- August 15, 2018
- Sokpop Collective
- 9h median play time
simmiland
Platforms
About
Simmiland is a god-like card game where you create a world and play cards to develop civilization until the apocalypse. Your people's wishes grant you faith, which you need to play cards and advance technology. With various cards for natural resources, buildings, and inventions, guide your civilization to create churches, rockets, or other advancements before the end of the world.
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- The game offers a unique blend of card mechanics and god simulation, providing a fun and engaging experience.
- The pixel art style and animations are charming, making the gameplay visually appealing.
- There is a satisfying sense of progression as players unlock new cards and technologies while guiding their civilization.
- The game lacks a tutorial or clear guidance, making it difficult for players to understand mechanics and progress.
- There are frequent bugs and crashes, particularly on Mac, which can disrupt gameplay and lead to frustration.
- The AI can be frustratingly unresponsive, often leading to situations where humans starve or fail to utilize available resources.
gameplay
107 mentions Positive Neutral NegativeThe gameplay is generally described as fun and engaging, with a satisfying loop that encourages exploration and discovery of mechanics. However, many players find the mechanics to be somewhat random and lacking depth, leading to frustration and a sense of repetitiveness after a short playtime. While the card mechanics are praised for their originality, some users feel that the game could benefit from clearer instructions and more complex systems to enhance the overall experience.
“The game devs do a great job of allowing you to explore and discover the game's mechanics yourself, and the bite-sized gameplay and unlocking new cards gives it that perfect 'just one more go' vibe.”
“I had a lot of fun and struggled sometimes while learning all the mechanics to do all the achievements. You can play the game for an hour without realizing it; the learning curve is kind of hard, and you might need to do some research in order to make a good run, which I actually love.”
“The gameplay isn't very deep, but the card mechanics are really strong, and the small 5-10 card hand size keeps the gameplay interesting yet simple.”
“The mechanics feel largely random, which makes some sense for this being a deck-building rogue-like, but it doesn't make for a fun game in my opinion.”
“The gameplay isn't very deep, the cards aren't interesting, and the game's feedback is poor; it can be difficult to tell what's going on or whether you're helping.”
“I got nearly three cute, reasonably entertaining hours out of it, but I feel a lot of the game's mechanics aren't really fleshed out well.”