- June 6, 2024
- Devwind
- 50h median play time
Rune Gate
80%Game Brain Score
gameplay, replayability
graphics, story
90% User Score 40 reviews
Platforms
About
"Rune Gate" is a deck-building roguelite where you, as the commander, assemble a team of champions to defend against enemies from the breached Rune Gate. Customize your cards with elemental runes, determining their power and utility, with nearly 200 unique runes available to acquire. Lead your party through various encounters, crafting a unique strategy with each run.






Audience ScoreBased on 40 reviews
gameplay4 positive mentions
graphics2 negative mentions
- The game offers deep customization options for cards, allowing players to create unique builds and strategies.
- It has a rewarding learning curve, making gameplay satisfying as players master the mechanics and optimize their decks.
- The game is enjoyable for both short sessions and longer playthroughs, providing a good balance of depth and accessibility.
- The game suffers from bugs and quality of life issues, making it feel unfinished despite not being in early access.
- There is a steep learning curve and an overwhelming amount of information presented too quickly, which can deter new players.
- Some mechanics feel unbalanced or poorly integrated, leading to a disjointed gameplay experience.
gameplay
14 mentions Positive Neutral NegativeThe gameplay is described as unique and enjoyable, providing over 50 hours of fun for a low cost. However, many users feel that while the inclusion of various mechanics is intended to enhance depth and replayability, they often clash and result in a disjointed experience. Overall, the gameplay shows promise but suffers from a lack of cohesion among its mechanics.
“Still had over 50 hours of fun for little money, because the gameplay is unique, so worth it.”
“Interesting mechanics, seems promising so far.”
“The gameplay feels like it's all over the place.”
“It's perfectly fine to add a lot of different mechanics; it's even needed in order to reach a nice depth and replayability, but the current mechanics don't play well with each other, so it just feels like a messy patchwork.”
“It's perfectly fine to add a lot of different mechanics; it's even needed in order to reach a nice depth and replayability, but the current mechanics don't play well with each other, so it just feels like a messy patchwork.”
50h Median play time
50h Average play time
50-50h Spent by most gamers