Second Second
- July 11, 2019
- Sinkhole Studio
- 8h median play time
"Second Second" is a surreal physics-based puzzle game where players manipulate time to solve increasingly complex challenges. By rewinding and replaying actions, players navigate through environments filled with unstable platforms, shifting walls, and deadly traps. The goal is to guide a character, known as the "Seeker," to safety while collecting scattered memories. With its unique gameplay mechanics and immersive atmosphere, "Second Second" offers a fresh take on the puzzle genre.
Reviews
- The game features a unique time-based combat system that adds depth and innovation to the deck-building genre.
- The developers are responsive and have shown commitment to improving the game by addressing bugs and enhancing gameplay.
- The art and world-building are above average, contributing to an engaging atmosphere.
- The tutorial is overly complicated and fails to adequately explain game mechanics, leading to confusion among players.
- The game suffers from numerous bugs and glitches, particularly during the tutorial, which can hinder progress.
- Many players find the gameplay repetitive and lacking in replayability, with some builds playing out in nearly identical patterns.
- gameplay14 mentions
- 21 % positive mentions
- 57 % neutral mentions
- 21 % negative mentions
The gameplay features a unique deckbuilding mechanic combined with a complex point action system that is time-related, offering a fresh experience. However, players find the mechanics overwhelming and difficult to grasp, leading to a messy initial gameplay experience as they spend significant time just figuring out how to play. Additionally, the presence of intrusive ads upon logging in detracts from the overall experience.
“The deckbuilding gameplay is a rare case of trying something unique.”
“Great mechanic around the point action system (time related).”
“The game mechanic is quite complex yet new to use.”
“In summary, the game mechanics are too overwhelming and complex.”
“First hour was spent figuring out how to play and understand the game mechanics.”
“It makes for very messy gameplay early on.”
- story14 mentions
- 21 % positive mentions
- 57 % neutral mentions
- 21 % negative mentions
The story in the game is generally criticized for being shallow and lacking depth, with many players describing it as "gibberish." While the sci-fi theme is present, the story mode primarily serves as a tutorial rather than a compelling narrative experience.
“- sci-fi theme + story.”
“Story mode is more for learning the ropes, the plot itself isn't that deep or meaningful.”
“Standard plays totally different than story mode.”
“Storyline is gibberish.”
“Story mode is more for learning the ropes; the plot itself isn't that deep or meaningful.”
“What do I know about the story?”
- replayability4 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
Users generally find the game's replayability to be lacking, describing it as somewhat bland and insufficient to encourage multiple playthroughs.
“The game feels a bit bland and lacks enough replayability.”
“The replayability aspect is quite limited.”
- graphics2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The graphics are consistently praised as "cool" by users, indicating a positive reception and appealing visual design.
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The initial early access launch experienced significant bugs, but the developers have quickly addressed and resolved most of the major issues, leading to improved stability.
“The initial early access launch was quite buggy, but the developers have made short work of a majority of the relevant bugs.”