Shoppy Mart Game Cover

In Shoppy Mart: Steam Edition, become a grocery store cashier, scanning items, chatting with customers, and handling club cards. Experience the excitement of bagging groceries, meeting unique customers, and even encountering "hot moms." This game offers a realistic simulation of retail work, complete with minimum wage and the challenge of memorizing produce codes. Just be prepared for the demanding public and the unglamorous realities of the job!

  • PC
  • Windows

Reviews

69%
Audience ScoreBased on 65 reviews
humor2 positive mentions
gameplay3 negative mentions
  • Unique concept as a cashier simulator that can appeal to a niche audience.
  • Some players find it oddly addictive and enjoyable, especially if they have experience in retail.
  • The game has potential for humor and fun interactions with quirky customers.
  • The game is plagued by numerous technical issues, including lag, bugs, and poor controls that make gameplay frustrating.
  • Graphics are subpar, resembling amateurish art that detracts from the overall experience.
  • Many players find the gameplay tedious and repetitive, leading to a lack of interest after a short time.
  • graphics11 mentions

    The graphics of the game have been widely criticized for their amateurish quality, resembling simplistic MS Paint-style drawings rather than professional assets, which significantly detracts from the overall visual experience. While some players appreciate the nostalgic charm of hand-drawn graphics, the lack of polish and variety leaves many feeling disappointed, as the resolution options do little to enhance the low-quality visuals. Overall, the graphics are seen as a major drawback, overshadowing the game's potential.

    • “In the game, you can expect fun hand-drawn graphics, interesting gameplay, and more.”
    • “You will appreciate the hand-drawn graphics, a diverse array of clients, and hundreds of food products.”
    • “Graphics are old school, but that is made up for in many ways.”
    • “The artwork here is terrible; it's a hodge-podge of amateurish 'my first Wacom tablet'/MS Paint style drawings used instead of professional-looking game assets.”
    • “It's unclear if this is due to a lack of budget to hire someone who can create graphical assets properly, or a lack of talent. Regardless, the overall visual quality of the game is extremely low, enough on its own to deter gamers.”
    • “While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality.”
  • gameplay6 mentions

    Gameplay features a mix of realistic tasks such as scanning items and weighing produce, but suffers from bugs in the clicking and dragging mechanics. While the hand-drawn graphics are appealing, many players find the repetitive tasks tedious and lacking in variety, leading to a less engaging experience compared to similar titles. Additionally, some mechanics, like bagging items, can be confusing and detract from the overall enjoyment.

    • “Gameplay, weirdly, is somewhat realistic as you swipe items across the barcode reader, weigh produce, punch in produce codes, and engage in the corporate mandated levels of small talk with the customers.”
    • “In the game, you can expect fun hand-drawn graphics, interesting gameplay, and more.”
    • “The tasks you do are more boring than 'Papers, Please', and the game just gets a bit tedious; there's no real variety in gameplay.”
    • “Clicking and dragging mechanic seems buggy.”
    • “Although some of the gameplay is a bit confusing, mainly the time it takes to put an item into the bag.”
  • grinding3 mentions

    Players find the grinding aspect of the game to be tedious and repetitive, with tasks lacking variety and often feeling longer than they are. Despite this, many express a surprising enjoyment that keeps them engaged, as they strive to improve their skills and progress in the game.

    • “The tasks you do are more boring than 'Papers, Please,' and the game just gets a bit tedious; there's no real variety in gameplay.”
    • “Most of the game itself can get quite tedious, and the 10-minute workday feels like hours - but somehow I keep going back and enjoying myself.”
    • “This game definitely left me hungry for more as I am grinding my way to becoming a master shoppy mart cashier.”
  • monetization2 mentions

    The monetization of Gamemaker Studio is often criticized for fostering a market filled with retro pixel shovelware and cash grabs, with developers frequently resorting to selling low-quality games and relying on cheap advertisements to generate revenue.

    • “Gamemaker Studio is most commonly used to make retro pixel shovelware and cash grabs.”
    • “Selling fruit to drug dealers, and cheap advertisements.”
  • stability2 mentions

    The game's stability is criticized for its buggy clicking and dragging mechanics, which can lead to frustrating glitches that disrupt gameplay, particularly during critical moments. Significant improvements are needed to enhance the overall experience.

    • “The clicking and dragging mechanic seems buggy.”
    • “There need to be significant changes for this to be an amazing game - the glitches can be quite frustrating at times, especially when you're almost through your shift and suddenly something won't pack or a light item automatically attaches to the bottom of the bag, leaving you basically screwed.”
  • humor2 mentions

    The humor in the game is mixed; while some players find the hand-drawn graphics amusing, others feel that certain gameplay elements, like bagging, detract from the overall comedic experience.

    • “The hand-drawn graphics are hilarious and definitely leave a lasting impression.”
    • “This game has a unique sense of humor that keeps you entertained throughout.”
  • music2 mentions

    The music in the game is generally considered unremarkable, lacking excitement and quality, and does not stand out as a highlight of the overall experience. While it may not detract significantly from the gameplay, it is not a strong point either.

  • story1 mentions

    The story aspect of the game has been met with indifference, as many gamers found it unengaging and lacking appeal.

    • “Hardly a success story; gamers just weren't all that interested in the game.”
    • “The plot felt disjointed and lacked any real depth, making it hard to stay engaged.”
    • “Character development was minimal, leaving me feeling disconnected from the story.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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