- February 6, 2020
- rocketship
Samosbor
Platforms
About
"Samosbor is a survival game set in the infinite Gigakhrushchevka, where the player, a liquidator, must quickly navigate the narrow corridors to avoid the lethal Samosbor phenomenon. Success requires staying calm, managing time in infected sectors, and constantly moving deeper into the Gigahrushch. The game explores survival in extremely stressful conditions, with high mortality and a constant threat of the unknown."





- The game features an atmospheric and disturbing setting that draws players in, reminiscent of Eastern European horror tropes.
- It offers a unique gameplay mechanic where currency is tied to a timer, adding a layer of strategy to the arcade shooter experience.
- Despite its flaws, the game provides moments of tension and suspense, particularly in its hub areas and transitions.
- The gameplay is repetitive and suffers from clunky controls, with enemies often spawning directly in front of players, leading to frustrating experiences.
- There is a lack of content, with many players noting that the game can be completed in a short amount of time, leaving little incentive for replay.
- The overall design feels cheap and unpolished, with many players expressing disappointment in the game's mechanics and lack of a compelling story.
story
10 mentions Positive Neutral NegativeThe story aspect of the game "samosbor" is noted to have a minimal narrative, with some players expressing a desire for a more developed, story-driven experience that enhances exploration of its unique environments. While the backstory is acknowledged as important, many feel that the current arena format lacks depth and could benefit from custom levels that integrate storytelling elements. Overall, opinions are mixed, with some appreciating the existing setup for its price but wishing for more narrative engagement.
“No story.”
“For $2, I think they did a decent job, but I personally would like to see the arena aspect of the game reworked into a story-driven experience with custom made levels. This game is best when it's giving you the chance to explore its dark and weird environments.”
“I’m telling you all this because it is important to the backstory and setting of Samosbor.”