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"Shut Eye" is a survival game where you play as a young child with anxiety, away from her parents for a week. During the night, your overactive imagination comes to life, populating the darkness with cute but potentially dangerous creatures. Your goal is to keep your anxiety in check, survive the nights, and maintain your safety. The game's eerie atmosphere and challenging gameplay will keep you on your toes.

  • Mac OS
  • Nintendo Switch
  • PC
  • Windows
  • Linux

Reviews

41%
Audience ScoreBased on 59 reviews
graphics4 positive mentions
story3 negative mentions
  • The game has decent graphics and a creepy atmosphere, which can provide some enjoyable jump scares.
  • It offers a unique concept of managing anxiety while fending off teddy bears, which can be engaging for some players.
  • Many players found it entertaining and a good way to experience a quick scare, especially when played with friends.
  • Controls are poorly designed and unresponsive, making the game frustrating and difficult to play.
  • The gameplay lacks depth and variety, leading to a repetitive experience that fails to escalate in challenge.
  • The game does not provide clear instructions or a proper tutorial, leaving players confused about how to succeed.
  • graphics8 mentions

    The graphics of the game are generally described as decent to nice, with some users appreciating the visual design of the environment and characters, particularly the teddy bears. However, many reviewers feel that while the graphics are visually appealing, they lack the atmospheric depth needed to enhance the overall experience, leading to a sense of boredom and randomness.

    • “The bears around the room looked pretty creepy and scary, and the graphics were good.”
    • “Decent graphics: I just love how the cute little teddies wave at you only to suddenly scare the living hell out of you in the next moment.”
    • “It had potential and looked nice graphically, but it felt too random at times.”
    • “I suppose if I were to look for any positives, the visuals are at least decent, but at the same time, that is the game's biggest problem.”
    • “Jump scares are not scary - there is absolutely no atmosphere at all... graphics look okay though.”
    • “Okay graphics; Teddy's look pretty scary.”
  • music7 mentions

    The music in the game serves as a crucial gameplay element, providing both a calming influence and a strategic tool to manage anxiety levels while fending off threats. Players find the music box essential for survival, as it helps maintain sanity and control over the game's tense atmosphere. Overall, the soundtrack enhances the immersive experience, making it a key component of the gameplay.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “You're a child in bed at night and you have to run the clock down to the morning whilst fending off evil teddy bears flooding in from each corner of your room armed only with a flashlight with a short battery life, and a music box.”
    • “In the first level, the girl says the light and music box keeps you sane.”
    • “The music is so repetitive and dull that it quickly becomes a source of frustration rather than a comforting presence.”
    • “The music box is supposed to help manage anxiety, but its limited effectiveness makes the experience feel more stressful than soothing.”
    • “While the concept of using music to fend off evil teddy bears is intriguing, the execution falls flat, leaving the player feeling more anxious than entertained.”
  • story4 mentions

    The reviews highlight a significant divide in player expectations regarding the story aspect of the game; some appreciate the moral lessons about perseverance, while others express disappointment over the lack of a narrative, emphasizing that a compelling story is crucial for their enjoyment. This suggests that the game's storytelling—or absence thereof—can greatly influence player satisfaction.

    • “The moral of the story is that you never know what life has in store for you. If I had given up when all odds were against me, I wouldn't be where I am today.”
    • “And there wasn't any story to it, which is to be expected, but just raising the point that a story is a major factor for me, so I might be a bit harsher than I should be due to simply not liking story-less games.”
    • “And there wasn't any story to it, which is to be expected, but just raising the point that a story is a major factor for me, so I might be a bit harsher than I should be due to simply not liking story-less games.”
    • “And there wasn't any story to it, which is to be expected, but just raising the point that a story is a major factor for me, so I might be a bit harsher than I should be due to simply not liking story-less games.”
  • gameplay3 mentions

    The gameplay is subjective, encouraging players to explore it themselves to determine if it suits their preferences. A video showcasing the gameplay is available for those interested in getting a better sense of the game's mechanics and entertainment value.

    • “So you will have to decide for yourself from the gameplay if it's for you or not.”
    • “I did a video of the gameplay; hopefully, it can give you an idea of whether you'd like it, plus some entertainment at the same time.”
    • “If you want to see what the game is like for yourself, feel free to check out my little gameplay on it!”
  • atmosphere3 mentions

    The atmosphere of the game is largely enhanced by its impressive audio design, which effectively uses sound cues to create tension and anticipation, particularly with the presence of threats like bears. However, some users feel that the overall atmosphere is undermined by a lack of engaging elements, with jump scares failing to evoke fear and the graphics being merely acceptable.

    • “Great audio and atmosphere: as mentioned, audio cues can indicate the plan of the oncoming bears (we have a couple of them coming from different directions) - with great sound effects comes great atmosphere.”
    • “Good audio atmosphere.”
    • “Jump scares are not scary - there is absolutely no atmosphere at all. The graphics look okay, though.”
    • “The game fails to create any sense of immersion; the atmosphere feels flat and uninspired.”
    • “Despite the potential for a creepy setting, the atmosphere is lacking, making it hard to feel engaged.”
  • humor1 mentions

    The humor in the game is characterized by a juxtaposition of lighthearted elements, like a laughing jack-in-the-box, against a backdrop of tension and fear, creating a unique blend of simplicity and terror.

Positive mentions (%)Positive
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