- August 27, 2021
- DeadGrass Games
- 3h median play time
S.P.A.T.
Platforms
About
S.P.A.T. is a thrilling action game that can be played solo or with up to two players in co-op or multiplayer modes. As part of a bad-ass ghost-busting squad, players will wield customizable weapons and gadgets to take down nightmarish creatures like Bigfoot, werewolves, wendigos, and witches. The game features chilling local legends, random scares, and naughty humor, providing an immersive and exciting gaming experience.











- The game has a gorgeous atmosphere and solid graphics that enhance the overall experience.
- The concept of hunting cryptids with a team is unique and has great potential for fun gameplay.
- The developers are actively working on updates and engaging with the community, showing promise for future improvements.
- The game is plagued by numerous bugs, glitches, and poor AI behavior, making it frustrating to play.
- Voice acting is subpar, often sounding robotic and detracting from the immersion.
- Gameplay mechanics are unpolished, with issues like clunky controls, lack of content, and limited enemy variety.
story
46 mentions Positive Neutral NegativeThe game's story is criticized for its lack of depth and engaging narrative, with many players feeling that the missions are repetitive and the AI-generated voiceovers detract from the experience. While the atmosphere is noted as spooky and immersive, the overall execution of the missions, including glitches and unresponsive AI, leaves players feeling frustrated and disconnected from the storyline. Additionally, the limited number of missions and the need for grinding to progress further diminish the potential for a compelling narrative.
“Atmosphere in the opening section of the randomly generated missions was outstanding; dark with a brownish fog hiding distant features and making you feel vulnerable out in the open.”
“I also want to add that when doing the werewolf mission the first time me and my friend were attacked by the alpha werewolf; it attacked until we dealt a little damage, then retreated and came back at a later point to attack again. When it came back, however, it kept attacking us until we were out of ammo and grenades and didn't retreat.”
“If you're going to have banter in these maps like a developing campaign story, I highly suggest using someone, literally anyone other than AI-generated voice work.”
“Once you've played through the 2 missions it has, you've pretty much experienced the whole game as it is in its current state.”
“- The voice overs are most certainly done using a text-to-speech application, which sounds robotic and takes away from any type of story the devs are trying to create.”