedious and repetitive.”
  • story2 mentions

    The game lacks a traditional narrative, focusing instead on achieving specific objectives, which allows for a fun and creative experience that can serve as a story generator for imaginative players.

    • “Very fun, a good story generator if you are the creative type.”
    • “The game doesn't necessarily have a story, only an objective to be achieved.”
    • “The narrative feels disjointed and lacks any real depth or engagement.”
    • “Character development is minimal, making it hard to care about the outcome.”
  • atmosphere2 mentions

    The atmosphere of the game is characterized as fun and relaxing, enhancing the experience of its god-like card gameplay. Players appreciate the enjoyable ambiance and the substantial amount of content available.

    • “It is a card god-game with a fun atmosphere.”
    • “As the description says, it's a god-like card game with a rather relaxing atmosphere and a decent quantity of content.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Simmiland

Play time

9hMedian play time
7hAverage play time
5hMain story
11hCompletionist
2-12hSpent by most gamers
*Based on 8 analyzed playthroughs

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