- July 12, 2022
- Gestmorph Games
Second Thoughts
Platforms
About
"Second Thoughts" is a psychological experiment in the form of a game, where players must choose one of eight subjects to execute each day based on limited information. As greater details about each individual are revealed, players can decide to learn about the deceased or focus solely on the survivors. Ultimately, only one person will remain, and their full story will be unveiled. The game features eight diverse subjects with hidden stories and choices that impact the outcome.

- The game presents a profound concept that challenges players to reflect on their moral decisions, making it a thought-provoking experience.
- The writing and narrative are engaging, with well-developed character backstories that create emotional investment and tension.
- It's an affordable game that offers a unique experience, making it worth trying for those interested in moral dilemmas and psychological themes.
- The pacing is frustratingly slow, with lengthy text segments that cannot be sped up, leading to a tedious gameplay experience.
- Many character twists are predictable, and the overall writing quality suffers from grammatical issues and lack of depth.
- The game lacks meaningful consequences for decisions, making the choices feel arbitrary and diminishing the impact of the moral questions it raises.
story
13 mentions Positive Neutral NegativeThe game's story is a mixed bag, praised for its engaging character backstories and moral dilemmas that provoke deep reflection on psychology and ethics. However, it suffers from grammatical issues and predictable plot twists, leading to a sense of disappointment in its writing quality. Overall, while it offers a unique narrative experience, the execution may leave some players wanting more depth and polish.
“There isn't a dull moment in the story, and the backstories of all the characters feel well-written, real, and filled with unexpected surprises.”
“More than a game or a story, this creation offers you a reflection on psychology, morality, and human nature.”
“Play it if you enjoy a good story, refreshingly unique and fun premises, and like to think about very difficult ethical choices.”
“Then there are the plot twists you can see coming a mile away.”
“No real ending and no real plot to the game.”
“The 'twist' in each character's story was almost always immediately predictable, but I feel that would have been acceptable if there weren't constant grammatical errors, very little punctuation, and just, generally bad writing that often either felt cheesy and childish or was so badly worded that you need to reread the sentence to decipher what exactly the game was trying to convey.”