Agents of Mayhem Game Cover

In Agents of Mayhem, play as a variety of unique super agents and take on the mission to defeat the evil LEGION and their shadowy leader, Morningstar. Explore the city of Seoul, battling ministries named after the Seven Deadly Sins, and complete agency objectives to grow and ultimately defeat LEGION. With a diverse range of agents, each with their own distinct abilities, weapons, and personalities, players can choose their own playstyle in this open-world third-person action game.

  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Cloud
  • NVIDIA GeForce NOW
  • Play​Station
  • Xbox

Reviews

60%
Audience ScoreBased on 1,741 reviews
story178 positive mentions
optimization59 negative mentions
  • Entertaining open-world character action platform shooter with a good variety of playable characters and playstyles.
  • Good character progression well-integrated with mechanics and loot, encouraging tactical decisions in the field.
  • Vibrant art style that holds up even at low resolutions, with well-drawn and animated character models.
  • Repetitive mission design with many missions feeling similar, often involving driving to objectives while dialogue plays.
  • Technical issues including drastic framerate drops on PC and bugs that can disrupt gameplay.
  • Character balance is inconsistent, with some characters being much more useful than others, leading to underutilization of the roster.
  • story1,270 mentions

    The story of "Agents of Mayhem" is often described as simplistic and clichéd, resembling a Saturday morning cartoon with over-the-top humor and predictable plotlines. While the character backstories and interactions are appreciated, many players find the missions repetitive, primarily revolving around similar objectives in identical environments, which detracts from the overall narrative experience. Despite its entertaining moments and unique character dynamics, the lack of depth in the story and mission design leaves a sense of dissatisfaction for those seeking a more engaging and varied gameplay experience.

    • “One of Agents of Mayhem's standout features is its captivating storyline.”
    • “The animated backstory flashbacks for everyone tend to be genuinely compelling, and I crave more whenever it's over.”
    • “The story is a little cheesy, and the acting is a little cheesy, but that's what they're going for here so I can let it slide.”
    • “The story and characters are not all that interesting and pretty mediocre.”
    • “The story is wafer thin and doesn't lead to anything substantial in the end.”
    • “The story is bland and incoherent.”
  • gameplay564 mentions

    The gameplay in "Agents of Mayhem" is characterized by its fast-paced, third-person shooting mechanics and a unique character-switching system that allows players to utilize a diverse roster of agents, each with distinct abilities. However, many players find the gameplay to be repetitive, with missions often feeling similar and lacking variety, which detracts from the overall experience. While the core mechanics are solid and enjoyable, the game suffers from optimization issues and a lack of engaging content, leading to a mixed reception regarding its long-term appeal.

    • “The variety of playable agents each brings a distinct set of skills and playstyles, adding depth to the gameplay and keeping things fresh.”
    • “So the fast fluid gameplay, ease of horizontal and vertical traversal, and variety of agents all make for better than average gameplay.”
    • “The gameplay is fun and engaging enough to keep you playing until the end.”
    • “The gameplay is repetitive, the story is weak, the characters forgettable.”
    • “The gameplay loop is repetitive and is overall a disappointment, as this was the follow-up game after Saints Row 4.”
    • “What you're left with is a bad third-person open-world shooter where the story is uninteresting, the gameplay is repetitive, and the open world is bland and forgettable.”
  • humor288 mentions

    The humor in "Agents of Mayhem" is a mixed bag, with many players noting a shift from the more irreverent and edgy humor of the Saints Row series to a lighter, sometimes juvenile tone. While some found the dialogue and character interactions genuinely funny, others criticized the humor as forced or lacking depth, often relying on clichés and cringeworthy jokes. Overall, the game retains a playful spirit, but opinions vary widely on its effectiveness and appeal, making it a subjective experience for players.

    • “A colorful shooter with funny, kinda dry jokes that is far from serious.”
    • “It's a rollercoaster ride of humor, explosions, and one-liners that will keep you entertained for hours.”
    • “The humor, when it hits, is good, again, even if cliche.”
    • “I like the variety of gameplay the agent roster offers, but the story is a mixture of cringe, childish, and unfunny characters and dialogues.”
    • “You have a mix of some of the most unfunny, unlikable characters thrown in among some of the worst dialogue you could possibly have.”
    • “Agents of Mayhem's writing is lame, predictable, and simply not funny.”
  • graphics236 mentions

    The graphics of the game receive mixed reviews, with many praising the vibrant art style and detailed environments, particularly in lower settings. However, players report significant optimization issues, including performance drops and graphical glitches, which detract from the overall experience. While some find the visuals stunning and reminiscent of cartoon aesthetics, others feel the graphical fidelity does not justify the high system requirements.

