- November 11, 2023
- Binary Tree Studio
- 5h median play time
Siege of Dungeon
Platforms
About
"Siege of Dungeon" is a strategic tower defense game where players must protect their castle from invading forces. Utilizing a unique binary tree structure, players can strategically place and upgrade their defenses to fend off enemy waves. With various enemy types and challenging objectives, players must adapt and optimize their strategies to secure victory.










- Addicting gameplay with a fun dungeon crawling experience and interesting mechanics.
- Great pixel art and engaging combat that encourages strategic planning.
- Solid foundation with potential for more content and character variety in future updates.
- Lacks depth in character skills and synergy, leading to repetitive gameplay.
- Game can be completed quickly with limited replayability and content.
- User interface and overall polish need improvement, with some bugs affecting gameplay.
gameplay
7 mentions Positive Neutral NegativeThe gameplay is generally solid with well-designed core mechanics, but it suffers from a lack of replayability, which is crucial for a roguelike. While some characters are balanced and enjoyable, others feel underpowered, diminishing the variety in gameplay. Additionally, the game features interesting map mechanics and depth, though some interactions may be unclear, requiring experimentation to fully understand.
“The game is actually pretty in-depth with lots of mechanics.”
“The map mechanics are quite interesting, and I quite like them.”
“Some of the characters are balanced and fun, strong enough to be solid but not overpowered (samurai and mage), while others (berserker and priest) are so weak and/or overshadowed in both mechanics and strength by others that you regret taking them just to have variety in a run.”
“I feel like the core gameplay mechanics are pretty solid, but the replayability is really lacking, which is something a roguelike really needs to be strong in.”
“Some of the characters are balanced and fun and strong enough to be solid but not overpowered (samurai and mage), while others (berserker and priest) are so weak and/or overshadowed in both mechanics and strength by others that you regret taking them just to have variety in a run.”
“Some interactions are unclear (UX-wise or game mechanics), but can be experimented with through playing, so it's okay.”