- April 22, 2024
- ChillyRoom
Shadow of the Depth
Platforms
About
"Shadow of the Depth is a top-down, action roguelike game with hand-drawn visuals, offering five distinct characters to play as. Explore an ever-changing labyrinth and engage in immersive combat, experimenting with various abilities and tools. Each character, such as the melee warrior Arthur or the agile assassin Arya, brings unique strengths to the battlefield."
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- The game features a variety of characters and playstyles, making each run feel unique and engaging.
- Combat is fast-paced and satisfying, with a solid combo system and responsive controls that enhance the gameplay experience.
- The art style and design of the dungeons are visually appealing, contributing to an enjoyable atmosphere.
- The game suffers from balance issues, particularly with certain characters feeling underpowered or overpowered, leading to inconsistent gameplay experiences.
- There are bugs and performance issues, especially during intense battles, which can detract from the overall enjoyment.
- The meta progression system lacks depth, with limited upgrades and rewards that do not significantly enhance the gameplay.
gameplay
28 mentions Positive Neutral NegativeThe gameplay is characterized by a slow start where players gradually become more powerful through randomized loot collection, leading to a satisfying core loop reminiscent of classic gauntlet-style games. While the combat mechanics are engaging and offer depth through various character builds and a combo system, issues like input lag and balancing in later stages can detract from the experience. Overall, the game is praised for its polished mechanics, enjoyable combat, and a rewarding progression system, making it a fun action RPG despite some drawbacks.
“The feel of gameplay is awesome; I can compare it only to the Hades series, but I found SOTD to be much deeper and more satisfying in combat.”
“The game itself is quite fun and shows a lot of competency and consideration on the part of the developer in regards to game mechanics and good 'game feel.' This includes being able to animation-cancel via dodges and blocks, well-executed feedback on attacks and abilities, and a myriad of satisfying sounds for breaking objects, guzzling down potions, and vacuuming up jewels and coins that tickle the brain in just the way one looks for from these sorts of gauntlet-adjacent games.”
“This is a top-down hack n' slash dungeon crawler with simple but satisfying combat mechanics and cool bosses.”
“However, I'd venture to guess that the reason people aren't playing it is because there is some wicked input lag that is so counterintuitive to the gameplay loop that it just gets... annoying to try to play.”
“I've had many encounters where I stun-lock the boss and I'm sitting there just wailing away at it for ages waiting for its HP bar to go down and wonder... if this wasn't stun-locked, would I really want to fight this thing for this long and dodge mechanics?”
“The game has a combo system so that each character has different ways of attacking when using your basic attack, and the names for them aren't immediately obvious, which makes for bad gameplay when you find a skill and have no clue what it's even supposed to be enhancing.”