    • “The graphics are visually stunning, with detailed environments and dynamic effects that immerse players in a vibrant world of destruction.”
    • “The city graphics are consistent and look good, and I haven’t found any clipping or graphical glitches.”
    • “The visuals are gorgeous, if not a bit eye-hurting after a while, and the aesthetics are so beautifully well done.”
    • “While the art looks good on lower detail settings, higher detail settings don't improve the visuals very much.”
    • “The difference between the lowest and highest settings isn't amazing, so there is little reason to crank up the graphics settings.”
    • “First of all, the optimization is horrendous; the game starts lagging on ultra settings despite having a 1060 as its recommended spec.”
  • optimization186 mentions

    The optimization of the game has received overwhelmingly negative feedback, with many players reporting significant performance issues, including frequent crashes, stuttering, and low frame rates even on high-end systems. While some users have managed to achieve stable performance with specific tweaks, the general consensus is that the game feels poorly optimized and requires further updates to address its numerous technical problems. Overall, the game's performance issues detract from the enjoyment, leading many to recommend waiting for patches before purchasing.

    • “The optimization is great.”
    • “Performance wise, for me has been absolutely flawless.”
    • “Game is well optimized for PC, fps upwards of 144fps.”
    • “The game is poorly optimized and will play like a brick on rigs that aren't uber amazing!”
    • “This game is not optimized at all; I can't even play on low quality, the gameplay is not even challenging at all, the damage of the AI is really low.”
    • “The optimization for this game in its current state is beyond terrible; microstuttering while at 60+ fps when it decides to run that framerate.”
  • music98 mentions

    The music in the game has received mixed reviews, with some players appreciating the catchy and thematic tracks associated with character abilities, while others criticize the overall lack of a robust soundtrack and the absence of licensed music, particularly in driving scenarios. Many noted that the ambient sounds and music have improved over time, but the inconsistency and generic nature of the music detract from the overall experience. Overall, while there are moments of enjoyable music, many players feel it falls short compared to previous titles in the genre.

    • “The music in VR missions (training/challenge) is good to the point I lowered every other sound but music for those.”
    • “The upbeat soundtrack definitely fits the vibrant and futuristic look of the game along with its main characters.”
    • “I love that these developers put time into their soundtracks, too.”
    • “Music is generic and boring; I can't even hear it properly, feels muted even at 100%.”
    • “The music is worse.”
    • “The game has almost no soundtrack whatsoever.”
  • stability90 mentions

    The game's stability has received mixed reviews, with many players reporting a variety of bugs, glitches, and performance issues, including soft locks, graphical glitches, and occasional crashes. While some users experienced minimal problems and found the game playable, others described it as extremely buggy and poorly optimized, particularly at launch. Overall, the consensus suggests that while the game can be enjoyable, it suffers from significant stability issues that may detract from the experience.

    • “However, if you pick this game up today, it’s almost bug free, and quite fun.”
    • “No glitches or game-breaking bugs.”
    • “Game plays smoothly on high settings; no problems at all, no glitches, bugs, or anything yet.”
    • “I did not have any hard crashes, but the game still had a couple of soft lock bugs, graphical glitches, open world oddities, and gameplay bugs where some functions just temporarily did not work anymore.”
    • “It's a buggy mess sometimes, and I really wish they chose 3D animated cutscenes instead of the 2D segments, but it was worth the time spent playing, and introduces some great characters.”
    • “Game is extremely bug-ridden and was clearly rushed to release; there are very many easily reproducible bugs with the mayhem abilities as well as the missions, and the city itself feels dead for how big it is.”
  • grinding76 mentions

    The grinding aspect of the game has received largely negative feedback, with many players finding it tedious, repetitive, and uninspired. Missions often involve similar tasks that lead to a sense of monotony, and while some players enjoy the grind for character progression, others feel it detracts from the overall experience, making it feel more like a chore than a rewarding gameplay mechanic. Overall, the game is best approached in small doses to avoid burnout from its grind-heavy design.

    • “Or at least not tedious.”
    • “You'll need a second life for grinding.”
    • “Most missions involve infiltrating a tedious legion lair, which a lot of previous players already pointed out as insanely repetitive. How did this even get past their QA testers?”
    • “Unfortunately, with the servers being turned off, it is now technically impossible to 100% the game due to an achievement requiring completion of online-only assignments. The final boss is more than tedious and annoying on higher difficulties, having 3 phases that send you back to the very start on phase one if you wipe at any point.”
    • “The game is highly based on grinding, and it feels like a co-op game without actually being a co-op game.”
  • character development21 mentions

    Character development in the game has received mixed reviews, with many players praising the character designs and animations as visually impressive but criticizing the lack of depth and memorable growth in the characters themselves. While some interactions and character-specific missions are noted as highlights, the overall narrative and character arcs are described as bland and generic, failing to engage players meaningfully. Overall, the game's strong visual appeal does not compensate for its shortcomings in character development.

