- December 16, 2016
- Stormtide
Satellite Command
Platforms
About
Satellite Command is a real-time satellite building and management simulation game. You are tasked with constructing, deploying, and maintaining satellites to expand humanity's presence in space. Experience realistic orbital mechanics, various challenges, and a dynamic, procedurally generated universe.











- The game has a fun and relaxing atmosphere, making it enjoyable for casual play.
- Graphics and sound design are praised, contributing to an immersive experience.
- The game offers educational elements about satellites and space exploration, appealing to those interested in learning.
- The gameplay can become repetitive and grindy, with missions often feeling similar and lacking depth.
- The tutorial is poorly designed, leaving players confused about game mechanics and controls.
- There are significant bugs and issues, such as crashes and problems with mission management, which detract from the overall experience.
story
70 mentions Positive Neutral NegativeThe game's story revolves around managing satellite missions, where players must complete tasks within time limits to avoid penalties. While the missions provide educational content and unlock encyclopedia entries, many players find the gameplay repetitive and lacking depth, as each mission often involves similar mechanics of positioning satellites and waiting for results. Additionally, the random nature of mission difficulty can lead to frustrating experiences, particularly when players encounter impossible tasks early in the game.
“The information and images that you get from missions are a nice touch, and you can actually learn some things.”
“A nice touch is that every time you complete a mission, you unlock an encyclopedia entry about something.”
“The gameplay is mission-based: you will be given missions regularly that you must complete within a specific amount of time or suffer a reputation penalty; too many failed missions and you will fail the game!”
“The game simply doesn't have any depth; you do a mission which consists of pointing your satellite towards the objective (and it does it for you on its own), you wait, and you repeat the same next mission.”
“Every mission, in essence, is the same exact thing, either with different tools or locations where you have to painstakingly change your satellite's orbit or launch a new one.”
“I personally don't like difficulty from frustration, and a good example of this is getting a deorbit mission that is impossible to complete right out of the gate.”