Saints Row: Gat out of Hell
- January 22, 2015
- High Voltage Software
- 7h median play time
"Saints Row: Gat out of Hell" is an open-world standalone expansion where players can choose to play as Johnny Gat or Kinzie Kensington in a quest to save the leader of the Saints' soul in Hell. The game features a unique open world with various districts to explore, where players can complete objectives and battle against nightmarish enemies. The game also supports 2-player online co-op for even more chaotic fun.
Reviews
- story4,186 mentions
- 15 % positive mentions
- 77 % neutral mentions
- 8 % negative mentions
The story of "Saints Row: Gat Out of Hell" is generally perceived as short and lacking depth, with most players completing it in about 4 to 6 hours. While the narrative features humorous elements and familiar characters, it primarily consists of side missions and activities that feel repetitive, with only a few actual story missions to drive the plot forward. Many reviewers suggest that the game feels more like a standalone DLC rather than a full-fledged title, with a simplistic storyline that often relies on a meter system to unlock cutscenes rather than traditional mission progression.
“I like how the cutscenes have storybook qualities.”
“The story is told mostly through storybook style cutscenes while Jane Austen narrates the story of the few characters going up against Satan, and also features a strange musical number at one point.”
“The story is light-hearted and enjoyable, keeping with the over-the-top comedy that makes the Saints Row franchise so enjoyable.”
“The story is absolutely tiny and feels incredibly basic and rushed, with it barely being 10% of the game.”
“The main story is just a bit too short -- without the progression system forcing you to play more activities, this game could have been completed in a few hours.”
“The story is practically non-existent and too short.”
- gameplay1,228 mentions
- 35 % positive mentions
- 59 % neutral mentions
- 6 % negative mentions
The gameplay in "Saints Row: Gat Out of Hell" is largely a continuation of the mechanics established in "Saints Row IV," featuring familiar superpowers and activities, but with the addition of a new flying mechanic that many players find enjoyable. While the game offers some fun moments and humor, it suffers from repetitive missions and a lack of depth, leading to a relatively short experience that feels more like a standalone expansion than a fully fleshed-out title. Overall, it appeals to fans of the series but may disappoint those seeking significant innovation or a robust narrative.
“Gameplay-wise, Gat Out of Hell introduces new weapons and supernatural abilities, allowing players to fly around the hellish landscape with angelic wings or dispatch foes with outlandishly themed guns and powers.”
“The gameplay is fun, and the overall vibe of the game is true to the character of the series.”
“The flying mechanics are fun and this is the biggest reason why I played for so long.”
“The gameplay loop gets boring after like an hour of doing the same things over and over again in order to progress the story.”
“The gameplay is also underwhelming, with repetitive missions and limited options for customization.”
“The gameplay is almost the exact same as it was in sr4.”
- humor799 mentions
- 98 % positive mentions
- 0 % neutral mentions
- 2 % negative mentions
The humor in "Saints Row: Gat Out of Hell" is characterized by its irreverent and over-the-top style, consistent with the franchise's legacy. Players appreciate the mix of dark humor, absurdity, and memorable one-liners, with standout moments including a musical number and humorous cutscenes. However, some feel the game tries too hard to be funny at times, and while it delivers laughs, it may not reach the comedic heights of its predecessors.
“The humor we know from previous parts is there and much more.”
“The musical number is hilarious and the dialogue is awesome as always.”
“I love every Saints Row game so far and this one made me laugh so hard because it's just outright crazy.”
“Instead of trying to get attention by adding all those famous historic figures and repeating tryhard unfunny humor, they could have made this game a DLC that no one would acknowledge as a 'full game' and everybody would continue on without caring that much.”
“This game is so bad, the jokes are not funny, the gameplay is just reskinned Saints Row. They trashed your boy Dex by making him one of the side mission characters; he has no lines and just dies.”
“Gat out of Hell is uninspired, unintuitive, repetitive, boring, and just not funny anymore.”
- music690 mentions
- 20 % positive mentions
- 73 % neutral mentions
- 7 % negative mentions
The music aspect of "Saints Row: Gat Out of Hell" has received mixed reviews, with many players expressing disappointment over the lack of a traditional soundtrack and radio stations, which were hallmarks of previous entries in the series. While the game features a standout musical number that some found entertaining and humorous, the absence of licensed music and ambient sound has left many feeling that the overall atmosphere is lacking. Players suggest that the game could benefit from allowing players to use their own playlists to enhance the experience, as the in-game music is minimal and often jarring.
“It's the greatest feature in SR4, to have every single gameplay moment elevated by your choice of music playing in the background, no vehicle needed.”
“The musical number is hilarious and the dialogue is awesome as always.”
“The random musical number in the middle is worth the price of admission all by itself.”
“They were too cheap to spend any money on songs for the radio, so this game has absolutely no music in it.”
