Silver Tale
- August 11, 2017
- Playcademy
- 14h median play time
Take a fantastical journey across the kingdom. Solve quests, collect rare artifacts, build upgrades, and even craft new items in this innovative new match-3 experience!
Reviews
- The game features beautiful graphics and relaxing, fun dialogue, making it enjoyable to play.
- It offers a solid match-3 gameplay experience with a variety of levels and side stories, providing good casual entertainment.
- The game includes interesting mechanics and RPG elements, such as crafting and quests, which enhance the overall experience.
- The game suffers from frustrating mechanics, including a horse stamina system that penalizes players for not logging in daily, leading to a grindy experience.
- There are significant bugs and design flaws, such as game-breaking issues on certain levels and slow animations that detract from the enjoyment.
- The monetization elements, reminiscent of mobile games, create a pay-to-win feel, with limited resources and excessive grinding required to progress.
- gameplay18 mentions
- 28 % positive mentions
- 56 % neutral mentions
- 17 % negative mentions
The gameplay is criticized for being more stressful than enjoyable, with mechanics that feel borrowed from mobile games, such as limited lives and reliance on microtransactions. While the match-3 aspect is solid and introduces new elements early on, it becomes repetitive and cluttered, leading to frustration as players progress. Overall, the game suffers from buggy mechanics and an overabundance of systems that detract from the fun, making it feel like a chore rather than an engaging experience.
“The different mechanics make the game more interesting.”
“As of the 50th level or so, you'll have grasped the game mechanics to the fullest.”
“Addictive gameplay reached level 150+; you can grind pretty easily by replaying hard levels to earn crafting resources, and it has an optional gambling mechanic (slot machine) but you are not using real-world money. Rewards are used in-game and can be power-ups, gold bars, more slot coins, or resources.”
“Agonizingly slow animations, buggy mechanics, and maps that are so reliant on power-ups it's obvious this was meant to be a microtransaction-dependent mobile game.”
“The best I can say about this game is that it is an okay time killer, but otherwise it gets a little irritating after a while, with way too many game mechanics, and the playfields eventually get so cluttered that it becomes more of a chore to clear a board than being any fun.”
“Unfortunately, the game is utterly ruined by the fact that, despite being an entirely single-player game, it's filled with the most negative implementation of online multiplayer game mechanics.”
- story14 mentions
- 21 % positive mentions
- 57 % neutral mentions
- 21 % negative mentions
The game features a surprisingly engaging story where players embark on a quest to find a cure for a sick king, integrating narrative elements into the match-3 gameplay. Players encounter various quests that require resource collection, with side quests providing humorous breaks from the main objectives. Overall, the story enhances the match-3 experience, making it more enjoyable and less repetitive.
“There is a story: the king is sick and you set out to find a cure for him.”
“Since you'll soon discover that the goal of each and every quest is to collect a certain amount of resources and/or crafting materials, I soon skipped all conversations and just had the game show me the goal to achieve.”
“You didn't expect a match-3 game to be story-heavy, did you?”
“This game is covered with a story and has unusual challenges like digging to the cave or thinking logically.”
- music8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
The music in the game has received mixed reviews; while some players find it beautiful and enjoyable, others find it repetitive and annoying, suggesting that it may be better to play their own music instead. Despite the varied opinions, many appreciate the integration of music with the game's graphics and gameplay. However, a notable downside is the lack of an option to listen to the music outside of the game.
“The match-3 itself is pretty solid, with a surprising host of music, voice acting, and a story alongside it.”
“Love the music and background/map.”
“The graphics are very nice, the gameplay is solid, and the music is just beautiful.”
“But the music is annoying.”
“There is no way to listen to the music outside the game.”
“The music consists of three melodies that alternate.”
- graphics5 mentions
- 60 % positive mentions
- 20 % neutral mentions
- 20 % negative mentions
The graphics are generally praised for their beauty and effectiveness, contributing to a relaxing and enjoyable experience. While some users note that the graphics are basic, they still serve their purpose well and complement the solid gameplay and beautiful music.
“I loved the graphics, the music grew on me, and I didn't mind the occasional humor.”
“The graphics are very nice, the gameplay is solid, and the music is just beautiful.”
“Relaxing, fun dialogue - especially regarding the 'bandit', beautiful graphics.”
“The graphics are basic, of course, but they serve their purpose.”
- monetization4 mentions
- 50 % positive mentions
- -25 % neutral mentions
- 75 % negative mentions
The monetization aspect of the game shows a mix of microtransaction signs, yet it is largely designed for a single-player experience without actual microtransactions. Players appreciate the absence of pay-to-win mechanics, with options for different difficulty settings enhancing the gameplay without additional costs. Overall, the game is well-received for its lack of intrusive monetization practices.
“There are what seems to be signs of microtransactions in the game, although most of it has been repurposed suitably for a single-player experience.”
“It's got two different difficulty settings, so you can play casually or not, and best of all, no microtransactions!”
“There seem to be signs of microtransactions in the game, although most of it has been repurposed suitably for a single-player experience.”
“The whole game plays more like a pay-to-win game without microtransactions.”
“For me, the only time a ported game is bad is if there are microtransactions or the UI is rubbish for a PC game.”
- grinding3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players express frustration with the excessive grinding in the game, comparing it unfavorably to classic MMORPGs like World of Warcraft. While it's possible to progress without daily logins, many feel that the game imposes unnecessary grinding, particularly for resources like gold, which detracts from the overall experience.
“I never thought I would play a casual game with more grinding than vanilla WoW, but... here we are.”
“The only way past this I can see is to waste time grinding for gold to buy enough bombs to nuke the level into oblivion.”
“(To be clear, you can still play the game just fine without daily logins, but it does feel like you're being unnecessarily punished into additional, excessive grinding for no discernible reason.)”
- humor3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by amusing dialogue and quirky interactions, particularly in side quests that provide a lighthearted contrast to the main match-3 gameplay. While some jokes stem from characters' misunderstandings of human behavior, the overall comedic elements are well-received and add to the enjoyment of the RPG experience.
“They had some funny lines, although most of their humor was based on them forgetting something or not understanding us regular humans.”
“I found the side quests an enjoyable and sometimes hilarious break from the match-3 gameplay.”
“I liked the RPG elements, and the dialogues with NPCs have some funny moments.”
- stability1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is criticized for its slow animations and buggy mechanics, which detract from the overall experience. Additionally, the heavy reliance on power-ups suggests a design intended for microtransactions, further undermining its stability.
“Agonizingly slow animations, buggy mechanics, and maps that are so reliant on power-ups, it's obvious this was meant to be a microtransaction-dependent mobile game.”