- October 7, 2013
- Firedance Games
Salvation Prophecy
Platforms
About
In "Salvation Prophecy," players experience a space action RPG with real-time strategy elements, as they command their fleet, engage in ship-to-ship combat, and explore a procedurally generated galaxy. Fight as a soldier or pilot, engaging in intense action, or strategize from above, building and upgrading your ships and weapons. Your choices and actions will determine the fate of humanity in this immersive, expansive universe.
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- The game combines various genres like shooter, exploration, and strategy, providing a unique experience.
- Despite its dated graphics, the gameplay is enjoyable and can be addictive, especially in space combat.
- The game offers a sense of progression as players rank up and gain new abilities, making it engaging.
- The gameplay can become repetitive and dull, especially in ground combat missions.
- Graphics and animations are subpar, making the game feel outdated and less immersive.
- The story and mission structure can be linear and lack depth, leading to a less engaging experience.
story
216 mentions Positive Neutral NegativeThe game's story is generally considered simple and linear, with a mix of engaging elements and repetitive missions that can detract from the overall experience. Players appreciate the freedom to choose missions and the unfolding narrative, but many find the pacing slow and the missions often dull, leading to a sense of frustration. While some aspects of the story, such as the lore and unique mission types, are praised, the execution leaves much to be desired, resulting in a campaign that feels more tedious than immersive.
“There are space battles and ground battles as well as some bounty missions, and a storyline that slowly unfolds as your character progresses.”
“It has an amazing concept, a really good storyline with two distinct endings, and plenty of great lore.”
“The story is intriguing, though slow to develop.”
“The main plot of the game is fairly unimaginative.”
“The worst part about the plot was that it was carried through by plot-specific missions which mostly involved you trudging around alien planets toward a puzzle solution.”
“Because of this, I was left very disappointed, since the game turned from a changing dynamic of a power struggle to defeat everybody else, to a very narrow storyline of survive long enough for the final battle that ends the game.”