“What disappointed me the most was the complete lack of radio music and the city that felt like a mere husk (maybe this is intentional but I don't think the atmosphere benefits from it).”
“The game doesn't even have music proper, probably to save money on rights for said music.”
- graphics291 mentions
- 32 % positive mentions
- 55 % neutral mentions
- 14 % negative mentions
The graphics of "Gat Out of Hell" have received mixed reviews, with many players noting that they are largely unchanged from "Saints Row IV," leading to a perception of dated visuals. While some appreciate the vibrant art style and creative designs, others criticize the graphics as lackluster and uninspired, particularly when compared to more recent titles. Overall, the visuals are considered serviceable but fail to impress, with many reviewers expressing a desire for significant graphical improvements.
“The graphics and special effects are very nice; this is without a doubt the best-looking part of Saints Row (which is not surprising given that it is the newest part at the moment).”
“The game has some really nice environments and the graphics are really well designed and laid out.”
“If you're not in it for the blunt humour, the graphics are fan-hella-tastic.”
“The graphics are a little disappointing, but despite that it's simply a must play.”
“Graphically this is not the best looking game ever (I thought Saints Row IV and III looked much better) and this flame-condensed environment is really, really boring.”
“The impressive engine Volition has used in the last three games is finally showing its age, and while it still manages to look fine, the graphics wow factor is gone and the overall bland art direction coupled with washed out color palette makes Gat Out of Hell visually forgettable and underused.”
- grinding149 mentions
- 2 % positive mentions
- 5 % neutral mentions
- 93 % negative mentions
The grinding aspect of the game has received overwhelmingly negative feedback, with many players describing it as tedious, repetitive, and often mind-numbing. While some found enjoyment in the challenges, the overwhelming reliance on grinding for achievements and collectibles detracted from the overall experience, leading to a sense of frustration and boredom. Overall, players recommend caution, suggesting that the game may only be worth playing if heavily discounted due to its grind-heavy nature.
“You'll need a second life for grinding.”
“One long, tedious grind.”
“A bit grindy sometimes.”
“Most of the content requires a ridiculous amount of farming, just to somehow extend the playtime; without it, the game's just a few hours long.”
“There is way too much grinding for the challenges, which made the game quite tedious at times.”
“Completing this game 100% is tedious.”
- stability88 mentions
- 2 % positive mentions
- 0 % neutral mentions
- 98 % negative mentions
The game's stability has been widely criticized, with numerous reports of bugs, glitches, and crashes affecting gameplay, particularly in co-op mode. Players have experienced issues such as character freezing, collision problems, and frustrating vehicle handling, leading to a perception that the game feels rushed and unfinished. While some users noted fewer serious errors compared to previous entries, the overall consensus is that the game remains quite buggy and detracts from the experience.
“No glitches or bugs that I have found.”
“No glitches or bugs that I have found.”
“The glitches that make me restart the computer are annoying. The new flying sidequests are more annoying than entertaining, and the story could have worked if given more room, but it barely equates to a few hours. Yet somehow they had the time and budget to make a bunch of sidequests and a new flying mechanic.”
“It looks clearly rushed and unfinished as the story is boring and quick (4 hours of main story-related gameplay/cutscenes), there's glitches everywhere (such as fighting an enemy that's not even close to you, getting soft locked in statues), and, unlike previous games, the 'president' is the default white male character, which makes people who customized their character in previous games feel excluded.”
“Amongst the most glorious issues is the load time, which feels like an eternity in hell, character frozen stiff in geometry, and numerous other glitches like the sound and voices suddenly getting muted.”
- replayability54 mentions
- 26 % positive mentions
- 56 % neutral mentions
- 19 % negative mentions
Overall, the replayability of the game is widely criticized, with many reviewers noting that it is limited due to its short length and lack of meaningful content to revisit. While some mention the presence of multiple endings as a potential draw for replay, most agree that the experience does not warrant multiple playthroughs, often feeling more like a standalone expansion rather than a full game. In contrast, a few users highlight that it still offers some replay value, particularly for co-op play or completionists seeking achievements.
“It has high replayability, making this the perfect game to strive for.”
“Its a good game that is worth your $2 (normally $10, still worth it). The map is nice, the story is good (a bit short though). Overall, it's a nice experience with a lot of replayability. 8/10 would punch Satan in the face again.”
“The story is a little bit on the short side but is still pretty good, and there are multiple endings for replayability.”
“Replayability is also practically non-existent because of this.”
“The multiple-choice ending of this game does nearly nothing to increase replayability.”
“In the end, you can finish 'Gat Out of Hell' in around 4-5 hours; after that, the upgrades are not important, the collectibles are not worth searching, and I do not see any replay value for now.”
- atmosphere43 mentions
- 37 % positive mentions
- 56 % neutral mentions
- 7 % negative mentions
The atmosphere of the game is described as superb, with strong sound and visual design that effectively captures a hellish environment. However, the removal of radio music has led to a perceived dullness, diminishing the overall experience for some players. While the game maintains a unique charm and character, opinions vary on whether the atmosphere successfully aligns with the traditional "Saints Row" vibe, with some finding it overly edgy and lacking in vibrancy.
