- August 27, 2021
- DeadGrass Games
- 3h median play time
S.P.A.T.
Platforms
About
S.P.A.T. is a thrilling action game that can be played solo or with up to two players in co-op or multiplayer modes. As part of a bad-ass ghost-busting squad, players will wield customizable weapons and gadgets to take down nightmarish creatures like Bigfoot, werewolves, wendigos, and witches. The game features chilling local legends, random scares, and naughty humor, providing an immersive and exciting gaming experience.
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- The game has a gorgeous visual style and atmosphere that enhances the overall experience.
- The concept of hunting various cryptids with friends is engaging and has a lot of potential for fun gameplay.
- The developers are actively working on updates and listening to community feedback, which shows promise for future improvements.
- The game is plagued by numerous bugs, glitches, and poor AI behavior, making it frustrating to play.
- Voice acting is subpar, often sounding robotic and lacking emotional depth, which detracts from immersion.
- Gameplay mechanics are clunky, with issues like unresponsive controls, poor hit detection, and a lack of meaningful content, leading to a repetitive experience.
story
23 mentions Positive Neutral NegativeThe game's story is criticized for its lack of depth and engaging narrative, with many players finding the mission build-ups underwhelming and the AI-generated voiceovers detracting from the experience. While the atmosphere is praised for its spooky ambiance, the gameplay often feels repetitive and lacks sufficient content, leading to a sense of monotony after completing a few missions. Overall, players express a desire for more varied maps and missions to enhance the storytelling aspect of the game.
“Atmosphere in the opening section of the randomly generated missions was outstanding; dark with a brownish fog hiding distant features and making you feel vulnerable out in the open.”
“The spooky ambience keeps you alert, always on the lookout; monsters, cryptids, and various entities can spring out from nowhere from time to time, which is quite fun.”
“The build-up for the first mission was a bit of a letdown, and the moans from the zombies always sound right next to you inside the building.”
“If you're going to have banter in these maps like a developing campaign story, I highly suggest using someone, literally anyone other than AI-generated voice work.”
“The voiceovers are most certainly done using a text-to-speech application, which sounds robotic and takes away from any type of story the devs are trying to create.”