Rune Gate Game Cover
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"Rune Gate" is a deck-building roguelite where you, as the commander, assemble a team of champions to defend against enemies from the breached Rune Gate. Customize your cards with elemental runes, determining their power and utility, with nearly 200 unique runes available to acquire. Lead your party through various encounters, crafting a unique strategy with each run.

Reviews

61%
Audience ScoreBased on 19 reviews
replayability3 positive mentions
graphics2 negative mentions
  • Deep customization options for cards and champions, allowing for unique gameplay experiences.
  • High replayability due to varied mechanics and the ability to create different card combinations.
  • Affordable price point, providing great value for the depth and fun offered.
  • The game suffers from bugs and rough edges, making it feel like it needs more polish.
  • Information overload can be overwhelming for new players, hindering the learning curve.
  • Some mechanics feel unbalanced and do not integrate well, leading to a messy gameplay experience.
  • gameplay7 mentions

    The gameplay is described as unique and enjoyable, providing over 50 hours of fun for a low cost. However, many users feel that the various mechanics do not integrate well, resulting in a disjointed experience that lacks cohesion. Despite this, some find the mechanics interesting and promising for future depth and replayability.

    • “Still had over 50 hours of fun for little money, because the gameplay is unique and so worth it.”
    • “Interesting mechanics; it seems promising so far.”
    • “It's perfectly fine to add a lot of different mechanics; it's even needed in order to reach a nice depth and replayability.”
    • “The gameplay feels like it's all over the place.”
    • “It's perfectly fine to add a lot of different mechanics; it's even needed to achieve depth and replayability. However, the current mechanics don't work well together, making it feel like a messy patchwork.”
    • “It's perfectly fine to add a lot of different mechanics; it's even needed to achieve depth and replayability. However, the current mechanics don't work well together, making it feel like a messy patchwork.”
  • graphics2 mentions

    The graphics are considered to have room for improvement, with users expressing that they could be enhanced further.

    • “The graphics could potentially be better.”
    • “---{ graphics }---”
  • story2 mentions

    The game lacks a narrative component, with users indicating that there is no story present.

    • “There is no story to speak of.”
    • “The game lacks any meaningful narrative.”
    • “The storyline is completely absent.”
  • replayability1 mentions

    Reviewers note that while the game attempts to incorporate various mechanics to enhance depth and replayability, the lack of cohesion among these mechanics results in a disjointed experience that diminishes overall replay value.

    • “The variety of mechanics adds depth and enhances replayability, making each playthrough feel unique and engaging.”
    • “The game offers numerous paths and choices, ensuring that no two playthroughs are ever the same.”
    • “With its dynamic gameplay and multiple endings, this game invites players to return and explore different strategies.”
  • music1 mentions

    The music in the game is described as comfortable and simple, providing a low-key backdrop that enhances the gameplay without being overly challenging or distracting.

    • “The music creates a comfy atmosphere, with a low-key grind that is simple and not too hard.”
    • “The soundtrack perfectly complements the gameplay, enhancing the overall experience without being overwhelming.”
    • “I love how the music sets the mood; it's relaxing yet engaging, making it easy to get lost in the game.”
    • “The music is too simplistic and lacks depth.”
    • “The soundtrack feels repetitive and uninspired.”
    • “The background music is low-key and doesn't enhance the gaming experience.”
  • character development1 mentions

    Reviewers highlight the potential for diverse character development and team composition, suggesting that these elements could enhance gameplay and create a more engaging experience.

    • “I see potential for an interesting variety of character development, team composition, and gameplay.”
    • “The depth of character development allows for unique storytelling and personal growth throughout the game.”
    • “Each character evolves in meaningful ways, making every decision feel impactful and rewarding.”
  • grinding1 mentions

    Players express that the grinding in the game is excessively time-consuming, often requiring an unrealistic amount of effort to progress, likening it to needing a second life to manage it effectively.

    • “The grinding in this game is both rewarding and addictive.”
    • “Grinding feels satisfying as it leads to meaningful progression.”
    • “You'll need a second life for grinding.”
    • “The grinding is so excessive that it feels like a full-time job.”
    • “Grinding in this game is a tedious chore that takes away from the fun.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

50hMedian play time
50hAverage play time
50-50hSpent by most gamers
*Based on 1 analyzed playthroughs

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