- April 22, 2020
- paulp
- 3h median play time
Shapik: The Moon Quest
94%Game Brain Score
story, graphics
replayability
94% User Score 162 reviews
Platforms
About
"Shapik: The Moon Quest" is a hand-drawn, text-free quest game featuring animated "bubble thoughts" to tell the story. The game is filled with intricate details and atmospheric music to enhance the player's experience. Exploration of locations is a key aspect of gameplay.











Audience ScoreBased on 162 reviews
story30 positive mentions
- The game features beautiful hand-drawn graphics and a charming atmosphere, making it visually appealing.
- Puzzles are generally simple and enjoyable, providing a relaxing experience without being overly challenging.
- The game tells its story through visuals and music, creating a unique narrative experience that is accessible to players of all ages.
- The game is quite short, typically taking around 3 hours to complete, which may leave some players wanting more content.
- The plot can be confusing and lacks clarity, making it difficult for players to fully understand the story.
- Some puzzles may feel trivial or random, leading to a lack of engagement and challenge for more experienced players.
story
84 mentions Positive Neutral NegativeThe story of "Shapik: The Moon Quest" is a whimsical, wordless narrative conveyed through visuals and sound, set in a charming, dystopian sci-fi world. While some players appreciate its artistic approach and the depth of its themes, others find the plot weak and disjointed, with a lack of emotional connection to the characters. Overall, the game offers a brief yet engaging experience, appealing primarily to point-and-click enthusiasts.
“Shapik is a whimsical point-and-click adventure that tells a story without words.”
“The story and graphics were beautiful and you definitely get hooked on the game.”
“The story made sense, and it was nice that there was no dialogue and instead amusing little grunts and pictograms.”
“The story is laid out in 22, mostly single-screen chapters without any comprehensible dialog, just the usual gibberish and text-free handling of information.”
“I could somewhat piece the story together, but because gameplay is so detached I couldn't really care about anything, not even the protagonist whom I played.”
“Storytelling without (but also with) words is not easy and rarely impactful in games, just like here.”
3h Median play time
4h Average play time
3-5h Spent by most gamers