- January 10, 2020
- Argent Games
Self-Checkout Unlimited
Platforms
About
In "Self-Checkout Unlimited," players manage a grocery store's self-checkout machines, handling customer issues, maintenance, and upgrades. The goal is to maximize profits while providing good customer service. With various challenges and simulation scenarios, it's a unique and engaging experience for management and tycoon game enthusiasts.











- Visually stunning with a captivating Vaporwave aesthetic that enhances the overall experience.
- Offers a unique philosophical and introspective journey, prompting players to reflect on their own lives.
- Short yet engaging gameplay that combines walking simulator elements with light puzzles and exploration.
- Gameplay can feel repetitive, especially with achievements requiring multiple playthroughs.
- The narrative and psychological themes may come off as pretentious or lacking depth, leading to frustration.
- Technical issues such as limited resolution options and unresponsive controls can hinder the overall experience.
graphics
50 mentions Positive Neutral NegativeThe game's graphics are widely praised for their vaporwave aesthetic, effectively capturing the atmosphere of a "dead mall" with simple yet visually pleasing designs. While some reviewers note that the graphics may not be as detailed as other titles, they commend the overall integration of visuals, music, and sound to create a surreal and immersive experience. Many players appreciate the aesthetic appeal, particularly those drawn to the mallsoft theme, and see significant potential for further development in future updates.
“It's an aesthetically pleasing game, truly.”
“While the environments are not as high detail as Security Breach, the devs still absolutely nailed the atmosphere and aesthetic and vibe of a real-life mall.”
“Graphically, this game is very nice looking, simple but pleasing to the eye; I would recommend this game if you like walking sims and surreal games.”
“It wears a vaporwave aesthetic without analysis or delving into the movement's associated themes.”
“Even the mall aesthetic feels a little underutilized.”
“While the game has a few optional trinkets and some branching dialogue, it's very funneled - which is not a bad thing, I just want those visual moments to be more memorable.”