- November 11, 2023
- Binary Tree Studio
- 5h median play time
Siege of Dungeon
Platforms
About
"Siege of Dungeon" is a strategic tower defense game where players must protect their castle from invading forces. Utilizing a unique binary tree structure, players can strategically place and upgrade their defenses to fend off enemy waves. With various enemy types and challenging objectives, players must adapt and optimize their strategies to secure victory.










- Addicting gameplay with a solid foundation and enjoyable mechanics.
- Fun dungeon crawling experience with interesting character combinations and strategic exploration.
- Great pixel art and engaging combat that keeps players coming back for more.
- Lacks content and replayability, with some characters feeling unbalanced and underwhelming.
- User interface and overall clarity could be improved, with some unclear mechanics and bugs present.
- The time limit mechanic feels unnecessary and can detract from the overall enjoyment of the game.
- gameplay14 mentions Positive Neutral Negative
The gameplay is generally solid with well-designed core mechanics, but it suffers from a lack of replayability, which is crucial for a roguelike. While some characters are well-balanced and enjoyable, others feel underpowered, diminishing the variety in gameplay. Additionally, the game features interesting map mechanics, though some interactions can be unclear, requiring experimentation to fully understand.
“The game is actually pretty in-depth with lots of mechanics.”
“The map mechanics are quite interesting, and I quite like them.”
“I feel like the core gameplay mechanics are pretty solid, but the replayability is really lacking, which is something a roguelike really needs to be strong in.”
“Some of the characters are balanced and fun and strong enough to be solid but not overpowered (samurai and mage), while others (berserker and priest) are so weak and/or overshadowed in both mechanics and strength by others that you regret taking them just to have variety in a run.”
“Some interactions are unclear (UX-wise or game mechanics), but can be experimented with through playing, so it's okay.”