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self-indulgence Game Cover

About

SELF-INDULGENCE delves into the tormented mind of its developer. As the player, you take on the role of Dan, navigating a world symbolizing a self-destructive cycle. Confront and battle your inner demons, uncover deep-rooted secrets, and strive to break free from the chains of weakness. Features and Content: Narrative-Driven Exploration: Discover a story that's a mirror to the developer's life. …

self-indulgence screenshot
self-indulgence screenshot
self-indulgence screenshot
self-indulgence screenshot

56%
Audience ScoreBased on 36 reviews
humor2 positive mentions
story4 negative mentions

  • The game has an interesting concept and design, reminiscent of classic demos that don't abruptly end.
  • Some players enjoyed the nostalgic PS1 era style of graphics and interface.
  • There is potential for the game to improve in future releases, with some elements being intriguing.
  • The controls are problematic, with issues in both gamepad and keyboard usage, making gameplay feel unnatural.
  • The story is confusing and lacks clarity, leaving players unsure of what is happening.
  • The fixed camera implementation is poorly executed, often leading to disorientation in navigating the game.
  • story
    8 mentions Positive Neutral Negative

    The story has been widely described as confusing, with many players struggling to grasp its narrative and themes. While some elements are acknowledged as potentially impactful, the overall execution leaves players feeling lost and uncertain about the plot's direction.

    • “I think the story is really confusing.”
    • “Story is incredibly confusing and I have no idea what is going on.”
    • “If I got it right, the real-life story is beyond depressing, although there are elements I completely did not understand.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is often unintentional, with elements that are meant to be scary coming off as funny or bizarre instead. This blend of unintended comedy adds a unique layer to the overall experience, though it may not resonate with all players.

    • “Some of the things that might be scary were kind of funny or weird, not on purpose.”
  • graphics
    2 mentions Positive Neutral Negative

    The graphics are designed to authentically replicate the PS1 era style, capturing the nostalgic aesthetic of that time. This commitment to retro visuals is consistently noted by users, emphasizing a faithful representation of the period's design.

    • “The controls, graphics, and interface are faithfully done in PS1 era style.”
    • “Controls, graphics, and interface are faithfully done in PS1 era style.”

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