Skip to main content
Save One More Game Cover

About

Save One More is a single player arcade shooter game with drama and historical themes. It was developed by Stas Shostak and was released on May 30, 2018. It received neutral reviews from players.

Save One More is a heal'em up about the war of toy soldiers where you are going to save lives instead of taking them.

Skip User Reviews

58%
Audience ScoreBased on 59 reviews
emotional4 positive mentions
gameplay4 negative mentions

  • Unique and refreshing concept focusing on saving lives as a combat medic rather than shooting or killing.
  • Creates a compelling atmosphere conveying the harsh realities and emotional weight of war.
  • Simple and intuitive controls, stylized graphics, and fitting soundtrack enhance immersion.
  • Shallow and repetitive gameplay with minimal mechanics beyond clicking to revive soldiers.
  • Frustrating poor AI and cumbersome mouse-only controls that reduce enjoyment and add difficulty.
  • Short length, technical issues, lack of autosave, and a high price for the limited content.
  • story
    31 mentions Positive Neutral Negative

    The story in "Save One More" offers a unique and emotionally driven perspective by focusing on a frontline medic's efforts to preserve life, with cinematic interludes highlighting the harsh realities of war. However, it is short, with limited mission variety, minimal character development, and lacks depth or unique narrative elements, leading to a somewhat simplistic and repetitive experience. Overall, while the underlying concept is interesting, the storytelling feels underdeveloped and constrained by gameplay and mission design.

    • “Save One More, developed and published by Stas Shostak, is an indie action game built around a refreshingly uncommon perspective in the war-game genre: instead of playing a soldier whose role is to inflict damage, you step into the shoes of a frontline medic whose sole mission is to preserve life.”
    • “Each mission is structured around a particular operation—storming a beach during a mass landing, infiltrating enemy territory under cover of night, or trudging through snowy, war-torn streets where visibility and movement are hindered by the elements.”
    • “Cinematic interludes between missions attempt to give emotional shape to the experience, often depicting the medic’s journey and the grim realities of war through brief, mood-setting scenes.”
    • “There isn't really much of a story plot.”
    • “The rather short story.”
    • “It is lazy, the levels are crap and there are only like 4 missions that last for like 5 minutes.”
  • gameplay
    29 mentions Positive Neutral Negative

    The gameplay is centered around quickly reviving fallen allies and guiding them through hazardous environments, featuring simple and minimalistic mechanics focused mainly on mouse control. While its straightforward design conveys a strong emotional and moral message about war, many reviewers find the mechanics shallow, poorly executed, and at times frustrating due to clunky controls, lack of complexity, repetitive missions, and problematic AI. Overall, the gameplay’s simplicity supports the game’s thematic intent but falls short of delivering engaging or nuanced interactions.

    • “The gameplay centers on navigating a variety of hazardous environments while reviving fallen allies and guiding them to safety.”
    • “The mechanic for reviving soldiers is quick and straightforward, encouraging players to position themselves strategically as they move across the battlefield.”
    • “The game’s strength lies in its ability to make the act of reaching a wounded soldier feel urgent and important, even if the underlying mechanics are minimalistic.”
    • “The movement mechanic is a mess; our doc moves on his own initiative and our job is to guide him using the mouse. He doesn't stop, and you have to avoid obstacles while trying to reach your dying comrades.”
    • “Some missions can feel similar in structure, and the lack of deeper mechanical layers—such as more complex movement options, resource management, or advanced first-aid mechanics—prevents the game from fully delivering on the tension and technical nuance of real battlefield medicine.”
    • “Interesting idea but poorly executed: enemy characters don't appear on screen until they kill me. I'm quite good at games, having completed Fallout NV in hardcore mode and Dark Souls, but couldn't get past training because of glitches, unclear and illogical mechanics like sending soldiers over minefields just so the mines explode and then you have to heal them, the fact that you cannot tell your units to stop, and that enemy soldiers can only kill you by walking into you. Kinda lame.”
  • graphics
    11 mentions Positive Neutral Negative

    The graphics are generally praised for their unique, stylized, and low-poly art style that effectively balances seriousness with accessibility, creating a strong atmosphere despite being low-budget and lacking realism. While some users find them cute and fitting, others note there's room for improvement in settings and interface options. Overall, the visual design is appreciated for supporting the game's tone and message.

