- May 14, 2020
- Taylor McCue
Saving You From Yourself
64%Game Brain Score
emotional
story, graphics
64% User Score 88 reviews
Platforms
About
Saving You From Yourself is a game about gatekeeping for transgender women.







Audience ScoreBased on 88 reviews
emotional5 positive mentions
grinding3 negative mentions
- The game effectively highlights the challenges and emotional turmoil faced by transgender individuals in accessing hormone therapy, making it a poignant critique of medical gatekeeping.
- Despite its short length, the game manages to convey a powerful message about the impact of gatekeeping on mental health and the lengths individuals may go to in order to transition.
- The hand-drawn art style and unique presentation create a distinct atmosphere that complements the game's themes, making it a memorable experience.
- Many players feel the game oversimplifies complex issues surrounding transgender healthcare and may misrepresent the experiences of trans individuals.
- The game's portrayal of the therapist as a gatekeeper can be uncomfortable and may lead to misunderstandings about the intentions behind the narrative.
- Some players criticize the game's short length and lack of depth, suggesting that it could have explored the subject matter more thoroughly.
story
12 mentions Positive Neutral NegativeThe game's story presents a critical examination of the therapist-client dynamic, portraying the therapist as a potentially narcissistic figure who may prioritize their own interests over the client's well-being. While some players find the narrative straightforward and lacking depth, others appreciate its commentary on personal agency and the dangers of gatekeeping in mental health. Overall, the story challenges players to reflect on the complexities of helping others and the subjective nature of individual experiences.
“Honestly, I don't have too much life experience with the topics described in this story, so perhaps my input isn't exactly the most relevant, but I think this game is truly exceptional in its presentation.”
“As the game's story itself shows, only individuals can decide what is truly right for them.”
“The game isn't subtle; it's very straightforward in both the story and the consequences of each of the admittedly few choices you make.”
“I have a lot of words, thoughts, and feelings about this game that I cannot formulate into a coherent story.”
“As many of the other reviews have pointed out, the dialogue from the therapist player character seems narcissistic and egotistical. I think this is intentional; it's pretty egotistical to think that you know what's best for someone else, more so than they do, that you can 'save someone from themselves.' The way the story unfolds with Arle illustrates that the best possible ending, which leads to Arle's happiness, is to refrain from gatekeeping entirely.”
“You're supposed to see the gatekeeping as cruel because that's exactly what it is. The therapist player character is the villain of the story, as they have a monetary incentive to draw out the sessions and collect money while forcing Arle into making sacrifices in the hope of potentially getting what she needs.”