Shoppy Mart
- March 1, 2015
- Pezomi
In Shoppy Mart: Steam Edition, become a grocery store cashier, scanning items, chatting with customers, and handling club cards. Experience the excitement of bagging groceries, meeting unique customers, and even encountering "hot moms." This game offers a realistic simulation of retail work, complete with minimum wage and the challenge of memorizing produce codes. Just be prepared for the demanding public and the unglamorous realities of the job!
Reviews
- Unique concept as a job simulator that captures the essence of working in retail.
- Some players find it enjoyable and a good time killer, especially for those who have worked in retail.
- The game has received updates and improvements over time, showing developer support.
- The game is plagued by numerous technical issues and bugs, making it frustrating to play.
- Graphics and overall visual quality are very low, resembling amateurish designs.
- Gameplay can become tedious and boring quickly, with many players uninstalling before completing basic tasks.
- graphics6 mentions
- 17 % positive mentions
- 33 % neutral mentions
- 50 % negative mentions
The graphics of the game have been widely criticized for their amateurish quality, resembling low-effort MS Paint-style artwork rather than professional assets. Despite options to adjust resolution, the simplistic 2D visuals remain unimpressive and unrefined, significantly detracting from the overall gaming experience. While some players appreciate the old-school aesthetic, the lack of polish and detail is a major drawback for many.
“Graphics are old school, but that is made up in many ways.”
“The artwork here is terrible; it's a hodgepodge of amateurish 'my first Wacom tablet'/MS Paint style drawings used instead of professional-looking game assets.”
“It's unclear if this is due to a lack of budget to hire someone who can create graphical assets properly, or a lack of talent. Regardless, the overall visual quality of the game is extremely low, enough on its own to deter gamers.”
“While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality.”
- gameplay3 mentions
- 67 % positive mentions
- -67 % neutral mentions
- 100 % negative mentions
Gameplay is characterized by a mix of realistic tasks such as swiping items, weighing produce, and interacting with customers, though some mechanics, like clicking and dragging, are reported to be buggy. Players find certain aspects, particularly the time taken to bag items, somewhat confusing.
“Gameplay, weirdly, is somewhat realistic as you swipe items across the barcode reader, weigh produce, punch in produce codes, and engage in the corporate-mandated levels of small talk with the customers.”
“Although some of the gameplay is a bit confusing, mainly the time it takes to put an item into the bag.”
“The clicking and dragging mechanic seems buggy.”
“Some of the gameplay is a bit confusing, mainly the time it takes to put an item into the bag.”
“Gameplay, weirdly, is somewhat realistic as you swipe items across the barcode reader, weigh produce, punch in produce codes, and engage in the corporate mandated levels of small talk with the customers.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is criticized for its buggy clicking and dragging mechanics, which can lead to frustrating glitches, particularly during critical moments in gameplay. Users feel that significant improvements are necessary to enhance the overall experience.
“The clicking and dragging mechanic seems buggy.”
“There need to be significant changes for this to be an amazing game - the glitches can be quite frustrating at times, especially when you're almost through your shift and suddenly something won't pack or a light item automatically attaches to the bottom of the bag, leaving you basically screwed.”
- monetization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Reviews indicate that Gamemaker Studio is often associated with the creation of low-effort, retro-style games that are perceived as cash grabs, suggesting a negative view of its monetization practices.
“Gamemaker Studio is most commonly used to make retro pixel shovelware and cash grabs.”
- story1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The story aspect of the game has been met with indifference, as many gamers found it unengaging and lacking appeal.
“Hardly a success story; gamers just weren't all that interested in the game.”
“The plot felt disjointed and lacked any real depth, making it hard to stay engaged.”
“Character development was minimal, leaving me feeling disconnected from the story.”
- humor1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is perceived as lacking, with players finding certain elements, like bagging, to be more frustrating than amusing.
- grinding1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be tedious and time-consuming, often feeling like a 10-minute workday stretches on for hours. Despite this, many express a surprising enjoyment that keeps them returning to the game.
“Most of the game itself can get quite tedious, and the 10-minute workday feels like hours - but somehow I keep going back and somehow enjoying myself.”