Seven Deadly Dates Game Cover
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In "Seven Deadly Dates," players navigate a visual novel-style game, embarking on a series of dates with seven unique characters. Each date presents a test of the Seven Deadly Sins, challenging players to balance their actions and emotions to avoid succumbing to temptation. With multiple endings and branching storylines, players can explore the complexities of modern dating and self-reflection.

  • PC
  • Windows

Reviews

88%
Audience ScoreBased on 50 reviews
story4 positive mentions
monetization2 negative mentions
  • The character designs and art direction are excellent, with each girl being well-represented and visually appealing.
  • The dialogue is humorous and engaging, providing a fun experience while interacting with the characters.
  • The game offers a unique premise of speed dating with demon girls, making it a light-hearted and enjoyable visual novel.
  • The game is very short, with each character's storyline being minimal and lacking depth, leading to a feeling of incompleteness.
  • The trailer is misleading regarding voice acting, as the game features very limited voice lines compared to what was expected.
  • There is a lack of content and variety in gameplay, making it feel more like a tech demo than a fully developed game.
  • story16 mentions

    The game's story is criticized for being overly brief and lacking depth, with each character offering only about 10 minutes of dialogue that lacks a cohesive plot. While some characters show potential for more engaging narratives, most are described as one-dimensional and annoying, leading to disappointment given the game's price point. Overall, it feels more like an amateur project than a fully developed story-driven experience.

    • “Despite all of them being well designed, most of the girls are one-note and various levels of annoying. Only Ailysh and Zephyr showed real potential, one for what could have been a fun, raunchy bisexual romp and the other for having a very interesting gimmick that could lead to some emotional storytelling.”
    • “Every bachelorette has an interesting story behind them.”
    • “[b]story:[/b]”
    • “I was expecting something more like the 'find love or die trying' with a full story that follows each of these characters, especially since it costs $5, but instead it feels more like an amateur fan project, with 10 minutes talking to each character, stuck in a single room with nothing more, just some nice humor here and there.”
    • “I expected each character's storyline to be on the shorter side (considering there are seven options), but there's really not much of anything at all.”
    • “Despite all of them being well designed, most of the girls are one-note and various levels of annoying (maxing out with Luucie). Only Ailysh and Zephyr showed real potential, one for what could have been a fun, raunchy bisexual romp and the other for having a very interesting gimmick that could lead to some emotional storytelling.”
  • humor12 mentions

    The humor in the game is consistently praised, with many users highlighting the playful atmosphere and witty dialogue that elicits laughter. The combination of cute characters and clever jokes contributes to an overall lighthearted experience, making it a standout feature of the game.

    • “The atmosphere is very playful in general, and the writing contains a lot of jokes that are very funny to me.”
    • “Very humorous dialogue.”
    • “The art is adorable, what there is is very good, and it even has some legitimate quality humor inside.”
  • character development6 mentions

    While the game features impressive character design and art direction, reviewers feel that the overall character development is lacking, leading to a disappointing experience despite the strong visual appeal.

    • “The character design is flawless.”
    • “Character design is very, very strong.”
  • music6 mentions

    The music in the game is highly praised for its quality and ability to enhance character depth, with each character having a unique track that reflects their personality. Reviewers appreciate the combination of great art and music, contributing to an engaging overall experience.

    • “Honestly, I really enjoyed this one. It's got great art, great music, and I really like a lot of the characters' personal struggles you get to learn from just talking to them.”
    • “Every girl has her own unique music track to fit with their personality, and they all have interesting designs (Asche clearly being the best).”
    • “Why is the music so good?”
  • graphics6 mentions

    The graphics are praised for their great artwork, contributing to an enjoyable visual experience, while the dialogue adds to the overall fun without being overly graphic.

    • “The artwork is great and adds a lot to the overall experience.”
    • “The graphics are visually stunning and enhance the gameplay.”
    • “The interface and graphics are well-designed and immersive.”
  • emotional2 mentions

    While the character designs are praised, many players find the majority of the girls to be one-dimensional and at times irritating, with only Ailysh and Zephyr standing out as having the potential for deeper emotional narratives. Ailysh could have contributed to a more engaging, playful storyline, while Zephyr's unique gimmick hints at the possibility of more profound storytelling.

    • “Only Ailysh and Zephyr showed real potential, one for what could have been a fun, raunchy bisexual romp and the other for having a very interesting gimmick that could lead to some emotional storytelling.”
  • monetization2 mentions

    The monetization of the game is criticized as a lazy cash grab, with minimal dialogue options that limit player choice and create a frustrating experience of trial and error to achieve desired outcomes. This approach detracts from the overall gameplay experience, leading to dissatisfaction among players.

    • “This game feels like an insanely lazy cash grab, with almost no dialogue options (only 10-12) per character. Each option is so finicky and dependent on choosing the 'right' one that there's no real diversity in gameplay; it becomes a guessing game until you find the preset options for the ending you want.”
  • atmosphere2 mentions

    The atmosphere of the game is characterized by a playful tone, enhanced by humorous writing that resonates well with players.

    • “The atmosphere is very playful in general, and the writing contains a lot of jokes that are very funny to me.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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