“The atmosphere of the game is designed well: the cityscape is sufficiently hellish and the vehicles are all modified slightly in appearance and name, and sometimes function too.”
“While not being particularly extensive, the game builds on the 'super powers' engine from SR4, to create an awesome and memorable atmosphere in hell.”
“Character movement allows me to experience and maximize the atmosphere around, which makes me feel just so... alive when in-game.”
“Since radio stations have been completely removed, the soundtrack is considerably smaller, with only a few tunes playing during key moments in the game, leaving the rest of the atmosphere to be covered purely by the hell traffic sounds and the many effects that your weapons and powers produce.”
“What disappointed me the most was the complete lack of radio music and the city that felt like a mere husk (maybe this is intentional but I don't think the atmosphere benefits from it).”
“No music - I understand not buying a whole new soundtrack for an expansion, but the silence as you fly around makes the atmosphere dull to the bone.”
- emotional40 mentions
- 90 % positive mentions
- 0 % neutral mentions
- 10 % negative mentions
The emotional aspect of the game is highlighted by moments that evoke strong feelings, such as touching scenes that can bring both laughter and tears, particularly in the context of character arcs and endings. While some players found the story to be rushed and lacking depth, others appreciated its heartfelt moments and the nostalgic musical elements that enhanced the emotional experience. Overall, the game offers a mix of emotional highs and lows, contributing to a memorable, albeit brief, narrative journey.
“Great short spin-off with a great and wholesome ending, no matter which of the final options you choose.”
“After the hell Johnny went through (pun intended), it was a really touching moment.”
“I thought the gameplay for SR3 was very good, and I found it to be the most 'fun.' SR4 went in a different direction, and while I wasn't always a fan of the gameplay, I really loved the story, which had a stronger emotional impact than I expected.”
“Boring story and just boring busywork.”
“Boring story, and also it’s amazingly short if you go only for the main story.”
- monetization28 mentions
- 0 % positive mentions
- 7 % neutral mentions
- 93 % negative mentions
The monetization aspect of "Gat out of Hell" has been widely criticized as a blatant cash grab, with many reviewers expressing disappointment in its short length and lack of original content. Fans of the Saints Row series feel that the game fails to deliver the charm and depth expected, instead presenting a rushed experience that feels more like a rehash than a meaningful addition. Overall, the sentiment is that the game prioritizes profit over quality, leaving players feeling unsatisfied with their purchase.
“The game feels like a lazy cash grab rather than a proper addition to the series.”
“This game is a poor cash grab, nothing else.”
“Sorry I spent money on a greedy cash grab.”
- optimization24 mentions
- 42 % positive mentions
- 42 % neutral mentions
- 17 % negative mentions
Overall, the game is praised for its strong optimization, running smoothly at 4K and 60 FPS on older hardware like the GTX 770. However, some users noted issues with map loading and the Linux port, which experienced instability and sound problems. Despite these minor setbacks, the general consensus is that the game is well-optimized compared to its predecessors.
“Extremely well optimized, runs 4K solid 60 FPS on medium details on an ancient GTX 770.”
“This is a really well-optimized game for most machines.”
“It's far better optimized than Saints Row 4.”
“The map loading and optimization experience is very poor.”
“On a side note, the Linux port wasn't phenomenally good - it was a little unstable, the process needed to be killed manually after quitting, and it occasionally ran into sound issues where it would start stuttering and never stop.”
“The map loading and optimization experience is very poor.”
- character development18 mentions
- 11 % positive mentions
- 72 % neutral mentions
- 17 % negative mentions
Character development in the game has received mixed reviews, with players noting a lack of customization options and depth for the characters, particularly in comparison to previous titles in the Saints Row series. While some appreciate the humor and interactions, many feel that the potential for richer character arcs, especially for characters like Jezebel, is largely unfulfilled, leading to a sense of emptiness and insignificance in character progression. Overall, the game is seen as lacking the engaging character development that fans have come to expect.
“Your interactions with these characters are interesting to say the least, but there was potential for so much more character development among them all, especially for Jezebel, Satan's sweet daughter who refuses to agree to her arranged marriage with the boss.”
“The game itself was bland, but the character development and story kept me hooked.”
“You can play as either Johnny or Kinzie, but that's the only customization option available in the game as clothing shops and the plastic surgeon store from Saints Row IV are not present here, so you will be stuck with the same character design for the entirety of the game, making progress and leveling up feel insignificant, especially since the most useful power upgrades can be unlocked in just a few hours.”
“But it also felt very empty and boring with little to no character development or much to keep my attention.”
“I understand it's 'expandalone' content, but at the least it could have carried over some of the more interesting bits from SR4 in regards to how it treated character development and backstory.”