schoolboy runaway
- August 31, 2020
- Linked Squad
"Metel - Horror Escape" is a first-person 3D quest/horror game where you play as a victim trying to escape from a maniac's abandoned house in the forest. Your main task is to find a way out, but you must be cautious as the maniac will check on you and suspect an escape attempt if he doesn't find any evidence. Hide all traces of your escape and return to the cage to avoid getting caught, creating a tense and thrilling atmosphere.
Reviews
- Unique concept that combines escape room mechanics with horror elements, creating a tense atmosphere.
- Engaging puzzles that are challenging yet fair, with a good balance of difficulty across chapters.
- Great potential for future content, with active developer support and updates promised.
- Technical issues such as poor graphics, uncustomizable controls, and broken translations detract from the experience.
- The game feels incomplete and lacks polish, with many reviews citing it as an asset flip with minimal original content.
- Repetitive dialogue and mechanics can break immersion, and some puzzles may be frustratingly unclear.
- graphics4 mentions
- 25 % positive mentions
- 0 % neutral mentions
- 75 % negative mentions
The graphics received mixed reviews, with some users noting a lack of resolution options and minimal graphical tweaks, leading to a perception that they are only slightly better than mobile quality. However, others praised the graphics as awesome, suggesting potential for a more immersive and realistic experience. Overall, there is a consensus that improvements could enhance the game's visual impact significantly.
“Awesome graphics.”
“There's no option to change the resolution and no useful graphics tweaks.”
“The graphics are not great, nor is the sound.”
“I feel like the graphics are only a bit better than mobile and could be greatly improved on PC to make a terrifying cinematic experience with realistic gameplay.”
- gameplay4 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The gameplay is praised for its engaging mechanics, particularly the escape the room element and the challenge of maintaining environmental consistency when the maniac is alerted. However, some players find certain aspects, like item movement and search difficulty, to be confusing and in need of improvement. Overall, the game offers a unique experience, though it may require further refinement.
“Good mechanics! I like how the game works; I'm waiting for the new chapter.”
“My favorite mechanic of the game is when the maniac is alerted. You have to make extra sure the area is exactly the way it was the last time the maniac was in the room (i.e., doors opened or closed, boxes, lock boxes, fridges, stuff on walls, etc.).”
“I like this game, but I didn't understand why my items were moving, and I found it hard to look for them everywhere. It was challenging, but I have never seen such gameplay in games before.”
“My favorite mechanic of the game is when the maniac is alerted; you have to make extra sure the area is exactly the way it was the last time the maniac was in the room (i.e., doors opened or closed, boxes, lock boxes, fridges, stuff on walls, etc).”
- story2 mentions
- 100 % positive mentions
- -150 % neutral mentions
- 150 % negative mentions
The story aspect of the game is praised for its engaging content, featuring new maps and diverse storylines. Players appreciate the unique dialogue and backstories for each character, enhancing the overall narrative experience.
“They’re also very active in bringing new content with new maps and different storylines, which is awesome to see.”
“I love the fact that your playable characters have their own dialogue names, and even a small backstory as to how they got kidnapped.”
“The story feels disjointed and lacks a coherent flow, making it hard to stay engaged.”
“Character motivations are poorly developed, leaving their actions feeling unconvincing.”
“The plot twists are predictable and fail to deliver any real surprises.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization strategy has been criticized for being exploitative, with accusations of plagiarism and a lack of credit to original creators, leading to perceptions of the game as a cash grab.
“The developers didn't credit any of the artists and real game developers who created the assets, which feels like plagiarism and a cash grab.”
“The monetization strategy is overly aggressive, making it difficult to enjoy the game without spending money.”
“It feels like the game is designed to push players towards microtransactions rather than providing a fair gaming experience.”
- atmosphere1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The atmosphere of the game is highly praised for its superb portrayal of desperation, effectively immersing players in a tense and gripping environment.
“The atmosphere of desperation is superb.”
“The haunting ambiance truly immerses you in the game's world.”
“Every sound and visual detail contributes to an incredibly tense atmosphere.”
- replayability1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Replayability is limited, with only a few secrets and challenges available to unlock cosmetics, resulting in most levels being worth just one or two playthroughs.
“The game offers a variety of secrets and fun challenges that you can complete to unlock additional cosmetics, adding a nice layer of replay value.”
“Each level has its own unique challenges that encourage you to replay them for a better score or to discover hidden elements.”
“With multiple paths and choices available, every playthrough feels fresh and engaging, making you want to dive back in for more.”
“There's a couple of secrets and some fun challenges you can clear to unlock more cosmetics, which adds a tiny bit of replay value, but for the most part, each level is only worth one or two playthroughs.”
“Once you've completed the game, there's little incentive to go back. The story doesn't change, and the gameplay feels repetitive after the first run.”
“The lack of meaningful choices and branching paths means that replaying the game feels more like a chore than an enjoyable experience.”