- August 28, 2020
- tcordle
Sensorium
Platforms
About
"Sensorium is a single-player, open world game that immerses players in a mysterious, abandoned world. The game stays true to the Myst-vania genre, with no direct explanations given and a focus on exploration, puzzle-solving, and discovery. Players must use their senses to uncover clues and figure out how to return home."
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- Sensorium offers a unique and engaging puzzle experience centered around the five senses, with clever mechanics that keep players interested.
- The game features a variety of puzzles that gradually increase in difficulty, providing a satisfying challenge without becoming overly frustrating.
- The minimalist art style and calming soundtrack create an immersive atmosphere that enhances the overall gameplay experience.
- Some puzzles, particularly those related to sound and smell, can be overly challenging or frustrating, especially for players with hearing impairments.
- The game can feel short, with some players wishing for more content or additional puzzles to explore after completing the main game.
- Certain puzzles may require extensive note-taking or memorization, which can detract from the enjoyment for some players.
gameplay
30 mentions Positive Neutral NegativeThe gameplay of Sensorium is characterized by its innovative use of multi-sensory mechanics, offering a delightful puzzle experience that gradually increases in difficulty. While some mechanics, particularly those related to taste and smell, are less engaging, the overall design encourages exploration and clever interactions between puzzles. Players appreciate the non-linear structure and the game's ability to maintain interest through varied mechanics, making it a fun choice for puzzle enthusiasts.
“A fun puzzle game that explores its mechanics to the fullest.”
“The sensory theme was well done; I especially liked how 'taste' was implemented as a puzzle mechanic.”
“Overall, a very enjoyable exploration puzzle game with a nice variety of mechanics.”
“As for the actual puzzles that did have consistent, reoccurring mechanics, very few of them were worthwhile.”
“Normally this would mean you'd just dislike 20-40% of the game but then they mix it up so those bad mechanics appear in the other style of puzzles as well, ruining the rest of the game at one point so more than half the game is ruined with them.”
“They are not trivial, but there aren't many that feel like deep, clever investigations of the puzzle mechanics, and the mechanics themselves are not too novel.”