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Silver Tale is a single player action game. It was developed by Playcademy and was released on August 11, 2017. It received mostly positive reviews from players.

Take a fantastical journey across the kingdom. Solve quests, collect rare artifacts, build upgrades, and even craft new items in this innovative new match-3 experience!

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61%
Audience ScoreBased on 57 reviews
gameplay5 positive mentions
monetization3 negative mentions

  • Engaging match-3 gameplay with a large number of levels and varied objectives that keep the experience interesting.
  • Relaxing and charming atmosphere supported by pleasant graphics, enjoyable music, and humorous dialogue.
  • Includes crafting and RPG-like elements that add depth beyond a typical match-3 game, along with a convenient relaxed mode for easier play.
  • Game design heavily reflects mobile free-to-play mechanics such as limited moves, lives, daily login rewards, and resource grinding which can feel punishing and intrusive on PC.
  • The horse stamina and health system introduces unnecessary penalties and grinding, including resource use even when not playing; this mechanic is widely disliked and stressful.
  • Several bugs and frustrating level designs make progression tedious or impossible without relying on rare power-ups, which are also difficult to acquire without grinding.
  • gameplay
    18 mentions Positive Neutral Negative

    The gameplay features a solid match-3 core with gradually introduced elements and upgrades, but it is heavily undermined by intrusive mobile-style mechanics like limited "lives," multiple currencies, and energy restrictions, which feel out of place on PC. Over time, repetitive levels, slow animations, bugs, and reliance on power-ups turn gameplay into a chore rather than fun, making it more frustrating than enjoyable despite its initial appeal.

    • “The different mechanics make the game more interesting.”
    • “As of the 50th level or so, you'll have grasped the game mechanics to the fullest.”
    • “Addictive gameplay reached level 150+; you can grind pretty easily by replaying hard levels to earn crafting resources, and it has an optional gambling mechanic (slot machine) that uses in-game rewards as powerups, gold bars, more slot coins, or resources.”
    • “Agonizingly slow animations, buggy mechanics, and maps that are so reliant on power-ups it's obvious this was meant to be a microtransaction-dependent mobile game.”
    • “The best I can say about this game is that it is an okay time killer, but otherwise it gets a little irritating after a while, with way too many game mechanics, and the playfields eventually get so cluttered that it becomes more of a chore to clear a board than any fun.”
    • “Unfortunately, the game is utterly ruined by the fact that, despite being an entirely single player game, it's filled with the most negative implementation of online multiplayer game mechanics.”
  • story
    14 mentions Positive Neutral Negative

    The story in this match-3 game provides a surprisingly engaging backdrop, centered around finding a cure for a sick king, with quests that require resource collection and crafting. While players often skip dialogue due to repetitive objectives, the evolving tile icons and varied side quests add enjoyable depth and break the monotony. Overall, the narrative integrates well with gameplay, offering a fresh and fun twist on traditional match-3 mechanics.

    • “You didn't expect a match 3 game to be story-heavy, did you?”
    • “And I found the side quests an enjoyable and sometimes hilarious break from the match 3 gameplay.”
    • “Since you'll soon discover that the goal of each and every quest is to collect a certain amount of resources and/or crafting materials, I soon skipped all conversations and just had the game show me the goal to achieve.”
    • “There is a story: the king is sick and you set out to find a cure for him.”
    • “You didn't expect a match-3 game to be story-heavy, did you?”
  • music
    8 mentions Positive Neutral Negative

    The music in the game is generally well-received, described as beautiful and a strong complement to the gameplay and graphics. However, some find the limited variety repetitive or annoying, and there is no option to listen to the soundtrack outside the game. Overall, the soundtrack adds charm but may not appeal to everyone.

    • “The match-3 itself is pretty solid, with a surprising host of music, VA, and a story alongside it.”
    • “Love the music and background/map.”
    • “The graphics are very nice, the gameplay is solid, and the music is just beautiful.”
    • “The music consists of three melodies that alternate.”
    • “But the music is annoying.”
    • “No way to listen to the music outside the game.”
  • graphics
    5 mentions Positive Neutral Negative

    The graphics are generally praised for being beautiful and fitting the game's style, though some note they are basic but effective. Overall, they contribute positively to the relaxing and enjoyable atmosphere.

    • “I loved the graphics, the music grew on me, and I didn't mind the occasional humour.”
    • “The graphics are very nice, the gameplay is solid and the music is just beautiful.”
    • “Relaxing, fun dialogue - especially regarding the 'bandit', beautiful graphics.”
  • monetization
    4 mentions Positive Neutral Negative

    The game features no microtransactions, providing a fair experience without pay-to-win mechanics despite some elements resembling them. It offers different difficulty settings to cater to casual and more challenging playstyles, and overall the monetization approach is well-suited for a single-player experience.

    • “There are what seem to be signs of microtransactions in the game, although most of it has been repurposed suitably for a singleplayer experience.”
    • “It's got two different difficulty settings, so you can play casually or not, and best of all, no microtransactions!”
    • “The whole game plays more like a pay to win game without microtransactions.”
    • “For me the only time a ported game is bad is if there's microtransactions or the UI is rubbish for a PC game.”
    • “There are what seems to be signs of microtransactions in the game, although most of it has been repurposed suitably for a singleplayer experience.”
  • grinding
    3 mentions Positive Neutral Negative

    Users find the grinding in the game excessively time-consuming and more intense than expected for a casual title, often feeling like an unnecessary punishment. Progress frequently requires repetitive tasks or resource accumulation, which can detract from the overall experience.

    • “I never thought I would play a casual game with more grinding than vanilla WoW, but here we are.”
    • “The only way past this I can see is to waste time grinding for gold to buy enough bombs to nuke the level into oblivion.”
    • “To be clear, you can still play the game just fine without daily logins, but it does feel like you're being unnecessarily punished into additional, excessive grinding for no discernible reason.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is lighthearted and often revolves around characters misunderstanding everyday situations, providing amusing dialogue especially during side quests. These comedic elements offer an enjoyable and refreshing break from the core match-3 gameplay.

    • “They had some funny lines, although most of their humor was based on them forgetting something or not understanding us regular humans.”
    • “I found the side quests an enjoyable and sometimes hilarious break from the match-3 gameplay.”
    • “I liked the RPG elements and the dialogs with NPCs having some funny moments.”
  • stability
    1 mentions Positive Neutral Negative

    The game's stability is compromised by slow animations and buggy mechanics, with gameplay heavily dependent on power-ups, suggesting it was originally designed as a microtransaction-focused mobile title.

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14h Median play time
14h Average play time
14-14h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Silver Tale is a action game.

Silver Tale is available on PC and Windows.

On average players spend around 14 hours playing Silver Tale.

Silver Tale was released on August 11, 2017.

Silver Tale was developed by Playcademy.

Silver Tale has received mostly positive reviews from players. Most players liked Silver Tale for its gameplay but disliked it for its story.

Silver Tale is a single player game.

Similar games include The Treasures of Montezuma 4, You Must Build A Boat, Match Land: Puzzle RPG, Seaside Escape®: Merge & Story, Clockmaker: Jewel Match 3 Game and others.