    • “Also a cool graphic style, music and idea.”
    • “I picked this up with a Steam discount coupon for 79p (~1 dollar) and never thought I would play it, but after a while I noticed it in my library and thought, what the hell, I should give it a go. Despite its complete lack of graphics, the game manages to create an amazing atmosphere with which it sends a powerful message about the atrocities of war, but in terms of gameplay, well, there is none.”
    • “The graphics are decent for a low-budget game.”
    • “Together with the stylized, low-poly visual design, these elements craft a tone that balances seriousness with accessibility, avoiding graphic realism while still maintaining thematic weight.”
  • music
    7 mentions Positive Neutral Negative

    The music in the game effectively complements its atmosphere, blending entertaining and melancholic tones that enhance immersion alongside the graphic style and cinematic elements. However, some players find the sound options limited and opt to mute the audio during gameplay. Overall, the soundtrack contributes significantly to the game's emotional depth beyond its arcade mechanics.

    • “The soundtrack fits the game perfectly.”
    • “Given the concept and the sad piano music that plays over the title screen, the game presents itself as far more than just a shallow arcade game.”
    • “Classic anxious music complements the simple mechanics, cinematic camera, and dramatic texts, all working together for great immersion.”
    • “While playing the game I was talking with a friend online, and I had to mute the sound of the game, this goes for SFX and music.”
    • “There are practically no options except on and off sound/music options and what size the window should be.”
    • “Given the concept and the sad piano music that plays over the title screen, save one more presents itself as far more than what it is: a shallow arcade game.”
  • emotional
    4 mentions Positive Neutral Negative

    The game delivers a heartfelt and atmospheric emotional experience through cinematic interludes and a clear thematic vision, effectively conveying the medic's journey and the harsh realities of war. While not deeply complex, it uses simple mechanics to evoke meaningful emotional impact, appealing especially to fans of indie games exploring unconventional perspectives.

    • “This shift dramatically alters the emotional tone of the experience.”
    • “Cinematic interludes between missions attempt to give emotional shape to the experience, often depicting the medic’s journey and the grim realities of war through brief, mood-setting scenes.”
    • “For fans of indie games that explore unconventional angles within familiar genres, Save One More offers a compelling reminder that even the simplest mechanics can carry emotional weight when framed with purpose.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere is praised for its unique and heartfelt approach, transforming injured soldiers into meaningful objectives rather than mere background elements. Despite simple graphics and minimal gameplay, the game effectively conveys a powerful message about the horrors of war through its clear thematic vision and immersive mood.

    • “The premise alone differentiates Save One More from many titles in its space, creating an atmosphere where every injured soldier becomes a small, meaningful objective rather than background scenery.”
    • “It is not a deep simulation, nor an expansive action title, but an atmospheric and heartfelt experiment with a clear thematic vision.”
    • “Despite its complete lack of graphics, the game manages to create an amazing atmosphere that sends a powerful message about the atrocities of war.”
  • stability
    3 mentions Positive Neutral Negative

    The game has several bugs and glitches, such as unclear mechanics and enemy characters appearing inconsistently, which hinder gameplay stability. While the concept is interesting, these issues lead to frustrating experiences even for skilled players. Despite this, some find it worth the price once sorted out.

    • “Interesting idea but poorly executed: enemy characters don't appear on screen until they kill me. I'm quite good at games, having completed Fallout NV in hardcore mode, Dark Souls, etc., but couldn't get past training because of glitches, unclear and illogical mechanics like sending soldiers over minefields so the mines explode and you have to heal them, inability to tell units to stop, and that enemy soldiers can only kill you by walking into you. Kinda lame.”
    • “It is slightly difficult and has a few bugs/glitches that need to be sorted out and the levels are rather difficult if you want all of the achievement.”
    • “It is slightly difficult and has a few bugs/glitches that need to be sorted out, other than that, it's worth the $6.”
  • grinding
    2 mentions Positive Neutral Negative

    The grinding aspect is generally seen as tedious and lengthy, with some users finding it notably grindy throughout the experience.

    • “One long, tedious grind”
  • humor
    1 mentions Positive Neutral Negative

    The humor is light and fast-paced, focusing on the comical chaos of quickly reviving allies who frequently get stuck or immediately injured again, adding a playful and amusing dynamic to the gameplay.

Skip Game Offers

Buy Save One More

4h Median play time
4h Average play time
3-5h Spent by most gamers
*Based on 3 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Save One More
Skip FAQs

Frequently Asked Questions

Save One More is a arcade shooter game with drama and historical themes.

Save One More is available on PC and Windows.

On average players spend around 4 hours playing Save One More.

Save One More was released on May 30, 2018.

Save One More was developed by Stas Shostak.

Save One More has received neutral reviews from players. Most players liked Save One More for its emotional but disliked it for its story.

Save One More is a single player game.

Similar games include 12 is Better Than 6, Tribal Pass, The Culling of the Cows, Dungeon of Zolthan, Toby: The Secret Mine and others.