    • “The character designs and concepts are well thought out, and some of the interactions are pretty good when they do happen. The character-specific missions are a strong point of the game.”
    • “The art style is actually very nice, as are the character designs, and the anime-like cutscenes are phenomenal.”
    • “There is a lot of effort put into this game's character designs, voice acting, and making the cast as diverse as possible.”
    • “Certain design decisions were made to give a Saturday morning cartoon vibe, which, while charming at first, quickly reminded me why cartoons are different now—AOM's humor, narrative, and character development became bland and generic, to a point where it became difficult to justify it as 'it is meant to emulate Saturday morning cartoons.'”
    • “I love a lot of the character designs and backstories, but they aren't enough to carry the overall narrative.”
    • “The system of swapping characters should be seen more as a weapon change than a character change, since it happens instantaneously, so character development of your favorite characters is similar to upgrading weapons in other games.”
  • replayability18 mentions

    Overall, the game's replayability is a mixed bag; while some players appreciate the character diversity and entertaining missions, many criticize the repetitive nature of the gameplay and lack of meaningful variety in missions. The absence of online co-op and mods further detracts from its replay value, leading to a consensus that once the story is completed, there is little incentive to revisit the game. Despite some enjoyable elements, many reviewers ultimately find the replayability lacking.

    • “I only wish it had online gameplay; however, it does still have some replay value that never truly seems to tire out.”
    • “Scalable difficulty with a cast of 12 (15 with DLC) playable characters of varying playstyles and strengths makes replayable missions and activities entertaining enough in doses.”
    • “The biggest downside of this game is the attempt to make it highly replayable: with randomly generated enemy lairs to raid and how captured territory can be taken back by the enemy, it's guaranteed you'll never run out of things to do.”
    • “And unlike Saints Row 3 & 4, there is no co-op play available, which deals a blow to the game's overall replayability.”
    • “The biggest con for me is the lack of mods in order to boost replay value and variety.”
    • “As many have stated previously, there is a distinct lack in the style of mission, which limits replay value - it does get pretty repetitive.”
  • monetization17 mentions

    The monetization aspect of the game has received largely negative feedback, with many users labeling it a cash grab due to its grindy progression system and high price point, despite the absence of traditional microtransactions. While some players appreciate the lack of loot boxes and microtransactions, others criticize the game's reliance on DLC and perceive it as an attempt to exploit fans of the Saints Row franchise. Overall, the monetization strategy has been viewed as poorly executed and lacking value.

    • “If you're a fan of action-packed single-player games with flashy graphics, no loot boxes and no microtransactions, you should definitely give this a try.”
    • “The only microtransactions available for the game are the DLC listed on the game's page.”
    • “There are no microtransactions... I can't find them. I read somewhere there were in-game, but so far none that I can find at least.”
    • “Now imagine the worst possible version of that, stuck in a single-player game with a super grindy free-to-play character progression and no microtransactions to speed things up.”
    • “It is (in my own opinion) the worst game of 2017 and I would not be surprised if the devs only released this as a cash grab to try and get money fast because they think people would buy this to associate it with the Saints Row games, and to top it off they are still charging £26.99 for this masterpiece of shit.”
    • “Overpriced cash grab that adds nothing of real value from what I can see, so I skipped them.”
  • atmosphere13 mentions

    Overall, the atmosphere of the game is praised for its engaging ambient sounds, diverse music, and vibrant, cartoonish graphics that evoke nostalgia for 1990s action hero cartoons. While some players noted that certain effects detract from the atmosphere, many appreciated the witty dialogue and the lively rendition of settings like Seoul, contributing to a fun and immersive experience. The combination of humor, character interactions, and detailed environments creates a fresh and exciting tone that resonates well with fans of similar franchises.

    • “The gameplay, the atmosphere, the tone... all of it seemed fresh and exciting; and AOM's poor reception seemed to have come across as too harsh.”
    • “I love the cartoony style of graphics which are very detailed, atmospheric and reminiscent of well-fashioned action hero cartoons of the 1990s.”
    • “Loving the story, atmosphere and gameplay.”
    • “I mean, yeah, it sometimes really kills the atmosphere.”
    • “On top of that, they all look the same, which could improve if they used different atmospheres, lighting, maybe even materials and foliage or props.”
    • “There are tons of effects in this game that add nothing to the narrative or the atmosphere.”
  • emotional7 mentions

    Overall, the emotional aspect of the game is criticized for its lack of depth, with many reviewers finding the story and characters boring and unoriginal. While some players felt a nostalgic connection to the game's silliness, the general sentiment leans towards disappointment, as the game fails to evoke strong emotional engagement or memorable experiences.

    • “I hope there's a sequel for this game in the future, but I very much doubt it, and that's heartbreaking in my humble opinion.”
    • “I found the main story to be silly enough that it constantly made me feel like a kid settling down in front of the TV before his favorite show was about to begin.”
    • “This isn't too bad since you're probably not getting the game for its emotionally-driven music score.”
    • “I once wrote a review, a year and a half ago in fact, that basically said I wanted to love this game but couldn't due to several things, such as resetting outposts, a boring story, and general repetitiveness, forcing me to download a save game to have any semblance of fun.”
    • “This game is basically Sunset Overdrive and was not a good game; it didn't have memorable characters, a boring story, and gameplay that didn't live up to its Saints Row hype.”
    • “Other flaws include things like a boring story, unoriginal characters, and not really bringing anything new to the Saints Row universe.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Agents of Mayhem

Play time

10hMedian play time
23hAverage play time
5-48hSpent by most gamers
*Based on 23 analyzed playthroughs

Videos

Similar Games

Game News